public void initStock(GDEItemData data , SDConstants.MaterialType MType = SDConstants.MaterialType.end) { stockType = SDConstants.StockType.material; materialType = MType; itemId = data.id; itemNum = data.num; hashcode = 0; consumableItem item = SDDataManager.Instance.getConsumableById(itemId); if (starVision) { starVision.gameObject.SetActive(false); } if (NumText) { NumText.text = UsedNum + " / " + itemNum; } itemImg.sprite = item.IconFromAtlas; bgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); // isLocked = false; }
public void AddDrop(GDEItemData drop) { string id = drop.id; if (SDDataManager.Instance.getItemTypeById(id) == SDConstants.ItemType.Consumable) { bool flag = false; for (int i = 0; i < allDropsGet.Count; i++) { if (allDropsGet[i].id == id) { allDropsGet[i].num += drop.num; flag = true; break; } } if (!flag) { allDropsGet.Add(drop); } } else { allDropsGet.Add(drop); } }
public void initDrop(GDEItemData drop) { itemId = drop.id; itemHashcode = 0; if (fightForceText) { fightForceText.gameObject.SetActive(false); } if (upText) { upText.gameObject.SetActive(false); } SDConstants.ItemType it = SDDataManager.Instance.getItemTypeById(itemId); if (it == SDConstants.ItemType.Consumable) { if (downText) { downText.text = "" + drop.num; } consumableItem item = SDDataManager.Instance.getConsumableById(itemId); itemImg.sprite = item.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(1); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(1); if (starVision) { starVision.StarNum = item.LEVEL; } } }
public void initConsumable(GDEItemData M, bool showTaken = false) { itemId = M.id; type = SDConstants.ItemType.Consumable; itemHashcode = 0; consumableItem P = SDDataManager.Instance.getConsumableById(itemId); fightForceText?.gameObject.SetActive(false); itemUpLv = 0; upText?.gameObject.SetActive(true); upText.text = P.NAME; itemNum = M.num; downText.gameObject.SetActive(true); downText.text = "" + M.num; slider?.gameObject.SetActive(false); int rarity = P.LEVEL; if (starVision != null) { starVision.StarNum = rarity; } itemImg.sprite = P.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(1); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(1); if (showTaken) { isSelected = SDDataManager.Instance.checkIfPropIsTaken(itemId); } }
public void selectPropToChangeCurrentSlot(string id) { string oldPropId = string.Empty; for (int i = 0; i < SDDataManager.Instance.PlayerData.propsTeam.Count; i++) { GDEItemData P = SDDataManager.Instance.PlayerData.propsTeam[i]; if (P.index == currentSlotIndex) { if (P.id == id) { return; } oldPropId = P.id; P.id = id; int volume = SDDataManager.Instance.propTakenVolume(id); int allNum = SDDataManager.Instance.getConsumableNum(id); if (allNum >= volume) { P.num = volume; } else { P.num = allNum; } SDDataManager.Instance.PlayerData.propsTeam[i] = P; SDDataManager.Instance.PlayerData.Set_propsTeam(); } } if (string.IsNullOrEmpty(oldPropId)) { for (int i = 0; i < SDDataManager.Instance.PlayerData.propsTeam.Count; i++) { GDEItemData P = SDDataManager.Instance.PlayerData.propsTeam[i]; if (P.index != currentSlotIndex) { if (P.id == id)//旧位置 { P.id = oldPropId; int volume = SDDataManager.Instance.propTakenVolume(oldPropId); int allNum = SDDataManager.Instance.getConsumableNum(oldPropId); if (allNum >= volume) { P.num = volume; } else { P.num = allNum; } SDDataManager.Instance.PlayerData.propsTeam[i] = P; SDDataManager.Instance.PlayerData.Set_propsTeam(); } } } } initPropList(); InitBag(currentUseType); }
public void RefreshSliderCondition() { GDEItemData d = SDDataManager.Instance.getConsumeableDataById(id); SelectedNumSlider.minValue = 1; SelectedNumSlider.value = SelectedNumSlider.minValue; SelectedNumSlider.maxValue = d.num; currentNumText.text = CurrentSelectedScope.ToString("/"); }
public override void GetSelectResultList(string id) { foreach (GDEItemData l_item in PlayerResourceManager.g_inventory_list) { if (id == l_item.Key) { item_data = l_item; PlayerResourceManager.instance.SellItem(l_item.Key, 1); break; } } }
public List <GDEItemData> GetInventoryList() { if (g_inventory_list == null) { g_inventory_list = new List <GDEItemData>(); } g_inventory_list.Clear(); foreach (KeyValuePair <string, int> pair in g_inventory) { GDEItemData data = new GDEItemData(pair.Key); g_inventory_list.Add(data); } return(g_inventory_list); }
public void initEnemy(GDEItemData item) { itemId = item.id; itemNum = item.num; EnemyInfo E = SDDataManager.Instance.getEnemyInfoById(itemId); itemLevel = E.EnemyRank.Index; if (upText) { upText.gameObject.SetActive(true); upText.text = SDGameManager.T(E.Name); } starVision.StarNum = itemLevel; }
public void InitBag(useType use_type) { currentUseType = use_type; List <GDEItemData> list = SDDataManager.Instance.PlayerData.propsTeam; if (list.Count < SDConstants.BagStartVolime)//初始化 { SDDataManager.Instance.PlayerData.propsTeam.Clear(); SDDataManager.Instance.PlayerData.Set_propsTeam(); GDEItemData a = new GDEItemData(GDEItemKeys.Item_MaterialEmpty) { id = string.Empty, num = 0, index = 0, }; SDDataManager.Instance.PlayerData.propsTeam.Add(a); SDDataManager.Instance.PlayerData.Set_propsTeam(); GDEItemData a1 = new GDEItemData(GDEItemKeys.Item_MaterialEmpty) { id = string.Empty, num = 0, index = 1, }; SDDataManager.Instance.PlayerData.propsTeam.Add(a1); SDDataManager.Instance.PlayerData.Set_propsTeam(); list = SDDataManager.Instance.PlayerData.propsTeam; } // allSlots.Clear(); for (int i = 0; i < scrollRect.content.childCount; i++) { OneBagSlot bs = scrollRect.content.GetChild(i).GetComponent <OneBagSlot>(); if (i < list.Count)//已解锁位置 { bs.initSlot(currentUseType, list[i]); } else { bs.initSlot(useType.end , new GDEItemData(GDEItemKeys.Item_MaterialEmpty) { id = string.Empty, num = 0 }); } bs.index = i; allSlots.Add(bs); } }
public void showDropItem() { if (UnityEngine.Random.Range(0, 1f) < DropProb) { GDEItemData M = DropC.oneDropReward(); //SDDataManager.Instance.addMaterial(M.id,M.num); string message = SDDataManager.Instance.getMaterialNameById(M.id) + " +" + M.num; //dropItemImg.sprite = StartCoroutine(IEShowDropItemAnim()); //GameC.allDropsGet.Add(M); GameC.AddDrop(M); } }
public void btnTapped_add() { if (ImprovePage && ImprovePage.TooFlowToAdd) { return; } GDEItemData data = SDDataManager.Instance.getConsumeableDataById(itemId); int num = data.num; if (CurrentNum < num) { CurrentNum++; } refreshSelf(); }
public void initPurchase(GDEItemData Purchase, bool useDamond = false) { itemId = Purchase.id; itemNum = Purchase.num; extraTrigger = useDamond; SDConstants.ItemType item_type = SDDataManager.Instance.getItemTypeById(itemId); type = item_type; int bpg = 0; if (type == SDConstants.ItemType.Consumable) { consumableItem data = SDDataManager.Instance.getConsumableById(itemId); if (upText) { upText.text = SDGameManager.T(data.name); } // itemImg.sprite = data.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(data.LEVEL); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(data.LEVEL); // string downT = ""; if (!useDamond) { bpg = data.buyPrice_coin * Purchase.num; downT = SDGameManager.T("金币") + " - " + bpg; } else { bpg = data.buyPrice_diamond * Purchase.num; downT = SDGameManager.T("钻石") + " - " + bpg; } if (downText) { downText.text = downT; } } if (SDDataManager.Instance.PlayerData.damond < bpg) { downText.transform.parent.GetComponent <Button>().interactable = false; } else { downText.transform.parent.GetComponent <Button>().interactable = true; } }
public void refreshSelf() { UsedNumText.text = "" + CurrentNum; if (CurrentNum <= 0) { btn_reduce.interactable = false; } else { btn_reduce.interactable = true; } // GDEItemData data = SDDataManager.Instance.getConsumeableDataById(itemId); if (data == null) { MainNum = 0; } else { MainNum = data.num; } // if (CurrentNum >= MainNum) { btn_add.interactable = false; } else { btn_add.interactable = true; } // consumableItem item = SDDataManager.Instance.getConsumableById(itemId); // icon.sprite = item.IconFromAtlas; bgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); frameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); if (starVision) { starVision.StarNum = item.LEVEL; } upText?.gameObject.SetActive(false); downText.text = "X" + MainNum; }
public void showAllDropItems() { GameController GameC = GetComponentInParent <GameController>(); itemCount = GameC.allDropsGet.Count; for (int i = 0; i < itemCount; i++) { GDEItemData M = GameC.allDropsGet[i]; Transform s = Instantiate(SItem) as Transform; s.transform.SetParent(scrollRect.content); s.transform.localScale = Vector3.one; s.gameObject.SetActive(true); SingleItem _s = s.GetComponent <SingleItem>(); _s.sourceController = this; _s.index = i; _s.initDrop(M); items.Add(_s); } }
