public void PlayAmbientSoundEffect(string audioEffectName) { if (!FxDictionary.ContainsKey(audioEffectName)) { return; } _ambientSoundEffect.clip = FxDictionary[audioEffectName]; _ambientSoundEffect.Play(); }
/// <summary> /// Play the audio effect (hit, button click) /// </summary> /// <param name="audioEffectName">Audio effect name.</param> public void PlayAudioEffectHit(string audioEffectName) { if (!FxDictionary.ContainsKey(audioEffectName)) { return; } _audioSourceEffectHit.clip = FxDictionary[audioEffectName]; _audioSourceEffectHit.Play(); }