public GDGameEndHUD(GDEndGameScreen scrn) : base(scrn, Textures.HUDFontRegular) { AddElement(Settings = new SettingsButton()); ScoreDispMan = new ScoreDisplayManager(this, false); }
public void SetGameEndScreen() { var scrn = new GDEndGameScreen(this, Graphics); SetCurrentScreen(scrn); }
public GDGameEndHUD(GDEndGameScreen scrn) : base(scrn, Textures.HUDFontRegular) { AddElement(Settings = new SettingsButton()); AddElement(ScoreDisplay = new ScoreDisplay(false)); AddElement(new MultiplayerScoreDisplay(ScoreDisplay, false)); }