private ErrorCode OnMsgToGstoCsfromGcAskReconnectGame(CSGSInfo csgsInfo, uint gcNetID, byte[] data, int offset, int size) { GCToCS.ReconnectToGame pReconnectToGame = new GCToCS.ReconnectToGame(); pReconnectToGame.MergeFrom(data, offset, size); ErrorCode errorCode = this.UserAskReconnectGame(csgsInfo, gcNetID, pReconnectToGame.Name, pReconnectToGame.Passwd); if (ErrorCode.Success != errorCode) { this.PostMsgToGCAskReturn(csgsInfo, gcNetID, ( int )GCToCS.MsgNum.EMsgToGstoCsfromGcAskReconnectGame, errorCode); } return(errorCode); }
/// <summary> /// 客户端请求重新登录 /// </summary> private ErrorCode OnMsgToGstoCsfromGcAskReconnectGame(byte[] data, int offset, int size, int msgID) { if (!this._logicInited) { this.SetInited(true, true); } GCToCS.ReconnectToGame reconnectToGame = new GCToCS.ReconnectToGame(); reconnectToGame.MergeFrom(data, offset, size); //验证token if (!GS.instance.gsStorage.IsUserCanLogin(reconnectToGame.Name, reconnectToGame.Passwd, this.id)) { Logger.Error($"user {reconnectToGame.Name} can't login with token {reconnectToGame.Passwd}"); GSToGC.NetClash msg = new GSToGC.NetClash(); GS.instance.PostToGameClient(this.id, msg, ( int )GSToGC.MsgID.EMsgToGcfromGsNotifyNetClash); GS.instance.PostGameClientDisconnect(this.id); } return(ErrorCode.Success); }