void Awake() { string G2_P = PlayerPrefs.GetString("G2_P", ""); if (G2_P != "") { print(G2_P); Game_P = JsonUtility.FromJson <G2_Game_P> (G2_P); } _ = this; }
void Start() { string Json = PlayerPrefs.GetString(Key, ""); if (Json != "") { Game_P = JsonUtility.FromJson <G2_Game_P> (Json); } else { print("沒記錄"); } Set_PUIs [0].Del += (f) => { Game_P.Time = (int)f; }; Set_PUIs [1].Del += (f) => { Game_P.AddScore = (int)f; }; Set_PUIs [2].Del += (f) => { Game_P.SubScore = (int)f; }; Set_PUIs [3].Del += (f) => { Game_P.QA_Count = (int)f; }; OKButt.Del += (g) => { PlayerPrefs.SetString(Key, JsonUtility.ToJson(Game_P)); SceneManager.LoadScene("G2"); }; Open(); }