public uint Execute(PacketDistributed ipacket) { GC_DAILYMISSION_UPDATE_RET packet = (GC_DAILYMISSION_UPDATE_RET )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic GameManager.gameManager.PlayerDataPool.DailyMissionData.HandlePacket(packet); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public void HandlePacket(GC_DAILYMISSION_UPDATE_RET packet) { DailyMissionDoneCount = packet.Donecount; int nKind = packet.Type; if (nKind == MAX_DAILYMISSION_KINDS) { for (int i = 0; i < packet.missionIDCount; i++) { DailyMission data = new DailyMission(); data.CleanUp(); data.MissionID = packet.GetMissionID(i); data.Quality = (byte)packet.GetQualityType(i); if (i < m_DailyMissionList.Length) { m_DailyMissionList[i] = data; } } if (ActivityController.Instance()) { ActivityController.Instance().UpdateDailyMissionList(); } } else if (nKind > GlobeVar.INVALID_ID && nKind < MAX_DAILYMISSION_KINDS) { DailyMission data = new DailyMission(); data.CleanUp(); data.MissionID = packet.GetMissionID(0); data.Quality = (byte)packet.GetQualityType(0); m_DailyMissionList[nKind] = data; if (ActivityController.Instance()) { ActivityController.Instance().UpdateMissionItemByKind(nKind); } } }