예제 #1
0
 public static void UpdateReachedScenes(GC_SYNC_REACHEDSCENE packet)
 {
     ReachedScenes.Clear();
     for (int i = 0; i < packet.reachedSceneIDCount; i++)
     {
         ReachedScenes.Add(packet.reachedSceneIDList[i]);
     }
 }
예제 #2
0
        public uint Execute(PacketDistributed ipacket)
        {
            GC_SYNC_REACHEDSCENE packet = (GC_SYNC_REACHEDSCENE)ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            SceneData.UpdateReachedScenes(packet);
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }