protected internal override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds) { base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); if (login) { login = false; procedureOwner.ChangeScene <ProcedureHotfix_Home>("Home").Run(); } }
protected internal override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds) { base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); if (startGame) { startGame = false; procedureOwner.ChangeScene <ProcedureHotfix_War>("War").Run(); } }