public override void UpdateApp() { VisualFX.Update(); // if (spawn) // { // PS1.Spawn(25, mx, my, 1.0f, 0, -5, 0); /// } //la = la + 2; //float ra = la * (float)Math.PI / 180.0f; //l1.X = (float)Math.Cos(ra) * 300; //l1.Y = (float)Math.Sin(ra) * 300; if (StarEngine.Input.AppInput.MouseButton[0]) { G1.Move(StarEngine.Input.AppInput.MouseMove.X / G1.Z, StarEngine.Input.AppInput.MouseMove.Y / G1.Z); } if (StarEngine.Input.AppInput.MouseButton[1]) { G1.Rot += StarEngine.Input.AppInput.MouseMove.X; } G1.Z += (StarEngine.Input.AppInput.MouseMove.Z * 0.05f) * G1.Z; if (G1.Z < 0.1f) G1.Z = 0.1f; if (G1.Z > 20) G1.Z = 20.0f; }