public void InitInfo(GC_FELLOW_FRIEND_BREEDING pak) { m_DataId = pak.Dataid; if (pak.HasFellowName) { m_Name = pak.FellowName; } if (pak.HasQuality) { m_Quality = pak.Quality; } if (pak.HasLucky) { m_Lucky = pak.Lucky; } if (pak.HasLevel) { m_Level = pak.Level; } if (pak.HasTalentSkill) { m_TalentSkill = pak.TalentSkill; } }
public uint Execute(PacketDistributed ipacket) { GC_FELLOW_FRIEND_BREEDING packet = (GC_FELLOW_FRIEND_BREEDING)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic GameManager.gameManager.PlayerDataPool.FriendBreedingFellowInfo.InitInfo(packet); if (PartnerFrameLogic_Breeding.Instance() != null) { PartnerFrameLogic_Breeding.Instance().HandleFellowFriendBreeding(); } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }