private void Awake() { fm = new FuzzyModule(); FuzzyVariable DistToTarget = fm.CreateFLV("DistToTarget"); FzSet Target_Close = DistToTarget.AddLeftShoulderSet("Target_Close", 0, 25, 150); FzSet Target_Medium = DistToTarget.AddTriangleSet("Target_Medium", 25, 50, 300); FzSet Target_Far = DistToTarget.AddRightShoulderSet("Target_Far", 150, 300, 500); FuzzyVariable AmmoStatus = fm.CreateFLV("AmmoStatus"); FzSet Ammo_Low = AmmoStatus.AddLeftShoulderSet("Ammo_Low", 0, 0, 10); FzSet Ammo_Okay = AmmoStatus.AddTriangleSet("Ammo_Okay", 0, 10, 30); FzSet Ammo_Loads = AmmoStatus.AddRightShoulderSet("Ammo_Loads", 10, 30, 40); FuzzyVariable Desirability = fm.CreateFLV("Desirablility"); FzSet Undersirable = Desirability.AddLeftShoulderSet("Undesirable", 0, 25, 50); FzSet Desirable = Desirability.AddTriangleSet("Desirable", 25, 50, 75); FzSet VeryDesirable = Desirability.AddRightShoulderSet("VeryDesirable", 50, 75, 100); fm.AddRule(new FzAND(Target_Close, Ammo_Low), Undersirable); fm.AddRule(new FzAND(Target_Close, Ammo_Okay), Undersirable); fm.AddRule(new FzAND(Target_Close, Ammo_Loads), Undersirable); fm.AddRule(new FzAND(Target_Medium, Ammo_Low), Desirable); fm.AddRule(new FzAND(Target_Medium, Ammo_Okay), VeryDesirable); fm.AddRule(new FzAND(Target_Medium, Ammo_Loads), VeryDesirable); fm.AddRule(new FzAND(Target_Far, Ammo_Low), Undersirable); fm.AddRule(new FzAND(Target_Far, Ammo_Okay), Desirable); fm.AddRule(new FzAND(Target_Far, Ammo_Loads), Desirable); }
private void InitPromisingRegionFM() { // Promising Region FuzzyModule promisingRegionFM = new FuzzyModule(); FuzzyVariable DistToRegion = promisingRegionFM.CreateFLV("DistToRegion"); FzSet Dist_Close = DistToRegion.AddLeftShoulderSet("Dist_Close", 0, 50, 150); FzSet Dist_Medium = DistToRegion.AddTriangleSet("Dist_Medium", 50, 150, 200); FzSet Dist_Far = DistToRegion.AddRightShoulderSet("Dist_Far", 150, 250, 300); FuzzyVariable RegionWealth = promisingRegionFM.CreateFLV("RegionWealth"); FzSet Region_Poor = RegionWealth.AddLeftShoulderSet("Region_Poor", 0, 300, 750); FzSet Region_Decent = RegionWealth.AddTriangleSet("Region_Decent", 750, 1500, 2700); FzSet Region_Rich = RegionWealth.AddRightShoulderSet("Region_Rich", 2250, 2700, Region.MAX_RESOURCE_COUNT); FuzzyVariable Desirability = promisingRegionFM.CreateFLV("Desirability"); FzSet Undersirable = Desirability.AddLeftShoulderSet("Undesirable", 0, 25, 50); FzSet Desirable = Desirability.AddTriangleSet("Desirable", 25, 50, 75); FzSet Very_Desirable = Desirability.AddRightShoulderSet("VeryDesirable", 50, 75, 100); promisingRegionFM.AddRule(new FzAND(Dist_Close, Region_Poor), Undersirable); promisingRegionFM.AddRule(new FzAND(Dist_Close, Region_Decent), Desirable); promisingRegionFM.AddRule(new FzAND(Dist_Close, Region_Rich), Very_Desirable); promisingRegionFM.AddRule(new FzAND(Dist_Medium, Region_Poor), Undersirable); promisingRegionFM.AddRule(new FzAND(Dist_Medium, Region_Decent), Undersirable); promisingRegionFM.AddRule(new FzAND(Dist_Medium, Region_Rich), Very_Desirable); promisingRegionFM.AddRule(new FzAND(Dist_Far, Region_Poor), Undersirable); promisingRegionFM.AddRule(new FzAND(Dist_Far, Region_Decent), Undersirable); promisingRegionFM.AddRule(new FzAND(Dist_Far, Region_Rich), Very_Desirable); }
public Thirst() : base() { _module = new FuzzyModule(); // Antecedents FuzzyVariable Thirst = _module.CreateFLV("Thirst"); var Thirst_Low = Thirst.AddLeftShoulderSet("Thirst_Low", 0, 10, 20); var Thirst_Med = Thirst.AddTriangularSet("Thirst_Med", 10, 20, 30); var Thirst_High = Thirst.AddRightShoulderSet("Thirst_High", 20, 30, _MAX_THIRST); FuzzyVariable Distance = _module.CreateFLV("Distance"); var Distance_Close = Distance.AddLeftShoulderSet("Distance_Close", 0, 40, 80); var Distance_Medium = Distance.AddTriangularSet("Distance_Medium", 40, 80, 400); var Distance_Far = Distance.AddRightShoulderSet("Distance_Far", 80, 400, MAX_DISTANCE); // Consequence FuzzyVariable Desirability = _module.CreateFLV("Desirability"); var Undesirable = Desirability.AddLeftShoulderSet("Undesirable", 0, 25, 50); var Desirable = Desirability.AddTriangularSet("Desirable", 25, 50, 75); var VeryDesirable = Desirability.AddRightShoulderSet("VeryDesirable", 50, 75, 100); // Rules _module.AddRule(new FzAND(Thirst_Low, Distance_Close), Undesirable); _module.AddRule(new FzAND(Thirst_Low, Distance_Medium), Undesirable); _module.AddRule(new FzAND(Thirst_Low, Distance_Far), Undesirable); _module.AddRule(new FzAND(Thirst_Med, Distance_Close), Desirable); _module.AddRule(new FzAND(Thirst_Med, Distance_Medium), Undesirable); _module.AddRule(new FzAND(Thirst_Med, Distance_Far), Undesirable); _module.AddRule(new FzAND(Thirst_High, Distance_Close), VeryDesirable); _module.AddRule(new FzAND(Thirst_High, Distance_Medium), VeryDesirable); _module.AddRule(new FzAND(Thirst_High, Distance_Far), Desirable); }
public void FuzzyTowerCalcSniper(FuzzyModule towerFuzzyModule) { // Retrieves the antecedents. FuzzyVariable health = towerFuzzyModule.GetVar("Health"); FzSet low = new FzSet(health.GetSet("Low")); FzSet middle = new FzSet(health.GetSet("Middle")); FzSet high = new FzSet(health.GetSet("High")); FuzzyVariable distanceToEnemy = towerFuzzyModule.GetVar("DistanceToEnemy"); FzSet close = new FzSet(distanceToEnemy.GetSet("Close")); FzSet medium = new FzSet(distanceToEnemy.GetSet("Medium")); FzSet far = new FzSet(distanceToEnemy.GetSet("Far")); // Creates the consequent. FuzzyVariable shootDesirability = towerFuzzyModule.CreateFLV("ShootDesirability"); FzSet undesirable = shootDesirability.AddLeftShoulderSet("Undesirable", 0, 15, 30); FzSet desirable = shootDesirability.AddTriangularSet("Desirable", 15, 30, 75); FzSet veryDesirable = shootDesirability.AddRightShoulderSet("VeryDesirable", 30, 75, 100); // Add rules to complete the FAM. towerFuzzyModule.AddRule(new FzAND(low, close), desirable); towerFuzzyModule.AddRule(new FzAND(low, medium), desirable); towerFuzzyModule.AddRule(new FzAND(low, far), veryDesirable); towerFuzzyModule.AddRule(new FzAND(middle, close), undesirable); towerFuzzyModule.AddRule(new FzAND(middle, medium), undesirable); towerFuzzyModule.AddRule(new FzAND(middle, far), desirable); towerFuzzyModule.AddRule(new FzAND(high, close), undesirable); towerFuzzyModule.AddRule(new FzAND(high, medium), undesirable); towerFuzzyModule.AddRule(new FzAND(high, far), desirable); }
private void InitSheepDesireFM() { sheepDesireFM = new FuzzyModule(); FuzzyVariable DistToTarget = sheepDesireFM.CreateFLV("DistToOgre"); FzSet Dist_Close = DistToTarget.AddLeftShoulderSet("Dist_Close", 0, 25, 150); FzSet Dist_Medium = DistToTarget.AddTriangleSet("Dist_Medium", 25, 50, 300); FzSet Dist_Far = DistToTarget.AddRightShoulderSet("Dist_Far", 150, 300, 500); FuzzyVariable AmmoStatus = sheepDesireFM.CreateFLV("Hunger"); FzSet Hunger_Low = AmmoStatus.AddLeftShoulderSet("Hunger_Low", 0, 0, 10); FzSet Hunger_Okay = AmmoStatus.AddTriangleSet("Hunger_Okay", 0, 10, 30); FzSet Hunger_Intense = AmmoStatus.AddRightShoulderSet("Hunger_Intense", 10, 30, 40); FuzzyVariable Desirability = sheepDesireFM.CreateFLV("Desirability"); FzSet Undersirable = Desirability.AddLeftShoulderSet("Undesirable", 0, 25, 50); FzSet Desirable = Desirability.AddTriangleSet("Desirable", 25, 50, 75); FzSet VeryDesirable = Desirability.AddRightShoulderSet("VeryDesirable", 50, 75, 100); sheepDesireFM.AddRule(new FzAND(Dist_Close, Hunger_Low), Undersirable); sheepDesireFM.AddRule(new FzAND(Dist_Close, Hunger_Okay), Undersirable); sheepDesireFM.AddRule(new FzAND(Dist_Close, Hunger_Intense), Undersirable); sheepDesireFM.AddRule(new FzAND(Dist_Medium, Hunger_Low), Desirable); sheepDesireFM.AddRule(new FzAND(Dist_Medium, Hunger_Okay), VeryDesirable); sheepDesireFM.AddRule(new FzAND(Dist_Medium, Hunger_Intense), VeryDesirable); sheepDesireFM.AddRule(new FzAND(Dist_Far, Hunger_Low), Undersirable); sheepDesireFM.AddRule(new FzAND(Dist_Far, Hunger_Okay), Desirable); sheepDesireFM.AddRule(new FzAND(Dist_Far, Hunger_Intense), Desirable); }
public static FuzzyTermSet add_term(Sets set, FuzzyVariable fuzzyVar, string name, double min, double peak, double max) { switch (set) { case Sets.LEFT_SHOULDER: return(fuzzyVar.AddLeftShoulderSet(name, min, peak, max)); case Sets.TRIANGULAR: return(fuzzyVar.AddTriangularSet(name, min, peak, max)); case Sets.RIGHT_SHOULDER: return(fuzzyVar.AddRightShoulderSet(name, min, peak, max)); default: throw new ArgumentException("Cannot find the desired fuzzy set."); } }
public FuzzyModule InitFuzzyTowerBaseModule() { FuzzyModule towerFuzzyModule = new FuzzyModule(); FuzzyVariable health = towerFuzzyModule.CreateFLV("Health"); health.AddLeftShoulderSet("Low", 0, 20, 33); health.AddTriangularSet("Middle", 20, 33, 60); health.AddRightShoulderSet("High", 33, 60, 100); FuzzyVariable distanceToEnemy = towerFuzzyModule.CreateFLV("DistanceToEnemy"); distanceToEnemy.AddLeftShoulderSet("Close", 0, 29, 30); distanceToEnemy.AddTriangularSet("Medium", 29, 30, 66); distanceToEnemy.AddRightShoulderSet("Far", 30, 66, 100); return(towerFuzzyModule); }
public void FuzzyLogic_Test1() { FuzzyModule fuzzyModule = new FuzzyModule(); FuzzyVariable distanceToTarget = fuzzyModule.CreateFLV("DistanceToTarget"); FzSet Target_Close = distanceToTarget.AddLeftShoulderSet("Target_Close", 0, 250, 500); FzSet Target_Medium = distanceToTarget.AddTriangularSet("Target_Medium", 250, 500, 750); FzSet Target_Far = distanceToTarget.AddRightShoulderSet("Target_Far", 500, 750, 1000); FuzzyVariable AmmoStatus = fuzzyModule.CreateFLV("AmmoStatus"); FzSet Ammo_Low = AmmoStatus.AddLeftShoulderSet("Ammo_Low", 0, 250, 500); FzSet Ammo_Okay = AmmoStatus.AddTriangularSet("Ammo_Okay", 250, 500, 750); FzSet Ammo_Loads = AmmoStatus.AddRightShoulderSet("Ammo_Loads", 500, 750, 1000); FuzzyVariable Desirability = fuzzyModule.CreateFLV("Desirability"); FzSet Undesirable = Desirability.AddLeftShoulderSet("Undesirable", 0, 25, 50); FzSet Desirable = Desirability.AddTriangularSet("Desirable", 25, 50, 75); FzSet Very_Desirable = Desirability.AddRightShoulderSet("Very_Desirable", 50, 75, 100); fuzzyModule.AddRule(new FzAND(Target_Close, Ammo_Loads), Undesirable); fuzzyModule.AddRule(new FzAND(Target_Close, Ammo_Okay), Undesirable); fuzzyModule.AddRule(new FzAND(Target_Close, Ammo_Low), Undesirable); fuzzyModule.AddRule(new FzAND(Target_Medium, Ammo_Loads), Very_Desirable); fuzzyModule.AddRule(new FzAND(Target_Medium, Ammo_Okay), Very_Desirable); fuzzyModule.AddRule(new FzAND(Target_Medium, Ammo_Low), Desirable); fuzzyModule.AddRule(new FzAND(Target_Far, Ammo_Loads), Desirable); fuzzyModule.AddRule(new FzAND(Target_Far, Ammo_Okay), Desirable); fuzzyModule.AddRule(new FzAND(Target_Far, Ammo_Low), Undesirable); fuzzyModule.Fuzzify("DistanceToTarget", 200); fuzzyModule.Fuzzify("AmmoStatus", 400); double value = fuzzyModule.DeFuzzify("Desirability", FuzzyModule.DefuzzifyMethod.MaxAV); Assert.Equal(12.5, value); fuzzyModule.Fuzzify("DistanceToTarget", 1000); fuzzyModule.Fuzzify("AmmoStatus", 600); value = fuzzyModule.DeFuzzify("Desirability", FuzzyModule.DefuzzifyMethod.MaxAV); Assert.Equal(50, value); }
public double FuzzyGetDesirabilitySeek(int hungerVar, double moneyVar) { FuzzyModule fuzzyModule = new FuzzyModule(); FuzzyVariable hunger = fuzzyModule.CreateFLV("Hunger"); FzSet No_Hunger = hunger.AddLeftShoulderSet("No_Hunger", 0, 5, 10); FzSet Hunger = hunger.AddTriangularSet("Hunger", 5, 10, 15); FzSet Very_Hunger = hunger.AddRightShoulderSet("Very_Hunger", 10, 15, 20); FuzzyVariable AmmoStatus = fuzzyModule.CreateFLV("Money"); FzSet Poor = AmmoStatus.AddLeftShoulderSet("Poor", 0, 5, 10); FzSet Normal = AmmoStatus.AddTriangularSet("Normal", 5, 10, 100); FzSet Rich = AmmoStatus.AddRightShoulderSet("Rich", 10, 100, 1000); FuzzyVariable Desirability = fuzzyModule.CreateFLV("Desirability"); FzSet Undesirable = Desirability.AddLeftShoulderSet("Undesirable", 0, 25, 50); FzSet Desirable = Desirability.AddTriangularSet("Desirable", 25, 50, 75); FzSet Very_Desirable = Desirability.AddRightShoulderSet("Very_Desirable", 50, 75, 100); fuzzyModule.AddRule(new FzAND(No_Hunger, Poor), Undesirable); fuzzyModule.AddRule(new FzAND(No_Hunger, Normal), Undesirable); fuzzyModule.AddRule(new FzAND(No_Hunger, Rich), Undesirable); fuzzyModule.AddRule(new FzAND(Very_Hunger, Poor), Very_Desirable); fuzzyModule.AddRule(new FzAND(Very_Hunger, Normal), Very_Desirable); fuzzyModule.AddRule(new FzAND(Very_Hunger, Rich), Undesirable); fuzzyModule.AddRule(new FzAND(Hunger, Poor), Desirable); fuzzyModule.AddRule(new FzAND(Hunger, Normal), Desirable); fuzzyModule.AddRule(new FzAND(Hunger, Rich), Undesirable); fuzzyModule.Fuzzify("Hunger", hungerVar); fuzzyModule.Fuzzify("Money", moneyVar); double value = fuzzyModule.DeFuzzify("Desirability", FuzzyModule.DefuzzifyMethod.MaxAV); return(value); }
protected override void initializeFuzzyModule() { FuzzyVariable DistToTarget = m_FuzzyModule.CreateFLV("DistToTarget"); //FzSet is a fuzzy set!!! FzSet Target_Close = DistToTarget.AddLeftShoulderSet("eTarget_Close", 0, 250, 500); FzSet Target_Medium = DistToTarget.AddTriangularSet("eTarget_Medium", 250, 500, 750); FzSet Target_Far = DistToTarget.AddRightShoulderSet("eTarget_Far", 500, 750, 1000); FuzzyVariable DistToMate = m_FuzzyModule.CreateFLV("DistToMate"); FzSet Mate_Close = DistToMate.AddLeftShoulderSet("mTarget_Close", 0, 250, 500); FzSet Mate_Medium = DistToMate.AddTriangularSet("mTarget_Medium", 250, 500, 750); FzSet Mate_Far = DistToMate.AddRightShoulderSet("mTarget_Far", 500, 750, 1000); FuzzyVariable Hunger = m_FuzzyModule.CreateFLV("Hunger"); FzSet VeryHungry = Hunger.AddRightShoulderSet("VeryHungry", 50, 75, 100); FzSet Hungry = Hunger.AddTriangularSet("Hungry", 25, 50, 75); FzSet NotHungry = Hunger.AddLeftShoulderSet("NotHungry", 0, 25, 50); FuzzyVariable Libido = m_FuzzyModule.CreateFLV("Libido"); FzSet HighLibido = Libido.AddRightShoulderSet("HighLibido", 50, 75, 100); FzSet MediumLibido = Libido.AddTriangularSet("MediumLibido", 25, 50, 75); FzSet NoLibido = Libido.AddLeftShoulderSet("NoLibido", 0, 25, 50); FuzzyVariable Desirability = m_FuzzyModule.CreateFLV("Desirability"); FzSet VeryDesirable = Desirability.AddRightShoulderSet("VeryDesirable", 50, 75, 100); FzSet Desirable = Desirability.AddTriangularSet("Desirable", 25, 50, 75); FzSet Undesirable = Desirability.AddLeftShoulderSet("Undesirable", 0, 25, 50); FuzzyVariable Sex = m_FuzzyModule.CreateFLV("Sex"); FzSet HighSex = Sex.AddRightShoulderSet("HighSex", 50, 75, 100); FzSet MediumSex = Sex.AddTriangularSet("MediumSex", 25, 50, 75); FzSet NoSex = Sex.AddLeftShoulderSet("NoSex", 0, 25, 50); //temperature FuzzyVariable Temperature = m_FuzzyModule2.CreateFLV("Temperature"); FzSet hot = Temperature.AddLeftShoulderSet("hot", 0, 250, 500); FzSet warm = Temperature.AddTriangularSet("warm", 250, 500, 750); FzSet cold = Temperature.AddRightShoulderSet("cold", 500, 750, 1000); FuzzyVariable Hunger2 = m_FuzzyModule2.CreateFLV("Hunger2"); FzSet VeryHungry2 = Hunger2.AddRightShoulderSet("VeryHungry", 50, 75, 100); FzSet Hungry2 = Hunger2.AddTriangularSet("Hungry", 25, 50, 75); FzSet NotHungry2 = Hunger2.AddLeftShoulderSet("NotHungry", 0, 25, 50); FuzzyVariable Libido2 = m_FuzzyModule2.CreateFLV("Libido2"); FzSet HighLibido2 = Libido2.AddRightShoulderSet("HighLibido", 50, 75, 100); FzSet MediumLibido2 = Libido2.AddTriangularSet("MediumLibido", 25, 50, 75); FzSet NoLibido2 = Libido2.AddLeftShoulderSet("NoLibido", 0, 25, 50); FuzzyVariable Desirability2 = m_FuzzyModule2.CreateFLV("Desirability2"); FzSet VeryDesirable2 = Desirability2.AddRightShoulderSet("VeryDesirable", 50, 75, 100); FzSet Desirable2 = Desirability2.AddTriangularSet("Desirable", 25, 50, 75); FzSet Undesirable2 = Desirability2.AddLeftShoulderSet("Undesirable", 0, 25, 50); FuzzyVariable Sex2 = m_FuzzyModule2.CreateFLV("Sex2"); FzSet HighSex2 = Sex2.AddRightShoulderSet("HighSex", 50, 75, 100); FzSet MediumSex2 = Sex2.AddTriangularSet("MediumSex", 25, 50, 75); FzSet NoSex2 = Sex2.AddLeftShoulderSet("NoSex", 0, 25, 50); //Temperature Rules m_FuzzyModule2.AddRule(new FzAND(hot, VeryHungry2), Undesirable2); m_FuzzyModule2.AddRule(new FzAND(hot, Hungry2), Undesirable2); m_FuzzyModule2.AddRule(new FzAND(hot, NotHungry2), Undesirable2); m_FuzzyModule2.AddRule(new FzAND(warm, VeryHungry2), VeryDesirable2); m_FuzzyModule2.AddRule(new FzAND(warm, Hungry2), VeryDesirable2); m_FuzzyModule2.AddRule(new FzAND(warm, NotHungry2), Desirable2); m_FuzzyModule2.AddRule(new FzAND(cold, VeryHungry2), Desirable2); m_FuzzyModule2.AddRule(new FzAND(cold, Hungry2), Undesirable2); m_FuzzyModule2.AddRule(new FzAND(cold, NotHungry2), Undesirable2); m_FuzzyModule2.AddRule(new FzAND(hot, HighLibido2), NoSex2); m_FuzzyModule2.AddRule(new FzAND(hot, MediumLibido2), NoSex2); m_FuzzyModule2.AddRule(new FzAND(hot, NoLibido2), NoSex2); m_FuzzyModule2.AddRule(new FzAND(warm, HighLibido2), MediumSex2); m_FuzzyModule2.AddRule(new FzAND(warm, MediumLibido2), NoSex2); m_FuzzyModule2.AddRule(new FzAND(warm, NoLibido2), NoSex2); m_FuzzyModule2.AddRule(new FzAND(cold, HighLibido2), HighSex2); m_FuzzyModule2.AddRule(new FzAND(cold, MediumLibido2), HighSex2); m_FuzzyModule2.AddRule(new FzAND(cold, NoLibido2), NoSex2); //food //antecedents and consequents are FzSet isntances, so Clone() uses FzSet member function Clone(). m_FuzzyModule.AddRule(new FzAND(Target_Close, HighLibido, VeryHungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Close, MediumLibido, VeryHungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Close, NoLibido, VeryHungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Close, HighLibido, Hungry), Desirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Close, MediumLibido, Hungry), Desirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Close, NoLibido, Hungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Close, HighLibido, NotHungry), Undesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Close, MediumLibido, NotHungry), Undesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Close, NoLibido, NotHungry), Undesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Medium, HighLibido, VeryHungry), Desirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Medium, MediumLibido, VeryHungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Medium, NoLibido, VeryHungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Medium, HighLibido, Hungry), Desirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Medium, MediumLibido, Hungry), Desirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Medium, NoLibido, Hungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Medium, HighLibido, NotHungry), Undesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Medium, MediumLibido, NotHungry), Undesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Medium, NoLibido, NotHungry), Undesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Far, HighLibido, VeryHungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Far, MediumLibido, VeryHungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Far, NoLibido, VeryHungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Far, HighLibido, Hungry), Desirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Far, MediumLibido, Hungry), Desirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Far, NoLibido, Hungry), VeryDesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Far, HighLibido, NotHungry), Undesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Far, MediumLibido, NotHungry), Undesirable); //done m_FuzzyModule.AddRule(new FzAND(Target_Far, NoLibido, NotHungry), Undesirable); //done //sex m_FuzzyModule.AddRule(new FzAND(Mate_Close, VeryHungry, HighLibido), MediumSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Close, VeryHungry, MediumLibido), MediumSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Close, VeryHungry, NoLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Close, Hungry, HighLibido), HighSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Close, Hungry, MediumLibido), MediumSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Close, Hungry, NoLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Close, NotHungry, HighLibido), HighSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Close, NotHungry, MediumLibido), HighSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Close, NotHungry, NoLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Medium, VeryHungry, HighLibido), MediumSex); ///done m_FuzzyModule.AddRule(new FzAND(Mate_Medium, VeryHungry, MediumLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Medium, VeryHungry, NoLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Medium, Hungry, HighLibido), HighSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Medium, Hungry, MediumLibido), MediumSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Medium, Hungry, NoLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Medium, NotHungry, HighLibido), HighSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Medium, NotHungry, MediumLibido), MediumSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Medium, NotHungry, NoLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Far, VeryHungry, HighLibido), MediumSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Far, VeryHungry, MediumLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Far, VeryHungry, NoLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Far, Hungry, HighLibido), MediumSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Far, Hungry, MediumLibido), MediumSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Far, Hungry, NoLibido), NoSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Far, NotHungry, HighLibido), HighSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Far, NotHungry, MediumLibido), MediumSex); //done m_FuzzyModule.AddRule(new FzAND(Mate_Far, NotHungry, NoLibido), NoSex); //done }
static void Main(string[] args) { Console.WriteLine("hello {0}", "John"); FuzzyModule fm = new FuzzyModule(); FuzzyVariable Dist2Target = fm.CreateFLV("Dist2Target"); FuzzyVariable Desirability = fm.CreateFLV("Desirability"); FuzzyVariable AmmoStatus = fm.CreateFLV("AmmoStatus"); FzSet Target_Close = Dist2Target.AddLeftShoulderSet("Target_Close", 0, 25, 150); FzSet Target_Medium = Dist2Target.AddTrianglularSet("Target_Medium", 25, 150, 300); FzSet Target_Far = Dist2Target.AddRightShoulderSet("Target_Far", 150, 300, 400); FzSet Ammon_low = AmmoStatus.AddLeftShoulderSet("Ammon_low", 0, 0, 10); FzSet Ammon_Okay = AmmoStatus.AddTrianglularSet("Ammon_Okay", 0, 10, 30); FzSet Ammon_Loads = AmmoStatus.AddRightShoulderSet("Ammon_Loads", 10, 30, 40); FzSet Undesirable = Desirability.AddLeftShoulderSet("Undesirable", 0, 25, 50); FzSet Desirable = Desirability.AddTrianglularSet("Desirable", 25, 50, 75); FzSet VeryDesirable = Desirability.AddRightShoulderSet("VeryDesirable", 50, 75, 100); bool Combos = true; if (Combos) { fm.AddRule((Target_Far), Undesirable); fm.AddRule((Target_Medium), VeryDesirable); fm.AddRule((Target_Close), Undesirable); fm.AddRule((Ammon_Loads), VeryDesirable); fm.AddRule((Ammon_Okay), Desirable); fm.AddRule((Ammon_low), Undesirable); //fm.AddRule(new FzFairly(Target_Far), Undesirable); //fm.AddRule(new FzFairly(Target_Medium), VeryDesirable); //fm.AddRule(new FzFairly(Target_Close), Undesirable); //fm.AddRule(new FzFairly(Ammon_Loads), VeryDesirable); //fm.AddRule(new FzFairly(Ammon_Okay), Desirable); //fm.AddRule(new FzFairly(Ammon_low), Undesirable); //fm.AddRule(new FzVery(Target_Far), Undesirable); //fm.AddRule(new FzVery(Target_Medium), VeryDesirable); //fm.AddRule(new FzVery(Target_Close), Undesirable); //fm.AddRule(new FzVery(Ammon_Loads), VeryDesirable); //fm.AddRule(new FzVery(Ammon_Okay), Desirable); //fm.AddRule(new FzVery(Ammon_low), Undesirable); } else { fm.AddRule(new FzAND(Target_Far, Ammon_Loads), Desirable); fm.AddRule(new FzAND(Target_Far, Ammon_Okay), Undesirable); fm.AddRule(new FzAND(Target_Far, Ammon_low), Undesirable); fm.AddRule(new FzAND(Target_Medium, Ammon_Loads), VeryDesirable); fm.AddRule(new FzAND(Target_Medium, Ammon_Okay), VeryDesirable); fm.AddRule(new FzAND(Target_Medium, Ammon_low), Desirable); fm.AddRule(new FzAND(Target_Close, Ammon_Loads), Undesirable); fm.AddRule(new FzAND(Target_Close, Ammon_Okay), Undesirable); fm.AddRule(new FzAND(Target_Close, Ammon_low), Undesirable); } fm.Fuzzify("Dist2Target", 200); fm.Fuzzify("AmmoStatus", 8); double result = fm.Defuzzify("Desirability", FuzzyModule.DefuzzifyMethod.max_av); Console.WriteLine("Dist2Target is {0}", fm.Defuzzify("Dist2Target", FuzzyModule.DefuzzifyMethod.max_av)); Console.WriteLine("AmmoStatus is {0}", fm.Defuzzify("AmmoStatus", FuzzyModule.DefuzzifyMethod.max_av)); Console.WriteLine("Desirability is {0}", result); }