public uint Execute(PacketDistributed ipacket)
        {
            GC_SYNC_ACTIVENESS packet = (GC_SYNC_ACTIVENESS )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            GameManager.gameManager.PlayerDataPool.HandlePacket(packet);
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
예제 #2
0
 public void HandlePacket(GC_SYNC_ACTIVENESS packet)
 {
     Activeness = packet.Activeness;
 }