public void initDetailPanel(string id) { GDEItemData d = SDDataManager.Instance.getConsumeableDataById(id); if (d == null) { return; } this.id = id; hashcode = 0; consumableItem item = SDDataManager.Instance.getConsumableById(id); if (!item) { return; } if (itemNameText) { itemNameText.text = item.NAME; } //if(itemExtraText) itemExtraText.text = if (itemDescText) { itemDescText.text = item.DESC; } if (btnToResolve) { btnToResolve.gameObject.SetActive(!item.isProp); } starVision.StarNum = item.LEVEL; //minNumText.text = "" + 1; //maxNumText.text = "" + d.num; CurrentSelectedScope.Min = 1; CurrentSelectedScope.Max = d.num; currentNumText.text = CurrentSelectedScope.ToString("/"); // itemImg.sprite = item.IconFromAtlas; bgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); // RefreshSliderCondition(); }
public void item_use(OneBagSlot slot) { currentSlotIndex = slot.index; GDEItemData P = SDDataManager.Instance.PlayerData.propsTeam[currentSlotIndex]; if (P != null && !string.IsNullOrEmpty(P.id)) { consumableItem item = SDDataManager.Instance.getConsumableById(P.id); if (!item.isProp) { return; } CurrentPropItem = item; BM._PropTarget = item.AIM; BM.refreshPropEnableTarget(); BM._PropRange = item.AOE; SDGameManager.Instance.isUsingProp = true; BM.PropSpecialStr = item.SpecialStr; BM.PF.checkSpecialStr(item.SpecialStr, P.id); } }
public GDEItemData oneDropReward() { float[] all = new float[] { normalRate, rareRate, epicRate, legendRate }; int final = RandomIntger.StandardReturn(all); GDEItemData drop = new GDEItemData(GDEItemKeys.Item_MaterialEmpty); List <string> list = allProbablyDropIds_normal; if (final == 0)//normal { list = allProbablyDropIds_normal; } else if (final == 1)//rare { list = allProbablyDropIds_rare; } else if (final == 2)//epic { list = allProbablyDropIds_epic; } else if (final == 3)//legend { list = allProbablyDropIds_legend; } int flag = UnityEngine.Random.Range(0, list.Count); drop.id = list[flag]; //int stockKind = drop.id % 1000000; int weight = SDDataManager.Instance.getMaterialWeightById(list[flag]); if (weight <= 1) { drop.num = 1; } else { drop.num = UnityEngine.Random.Range(1, weight + 1); } return(drop); }
private void SearchPlayerInventory() { Button button = gameObject.GetComponent <Button>(); string string_key = button.GetComponentInChildren <Text>().text; Debug.Log("Button_text:" + string_key); foreach (var l_item in PlayerResourceManager.g_inventory_list) { if (string_key == l_item.Key.ToString()) { item = l_item; break; } } // foreach (HeroParty l_party in PlayerResourceManager.g_hero_party) // { // if (string_key == l_party.id.ToString()) // { // hero_party = l_party; // break; // } // } }
public void AddConsumableInSlot(string id) { if (isLocked) { return; } GDEItemData data = SDDataManager.Instance.getConsumeableDataById(id); if (data == null) { return; } if (data.num <= 0) { return; } consumableItem info = SDDataManager.Instance.getConsumableItemById(id); if (info == null) { return; } // isEmpty = false; Icon.sprite = info.IconFromAtlas; bgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(info.LEVEL); frameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(info.LEVEL); // starVision?.gameObject.SetActive(false); aboveText?.gameObject.SetActive(false); belowText.gameObject.SetActive(false); // ItemType = SDConstants.ItemType.Consumable; _id = id; _hashcode = 0; }
public void initSlot(BagController.useType use_type, GDEItemData prop) { currentUseType = use_type; if (currentUseType == BagController.useType.end) { Islocked = true; } else { Islocked = false; if (string.IsNullOrEmpty(prop.id)) { IsEmpty = true; } else { IsEmpty = false; propId = prop.id; int limit = SDDataManager.Instance.propTakenVolume(propId); num = prop.num; consumableItem D = SDDataManager.Instance.getConsumableById(propId); nameText.text = D.NAME; numText.text = "" + num + (num >= limit?"(上限)":""); // propIcon.sprite = D.IconFromAtlas; propBgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(1); propFrameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(1); // if (starVision) { starVision.StarNum = D.LEVEL; } } } }
public void initConsumable(string id, bool showTaken = false) { GDEItemData data = SDDataManager.Instance.getConsumeableDataById(id); initConsumable(data, showTaken); }