private void SetupTesterSettings() { List <string> items = new List <string>(); items.Clear(); items.Add("WEBSOCKET"); #if !UNITY_WEBGL items.Add("TCP"); items.Add("UDP"); #endif m_protocolDropdown.ClearOptions(); m_protocolDropdown.AddOptions(items); items.Clear(); items.Add("Json string"); items.Add("KeyValuePair string"); items.Add("DataStream byte[]"); // Only the host can change the compression settings m_compressionDropdown.interactable = (GCore.Wrapper.Client.ProfileId == BombersNetworkManager.LobbyInfo.OwnerProfileId); m_compressionDropdown.ClearOptions(); m_compressionDropdown.AddOptions(items); m_protocolListSelection = GConfigManager.GetIntValue("RSConnectionType"); #if UNITY_WEBGL m_protocolDropdown.value = (int)RelayConnectionType.WEBSOCKET; #else m_protocolDropdown.value = m_protocolListSelection; #endif m_compressionDropdown.value = m_compressionListSelection; m_lobbyGameOptionsTester.SetActive(GPlayerMgr.Instance.PlayerData.IsTester); }
protected override void OnResumeStateImpl(bool wasPaused) { base.OnResumeStateImpl(wasPaused); BaseNetworkBehavior.MSG_ENCODED = GConfigManager.GetIntValue("MSGENCODING"); BaseNetworkBehavior.SEND_INTERVAL = GConfigManager.GetFloatValue("SEND_INTERVAL"); GCore.Wrapper.RTTService.RegisterRTTPresenceCallback(OnPresenceCallback); GPlayerMgr.Instance.UpdateActivity(GPlayerMgr.LOCATION_MAIN_MENU, GPlayerMgr.STATUS_IDLE, ""); OnRefreshFriendsList(); }
protected override void Start() { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; m_friendsListItem = new List <FriendsListItem>(); GEventManager.StartListening(GFriendsManager.ON_FRIENDS_LIST_UPDATED, OnRefreshFriendsList); GEventManager.StartListening(GEventManager.ON_INVITED_FRIEND, OnInvitedFriend); GEventManager.StartListening(GEventManager.ON_REFUSED_INVITE_FRIEND, OnRefusedInviteFriend); GEventManager.StartListening(GEventManager.ON_RTT_ENABLED, OnEnableRTTSuccess); GEventManager.StartListening(GEventManager.ON_PLAYER_DATA_UPDATED, OnUpdateStats); m_statsPanelContentLeft = GameObject.Find("StatsPanel").transform.FindDeepChild("ContentLeft").gameObject; m_statsPanelContentRight = GameObject.Find("StatsPanel").transform.FindDeepChild("ContentRight").gameObject; m_joinFriendsPanel = GameObject.Find("JoinFriendsPanel"); m_statText = GameObject.Find("StatText"); m_statValue = GameObject.Find("StatValue"); ChatInputField.onEndEdit.AddListener(delegate { OnEndEditHelper(); }); BombersNetworkManager.Instance.ConnectRTT(); GameObject playerName = GameObject.Find("PlayerName"); m_inputField = playerName.GetComponent <InputField>(); m_inputField.characterLimit = MAX_CHARACTERS_NAME; m_inputField.text = GPlayerMgr.Instance.PlayerData.PlayerName; m_inputField.interactable = false; PlayerRankIcon.UpdateIcon(GPlayerMgr.Instance.PlayerData.PlayerRank); BrainCloudStats.Instance.ReadStatistics(); BaseNetworkBehavior.MSG_ENCODED = GConfigManager.GetIntValue("MSGENCODING"); BaseNetworkBehavior.SEND_INTERVAL = GConfigManager.GetFloatValue("SEND_INTERVAL"); _stateInfo = new StateInfo(STATE_NAME, this); base.Start(); // should we push the connect screen if (!GCore.Wrapper.Client.Initialized) { GStateManager.Instance.PushSubState(ConnectingSubState.STATE_NAME); } #if STEAMWORKS_ENABLED QuitButton.SetActive(true); StoreButtonTop.SetActive(false); StoreButtonBottom.SetActive(true); #else QuitButton.SetActive(false); StoreButtonTop.SetActive(true); StoreButtonBottom.SetActive(false); #endif #if UNITY_WEBGL LeftButtonGroup.SetActive(false); #endif GPlayerMgr.Instance.GetXpData(); }
public void AddBomb() { if (m_bombs < GConfigManager.GetIntValue("MaxBombCapacity")) { if (m_playerPlane != null) { GetComponent <AudioSource>().Play(); } m_bombs++; } }
