void Start() { // Cache the AudioController audioController = FindObjectOfType <GC.AudioController>(); // Update the ammo text SetAmmoText(ammoAmt); }
// Use this for initialization void Start() { audioController = FindObjectOfType <GC.AudioController>(); LevelController = FindObjectOfType <GC.LevelController>(); rb = GetComponent <Rigidbody2D>(); // Enable engine rumble audioController.ToggleAudioContinuous(GC.AudioController.Sources.Movement, true); audioController.PlayAudio(GC.AudioController.Sources.Movement); }
// Use this for initialization void Start() { audioController = FindObjectOfType <GC.AudioController>(); previousSpawnTime = Time.time; nextRandomTime = 0f; }