public uint Execute(PacketDistributed ipacket) { GC_SYNC_ACTIVENESS packet = (GC_SYNC_ACTIVENESS )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic GameManager.gameManager.PlayerDataPool.HandlePacket(packet); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public void HandlePacket(GC_SYNC_ACTIVENESS packet) { Activeness = packet.Activeness; }