//[Server] public void Initialize() { m_team1Score = 0; m_team2Score = 0; m_gameTime = GConfigManager.GetIntValue("DefaultGameTime"); m_originalGameTime = m_gameTime; m_mapLayout = 0; m_mapSize = 1; m_lightPosition = 0; m_maxPlayers = 8; m_gameName = "testGame"; m_isPlaying = 0; }
IEnumerator FireMultiShot() { for (int i = 0; i < GConfigManager.GetIntValue("MultishotAmount"); i++) { if (m_playerPlane == null) { break; } m_lastShot = Time.time; m_bulletSpawnPoint = m_playerPlane.m_bulletSpawnPoint; m_bulletVelocity = m_bulletSpawnPoint.forward.normalized; m_bulletVelocity *= m_bulletSpeed; m_bulletVelocity += m_playerPlane.GetComponent <Rigidbody>().velocity; GetComponent <BombersPlayerController>().FireBulletCommand(new BulletInfo(m_bulletSpawnPoint.position, m_bulletSpawnPoint.forward.normalized, GetComponent <BombersPlayerController>().NetId, m_bulletVelocity).GetJson()); yield return(new WaitForSeconds(GConfigManager.GetFloatValue("MultishotBurstDelay"))); } }
private void lazyLoadReferences() { if (m_gMan == null) { m_gMan = GameObject.Find("GameManager").GetComponent <GameManager>(); } if (WeaponController == null) { WeaponController = GetComponent <WeaponController>(); } BrainCloudStats bcStats = BrainCloudStats.Instance; m_turnSpeed = GConfigManager.GetFloatValue("TurnSpeed"); m_turnSpeedModifier = GConfigManager.GetFloatValue("TurnSpeedModifier"); m_acceleration = GConfigManager.GetFloatValue("PlaneAcceleration"); m_linearAcceleration = GConfigManager.GetFloatValue("LinearAcceleration"); m_linearDeceleration = GConfigManager.GetFloatValue("LinearDeceleration"); m_baseHealth = GConfigManager.GetIntValue("BasePlaneHealth"); m_maxSpeedMultiplier = GConfigManager.GetFloatValue("MaxSpeedMultiplier"); m_missionText = m_gMan.MissionText; }
void LateUpdate() { bool isAlone = true; BombersPlayerController tempController; BombersPlayerController[] playerList; List <BombersPlayerController> playerListList = new List <BombersPlayerController>(); foreach (LobbyMemberInfo member in BombersNetworkManager.LobbyInfo.Members) { tempController = member.PlayerController; playerListList.Add(member.PlayerController); } int count = 0; while (count < playerListList.Count) { if (playerListList[count] != null && playerListList[count].m_team == 0) { playerListList.RemoveAt(count); } else { count++; } } playerList = playerListList.ToArray(); { if (playerList.Length > 1) { isAlone = false; } } if (isAlone && m_bombs == 0 && m_aloneBombTimer >= 3) { m_aloneBombTimer = 0; AddBomb(); } if (m_bombs > 0 && m_playerPlane != null) { m_targetingReticule.transform.Find("TargetSprite").GetComponent <SpriteRenderer>().color = Color.Lerp(m_targetingReticule.transform.Find("TargetSprite").GetComponent <SpriteRenderer>().color, new Color(1, 1, 1, m_playerPlane.IsLocalPlayer ? 0.3f : 0.0f), 4 * Time.deltaTime); m_targetingReticule.GetComponent <MeshRenderer>().enabled = m_playerPlane.IsLocalPlayer; Vector3 position = m_playerPlane.transform.position; Vector3 planeVelocity = m_playerPlane.GetComponent <Rigidbody>().velocity; Vector3 velocity = planeVelocity; count = 1; Vector3 lastPos = m_playerPlane.transform.position; int layerMask = (1 << 16) | (1 << 17) | (1 << 4) | (1 << 20); bool hitFound = false; while (!hitFound) { velocity += Physics.gravity * 0.01f; velocity = velocity * 1 / (1 + 0.01f * 0.8f); position += velocity * 0.01f; if (position.z > 10 * count) { count++; RaycastHit hit = new RaycastHit(); if (Physics.SphereCast(lastPos, 10.4f, position - lastPos, out hit, (position - lastPos).magnitude, layerMask)) { hitFound = true; position = lastPos + ((position - lastPos).normalized * ((hit.point.z - lastPos.z) / (position.z - lastPos.z))); position.z += 5; position.z -= 0.5f; } lastPos = position; } else if (position.y > 3000.0f || position.y < -3000.0f || position.z >= 121.5f) { hitFound = true; position.z = 121.5f; } } m_targetingReticule.transform.position = position; TextMesh bombCounter = m_targetingReticule.transform.Find("BombCounter").GetComponent <TextMesh>(); int maxBombs = GConfigManager.GetIntValue("MaxBombCapacity"); if (m_bombs == 0 || m_bombs == 1 || !m_playerPlane.IsLocalPlayer) { bombCounter.text = ""; } else if (m_bombs < maxBombs) { bombCounter.color = new Color(1, 1, 1, 0.8f); bombCounter.text = m_bombs.ToString(); } else { bombCounter.color = new Color(1, 0.4f, 0.4f, 0.8f); bombCounter.text = m_bombs.ToString(); } } else { m_targetingReticule.GetComponent <MeshRenderer>().enabled = false; m_targetingReticule.transform.Find("TargetSprite").GetComponent <SpriteRenderer>().color = Color.Lerp(m_targetingReticule.transform.Find("TargetSprite").GetComponent <SpriteRenderer>().color, new Color(1, 1, 1, 0), 4 * Time.deltaTime); m_targetingReticule.transform.Find("BombCounter").GetComponent <TextMesh>().text = ""; } }
protected override void Start() { Dropdown presetDropDownButton = GameObject.Find("PresetDropDownButton").GetComponent <Dropdown>(); Dropdown sizeDropDownButton = GameObject.Find("SizeDropDownButton").GetComponent <Dropdown>(); Dropdown gameDurationDropDownButton = GameObject.Find("TimeDropDownButton").GetComponent <Dropdown>(); Dropdown regionDurationDropDownButton = GameObject.Find("RegionDropDownButton").GetComponent <Dropdown>(); m_mapPresets = GameObject.Find("MapPresets").GetComponent <MapPresets>().m_presets; m_mapSizes = GameObject.Find("MapPresets").GetComponent <MapPresets>().m_mapSizes; m_gameDurations = GameObject.Find("MapPresets").GetComponent <MapPresets>().GameDurations; m_regions = GameObject.Find("MapPresets").GetComponent <MapPresets>().Regions; m_textMesh = transform.FindDeepChild("TitleBarText").GetComponent <TextMeshProUGUI>(); m_inputField = transform.FindDeepChild("Room Name").GetComponent <InputField>(); m_inputField.characterLimit = GPlayerMgr.MAX_CHARACTERS_GAME_NAME; // update the Max Players default and max values. Slider maxPlayersSlider = transform.FindDeepChild("MaxPlayersSlider").GetComponent <Slider>(); maxPlayersSlider.value = GConfigManager.GetIntValue("MaxPlayersDefault") / 2; maxPlayersSlider.maxValue = GConfigManager.GetIntValue("MaxPlayers") / 2; // updated region selection BombersNetworkManager.Instance.SetSelectedRegion(m_regions[m_regionListSelection].Lobby); string str = m_state == eCreateGameState.NEW_ROOM ? "Create Game" : "Find Game"; transform.FindDeepChild("CreateButton").FindDeepChild("Text").GetComponent <Text>().text = str; m_textMesh.text = str.ToUpper(); List <string> items = new List <string>(); for (int i = 0; i < m_mapPresets.Count; i++) { items.Add(m_mapPresets[i].m_name); } presetDropDownButton.ClearOptions(); presetDropDownButton.AddOptions(items); items.Clear(); for (int i = 0; i < m_mapSizes.Count; i++) { items.Add(m_mapSizes[i].m_name); } sizeDropDownButton.ClearOptions(); sizeDropDownButton.AddOptions(items); // game durations items.Clear(); for (int i = 0; i < m_gameDurations.Count; i++) { items.Add(m_gameDurations[i].Name); } gameDurationDropDownButton.ClearOptions(); gameDurationDropDownButton.AddOptions(items); // regions items.Clear(); for (int i = 0; i < m_regions.Count; i++) { items.Add(m_regions[i].Name); } regionDurationDropDownButton.ClearOptions(); regionDurationDropDownButton.AddOptions(items); m_sizeListSelection = 1; m_gameDurationListSelection = GConfigManager.GetIntValue("DefaultGameTimeIndex"); OnNewRoomWindow(); transform.FindDeepChild("Room Name").GetComponent <InputField>().text = GPlayerMgr.Instance.PlayerData.PlayerName + "'s Room"; _stateInfo = new StateInfo(STATE_NAME, this); base.Start(); }