void PlayerMove(GCMapPlayerMove data) { if (data.PlayerId == m_MyMapPlayer.Data.Id) { MapMgr.Instance.MyMapPlayer.MoveTo(new MapCardPos(data.X, data.Y)); } else { Debug.LogError("没有找到移动的玩家"); } }
public override void Handle(object sender, IMessage packet) { base.Handle(sender, packet); GCMapPlayerMove data = packet as GCMapPlayerMove; //处理完数据和逻辑后,发送消息通知其他模块,绝对不可以直接操作UI等Unity主线程的东西! if (data.Result == 0) { Messenger.BroadcastAsync <GCMapPlayerMove>(MessageId.MAP_PLAYER_MOVE, data); } else { Debug.LogError("移动失败"); } }
public override void Handle(object sender, IMessage packet) { base.Handle(sender, packet); CGMapPlayerMove data = packet as CGMapPlayerMove; //处理完数据和逻辑后,发送消息通知客户端 GCMapPlayerMove mapPlayerMove = new GCMapPlayerMove(); PBMapPlayerData mapPlayerData = GetSavedData <PBMapPlayerData>(MAP_PLAYER_DATA_KEY); PBMapLayerData mapLayerData = GetSavedData <PBMapLayerData>(MAP_LAYER_DATA_KEY); mapPlayerMove.PlayerId = mapPlayerData.PlayerData.PlayerId; int distance = System.Math.Abs(data.TargetX - mapPlayerData.PlayerPosX) + System.Math.Abs(data.TargetY - mapPlayerData.PlayerPosY); if (distance != 1) { mapPlayerMove.Result = 1; SendToClient(MessageId_Receive.GCMapPlayerMove, mapPlayerMove); return; } //位置更新 mapPlayerData.PlayerPosX = data.TargetX; mapPlayerData.PlayerPosY = data.TargetY; mapPlayerMove.X = data.TargetX; mapPlayerMove.Y = data.TargetY; //食物血量 if (mapPlayerData.PlayerData.Food > 0) { mapPlayerData.PlayerData.Food--; mapPlayerData.PlayerData.Hp = Math.Min(mapPlayerData.PlayerData.Hp + 1, mapPlayerData.PlayerData.MaxHp); } else { mapPlayerData.PlayerData.Hp--; mapPlayerData.PlayerData.Food = 0; if (mapPlayerData.PlayerData.Hp <= 0) { CGExitInstanceHandler exitInstanceHandler = new CGExitInstanceHandler(); CGExitInstance exitInstance = new CGExitInstance(); exitInstance.AccountId = GetSavedData <PBAccountData>(ACCOUNT_DATA_KEY).Uid; exitInstance.PlayerId = mapPlayerData.PlayerData.PlayerId; exitInstance.Reason = 1; exitInstanceHandler.Handle(this, exitInstance); return; } } //卡片地图的逻辑触发 if (mapLayerData.PointState[data.TargetY * mapLayerData.Width + data.TargetX] == 0) { mapLayerData.PointState[data.TargetY * mapLayerData.Width + data.TargetX] = 1; } //保存 SaveData(MAP_PLAYER_DATA_KEY, mapPlayerData); mapPlayerMove.Result = 0; SendToClient(MessageId_Receive.GCMapPlayerMove, mapPlayerMove); GCUpdateMapPlayerData updateMapPlayerData = new GCUpdateMapPlayerData(); updateMapPlayerData.PlayerId = mapPlayerData.PlayerData.PlayerId; updateMapPlayerData.MapPlayerData = mapPlayerData; SendToClient(MessageId_Receive.GCUpdateMapPlayerData, updateMapPlayerData); }