void processor_SC_ENTER_FIELD(GAME.SC_ENTER_FIELD read) { key_ = read.Key; GameObject player = GameObject.Find("PlayerTank1"); player.transform.position = new Vector3(read.PosX, read.PosY, read.PosZ); Debug.Log("processor_GAME_SC_ENTER_FIELD 받음"); foreach (var other in read.UserInfos) { var pos = new Vector3(other.PosX, other.PosY, other.PosZ); Debug.Log(pos); var enemyTank = Instantiate(Resources.Load("Prefabs/EnemyTank2")) as GameObject; enemyTank.transform.position = pos; //Debug.Log("필드에 존재하는 유닛 key: " + other.Key); var enemy_tank_info = new EnemyTankInfo(); enemy_tank_info.obj = enemyTank; for (var i = 0; i < max_snapshot_size; ++i) { enemy_tank_info.snapshots[i].timestamp = session_.getServerTimestamp(); enemy_tank_info.snapshots[i].pos = pos; } enemies[other.Key] = enemy_tank_info; //Debug.Log("count: " + enemies.Count); } }
// 패킷 처리 public void process_packet() { while (network_module_.recv_stream_queue.Count > 0) { var packet_stream = network_module_.recv_stream_queue.Dequeue(); // 패킷 스트림에서 대가리 2바이트 짤라서 opcode 가져와야함 byte[] packet_buffer = packet_stream.ToArray(); Int16 _opcode = BitConverter.ToInt16(packet_buffer, 0); var protobuf_stream = new MemoryStream(); var protobuf_size = packet_stream.Length - sizeof(Int16); protobuf_stream.Write(packet_buffer, sizeof(Int16), (int)protobuf_size); byte[] proto_buffer = protobuf_stream.ToArray(); try { if ((network.opcode)_opcode == network.opcode.SC_LOG_IN) { LOBBY.SC_LOG_IN read = LOBBY.SC_LOG_IN.Parser.ParseFrom(proto_buffer); if (processor_SC_LOG_IN != null) { processor_SC_LOG_IN(read); } } else if ((network.opcode)_opcode == network.opcode.SC_SET_NICKNAME) { LOBBY.SC_SET_NICKNAME read = LOBBY.SC_SET_NICKNAME.Parser.ParseFrom(proto_buffer); if (processor_SC_SET_NICKNAME != null) { processor_SC_SET_NICKNAME(read); } } // GAME else if ((network.opcode)_opcode == network.opcode.SC_ENTER_FIELD) { GAME.SC_ENTER_FIELD read = GAME.SC_ENTER_FIELD.Parser.ParseFrom(proto_buffer); if (processor_SC_ENTER_FIELD != null) { processor_SC_ENTER_FIELD(read); } } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_ENTER_FIELD) { GAME.SC_NOTI_ENTER_FIELD read = GAME.SC_NOTI_ENTER_FIELD.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_ENTER_FIELD != null) { processor_SC_NOTI_ENTER_FIELD(read); } } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_MOVE_OBJECT) { GAME.SC_NOTI_MOVE_OBJECT read = GAME.SC_NOTI_MOVE_OBJECT.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_MOVE_OBJECT != null) { processor_SC_NOTI_MOVE_OBJECT(read); } } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_LEAVE_FIELD) { GAME.SC_NOTI_LEAVE_FIELD read = GAME.SC_NOTI_LEAVE_FIELD.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_LEAVE_FIELD != null) { processor_SC_NOTI_LEAVE_FIELD(read); } } else if ((network.opcode)_opcode == network.opcode.SC_PING) { GAME.CS_PING send = new GAME.CS_PING(); send.Timestamp = instance_.getServerTimestamp(); instance_.send_protobuf(network.opcode.CS_PING, send); //GAME.SC_PING read = GAME.SC_PING.Parser.ParseFrom(proto_buffer); //ping_time = getServerTimestamp() - protobuf_session.send_time; //Debug.Log("ping time: " + ping_time); } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_USE_SKILL) { GAME.SC_NOTI_USE_SKILL read = GAME.SC_NOTI_USE_SKILL.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_USE_SKILL != null) { processor_SC_NOTI_USE_SKILL(read); } } else if ((network.opcode)_opcode == network.opcode.SC_NOTI_DESTROY_SKILL) { GAME.SC_NOTI_DESTROY_SKILL read = GAME.SC_NOTI_DESTROY_SKILL.Parser.ParseFrom(proto_buffer); if (processor_SC_NOTI_DESTROY_SKILL != null) { processor_SC_NOTI_DESTROY_SKILL(read); } } } catch (Exception e) { Debug.Log(e); Debug.Log("protobuf 읽다가 에러"); } } }