예제 #1
0
		public override void Reset()
		{
			ResourceFlowType = GA_Resource.GAResourceFlowType.GAResourceFlowTypeSource;
			ResourceCurrency = new FsmString() { UseVariable = false };
			Amount = new FsmFloat() { UseVariable = false };
			ItemType = new FsmString() { UseVariable = false };
			ItemID = new FsmString() { UseVariable = false };
		}
예제 #2
0
 public override void Reset()
 {
     ResourceFlowType = GA_Resource.GAResourceFlowType.GAResourceFlowTypeSource;
     ResourceCurrency = new FsmString()
     {
         UseVariable = false
     };
     Amount = new FsmFloat()
     {
         UseVariable = false
     };
     ItemType = new FsmString()
     {
         UseVariable = false
     };
     ItemID = new FsmString()
     {
         UseVariable = false
     };
 }
예제 #3
0
 /// <summary>
 /// Analyze your in-game economy (virtual currencies). You will be able to see the flow (sink/source) for each virtual currency.
 /// </summary>
 /// <param name="flowType">Add or substract resource.</param>
 /// <param name="currency">One of the available currencies set in Settings (Setup tab).</param>
 /// <param name="amount">Amount sourced or sinked.</param>
 /// <param name="itemType">One of the available currencies set in Settings (Setup tab).</param>
 /// <param name="itemId">Item id (string max length=16).</param>
 public static void NewResourceEvent(GA_Resource.GAResourceFlowType flowType, string currency, float amount, string itemType, string itemId)
 {
     GA_Resource.NewEvent(flowType, currency, amount, itemType, itemId);
 }
예제 #4
0
 public static void AddResourceEvent(GA_Resource.GAResourceFlowType flowType, string currency, float amount, string itemType, string itemId)
 {
     addResourceEvent((int)flowType, currency, amount, itemType, itemId);
 }