void processor_SC_NOTI_USE_SKILL(GAME.SC_NOTI_USE_SKILL read) { var key = read.Key; var skill_key = read.SkillKey; var skill_id = read.SkillId; var rot = new Quaternion(read.RotX, read.RotY, read.RotZ, read.RotW); var pos = new Vector3(read.PosX, read.PosY, read.PosZ); var forward = new Vector3(read.ForwardX, read.ForwardY, read.ForwardZ); var distance = read.Distance; var speed = read.Speed; // 먼저 본인인지 구별 if (key_ == read.Key) { Debug.Log("본인 스킬\n"); GameObject top = GameObject.Find("Top"); if (top) { var script = top.GetComponent <Direct_Tank_Topfire>(); script.Fire(rot, pos, forward, distance, speed); var state = script.state; pos.y = script.GetBulletStartY(); var bullet = Instantiate(state.bullet, pos, rot); bullet.transform.localScale = new Vector3(bullet.transform.localScale.x * state.bulletSize, bullet.transform.localScale.y * state.bulletSize, bullet.transform.localScale.z * state.bulletSize); bullet.GetComponent <DirectBullet>().SetProperty(speed, distance); var bullet_info = new BulletInfo(); bullet_info.bullet = bullet; HandleAddBullet(skill_key, bullet_info); } //var top = player.Find("Top"); return; } var enemy_info = enemies[key]; if (enemy_info != null) { var e = enemy_info.obj; Debug.Log("enemy 존재"); var top = e.transform.Find("tank_enemy_02_top").gameObject; if (top != null) { top.transform.rotation = rot; var script = GameObject.Find("Top").GetComponent <Direct_Tank_Topfire>(); script.Fire(rot, pos, forward, distance, speed); var state = script.state; pos.y = top.transform.position.y; var bullet = Instantiate(Resources.Load("Prefabs/FireBall")) as GameObject; bullet.transform.position = pos; bullet.transform.rotation = rot; bullet.transform.localScale = new Vector3(bullet.transform.localScale.x * state.bulletSize, bullet.transform.localScale.y * state.bulletSize, bullet.transform.localScale.z * state.bulletSize); bullet.GetComponent <DirectBullet>().SetProperty(speed, distance); var bullet_info = new BulletInfo(); bullet_info.bullet = bullet; HandleAddBullet(skill_key, bullet_info); } } Debug.Log("패킷받음"); }
// 패킷 처리 public void process_packet() { while (network_module_.recv_stream_queue.Count > 0) { var packet_stream = network_module_.recv_stream_queue.Dequeue(); // 패킷 스트림에서 대가리 2바이트 짤라서 opcode 가져와야함 byte[] packet_buffer = packet_stream.ToArray(); Int16 _opcode = BitConverter.ToInt16(packet_buffer, 0); var protobuf_stream = new MemoryStream(); var protobuf_size = packet_stream.Length - sizeof(Int16); protobuf_stream.Write(packet_buffer, sizeof(Int16), (int)protobuf_size); byte[] proto_buffer = protobuf_stream.ToArray(); try { if ((network.opcode)_opcode == network.opcode.SC_LOG_IN) { LOBBY.SC_LOG_IN read = LOBBY.SC_LOG_IN.Parser.ParseFrom(proto_buffer); if (processor_SC_LOG_IN != null) { processor_SC_LOG_IN(read); } } else if ((network.opcode)_opcode == network.opcode.SC_SET_NICKNAME) { LOBBY.SC_SET_NICKNAME read = LOBBY.SC_SET_NICKNAME.Parser.ParseFrom(proto_buffer); if (processor_SC_SET_NICKNAME != null) { processor_SC_SET_NICKNAME(read); } } // GAME else if ((network.opcode)_opcode == network.opcode.SC_ENTER_FIELD) { GAME.SC_ENTER_FIELD read = GAME.SC_ENTER_FIELD.Parser.ParseFrom(proto_buffer); if (processor_SC_ENTER_FIELD != null) { processor_SC_ENTER_FIELD(read); } } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_ENTER_FIELD) { GAME.SC_NOTI_ENTER_FIELD read = GAME.SC_NOTI_ENTER_FIELD.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_ENTER_FIELD != null) { processor_SC_NOTI_ENTER_FIELD(read); } } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_MOVE_OBJECT) { GAME.SC_NOTI_MOVE_OBJECT read = GAME.SC_NOTI_MOVE_OBJECT.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_MOVE_OBJECT != null) { processor_SC_NOTI_MOVE_OBJECT(read); } } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_LEAVE_FIELD) { GAME.SC_NOTI_LEAVE_FIELD read = GAME.SC_NOTI_LEAVE_FIELD.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_LEAVE_FIELD != null) { processor_SC_NOTI_LEAVE_FIELD(read); } } else if ((network.opcode)_opcode == network.opcode.SC_PING) { GAME.CS_PING send = new GAME.CS_PING(); send.Timestamp = instance_.getServerTimestamp(); instance_.send_protobuf(network.opcode.CS_PING, send); //GAME.SC_PING read = GAME.SC_PING.Parser.ParseFrom(proto_buffer); //ping_time = getServerTimestamp() - protobuf_session.send_time; //Debug.Log("ping time: " + ping_time); } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_USE_SKILL) { GAME.SC_NOTI_USE_SKILL read = GAME.SC_NOTI_USE_SKILL.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_USE_SKILL != null) { processor_SC_NOTI_USE_SKILL(read); } } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_DESTROY_SKILL) { GAME.SC_NOTI_DESTROY_SKILL read = GAME.SC_NOTI_DESTROY_SKILL.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_DESTROY_SKILL != null) { processor_SC_NOTI_DESTROY_SKILL(read); } } } catch (Exception e) { Debug.Log(e); Debug.Log("protobuf 읽다가 에러"); } } }