public async Task <ActionResult <Furnitures> > PostFurnitures(Furnitures furnitures) { _context.Furnitures.Add(furnitures); await _context.SaveChangesAsync(); return(CreatedAtAction("GetFurnitures", new { id = furnitures.FurnitureId }, furnitures)); }
public void Update(RawMasterInfo rpInfo) { Ships.UpdateRawData(rpInfo.Ships, r => new ShipInfo(r), (rpData, rpRawData) => rpData.Update(rpRawData)); ShipTypes.UpdateRawData(rpInfo.ShipTypes, r => new ShipTypeInfo(r), (rpData, rpRawData) => rpData.Update(rpRawData)); Equipment.UpdateRawData(rpInfo.Equipment, r => new EquipmentInfo(r), (rpData, rpRawData) => rpData.Update(rpRawData)); EquipmentTypes.UpdateRawData(rpInfo.EquipmentTypes, r => new EquipmentTypeInfo(r), (rpData, rpRawData) => rpData.Update(rpRawData)); Furnitures.UpdateRawData(rpInfo.Furnitures, r => new FurnitureInfo(r), (rpData, rpRawData) => rpData.Update(rpRawData)); Items.UpdateRawData(rpInfo.Items, r => new ItemInfo(r), (rpData, rpRawData) => rpData.Update(rpRawData)); MapAreas.UpdateRawData(rpInfo.MapAreas, r => new MapAreaInfo(r), (rpData, rpRawData) => rpData.Update(rpRawData)); Maps.UpdateRawData(rpInfo.Maps, r => new MapMasterInfo(r), (rpData, rpRawData) => rpData.Update(rpRawData)); Expeditions.UpdateRawData(rpInfo.Expeditions, r => new ExpeditionInfo(r), (rpData, rpRawData) => rpData.Update(rpRawData)); EventMapCount = (from rArea in MapAreas.Values where rArea.IsEventArea join rMap in Maps.Values on rArea.ID equals rMap.AreaID select rMap).Count(); if (r_InitializationLock != null) { r_InitializationLock.Set(); r_InitializationLock.Dispose(); r_InitializationLock = null; } }
public async Task <IActionResult> PutFurnitures(int id, Furnitures furnitures) { if (id != furnitures.FurnitureId) { return(BadRequest()); } _context.Entry(furnitures).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!FurnituresExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
static public Furnitures PlaceInstance(Furnitures proto, Tile tile) { Debug.Log(tile.X + "_" + tile.Y); if (proto.isValidPosition(tile) == false) { Debug.LogError("PlaceInstance -- Position validity function returned False"); return(null); } Furnitures furn = new Furnitures(); furn.FurnitureType = proto.FurnitureType; furn.movementCost = proto.movementCost; furn.width = proto.width; furn.height = proto.height; furn.linksToNeighbour = proto.linksToNeighbour; furn.tile = tile; if (tile.PlaceFurniture(furn) == false) { return(null); } if (furn.linksToNeighbour) { Tile t; int x = tile.X; int y = tile.Y; t = tile.world.GetTileAt(x, y + 1); if (t != null && t.furniture != null && t.furniture.FurnitureType == furn.FurnitureType) { t.furniture.cbOnChanged(t.furniture); } t = tile.world.GetTileAt(x + 1, y); if (t != null && t.furniture != null && t.furniture.FurnitureType == furn.FurnitureType) { t.furniture.cbOnChanged(t.furniture); } t = tile.world.GetTileAt(x, y - 1); if (t != null && t.furniture != null && t.furniture.FurnitureType == furn.FurnitureType) { t.furniture.cbOnChanged(t.furniture); } t = tile.world.GetTileAt(x - 1, y); if (t != null && t.furniture != null && t.furniture.FurnitureType == furn.FurnitureType) { t.furniture.cbOnChanged(t.furniture); } } return(furn); }
void OnFurnitureChanged(Furnitures furn) { if (FurnitureGameObjectMap.ContainsKey(furn) == false) { Debug.LogError("OnFurnitureChanged -- trying to change visuals for furniture not in our map"); return; } GameObject furn_go = FurnitureGameObjectMap[furn]; furn_go.GetComponent <SpriteRenderer>().sprite = GetSpriteForFurniture(furn); }
static public Furnitures CreatePrototype(string FurnitureType, float movementCost = 1f, int width = 1, int height = 1, bool linksToNeighbour = false) { Furnitures furn = new Furnitures(); furn.FurnitureType = FurnitureType; furn.movementCost = movementCost; furn.width = width; furn.height = height; furn.linksToNeighbour = linksToNeighbour; return(furn); }
public void OnFurnitureCreated(Furnitures furn) { GameObject furn_go = new GameObject(); FurnitureGameObjectMap.Add(furn, furn_go); furn_go.name = furn.FurnitureType + "_" + furn.tile.X + "_" + furn.tile.Y; furn_go.transform.position = new Vector3(furn.tile.X, furn.tile.Y, -1); furn_go.transform.SetParent(this.transform, true); furn_go.AddComponent <SpriteRenderer>().sprite = GetSpriteForFurniture(furn); //Register the callback so the gameobject is updated when the tile type's change furn.RegisterOnChangedCallback(OnFurnitureChanged); }
public bool PlaceFurniture(Furnitures furnInstance) { if (furnInstance == null) { furniture = null; return(true); } if (furniture != null) { Debug.LogError("Try to assign a Furniture to a tile that already has one"); return(false); } furniture = furnInstance; return(true); }
public void OnFurnitureCreated(Furnitures furn) { if (soundCooldown > 0) { return; } AudioClip ac = Resources.Load <AudioClip>("Sounds/" + furn.FurnitureType + "_OnCreated"); if (ac == null) { ac = Resources.Load <AudioClip>("Sounds/WoodWall_OnCreated"); } AudioSource.PlayClipAtPoint(ac, Camera.main.transform.position); soundCooldown = 0.1f; }
Sprite GetSpriteForFurniture(Furnitures furn) { if (furn.linksToNeighbour == false) { return(FurnitureSprites[furn.FurnitureType]); } string spriteName = furn.FurnitureType + "_"; int x = furn.tile.X; int y = furn.tile.Y; //Check for neighbours Tile t; t = World.GetTileAt(x, y + 1); if (t != null && t.furniture != null && t.furniture.FurnitureType == furn.FurnitureType) { spriteName += "N"; } t = World.GetTileAt(x + 1, y); if (t != null && t.furniture != null && t.furniture.FurnitureType == furn.FurnitureType) { spriteName += "E"; } t = World.GetTileAt(x, y - 1); if (t != null && t.furniture != null && t.furniture.FurnitureType == furn.FurnitureType) { spriteName += "S"; } t = World.GetTileAt(x - 1, y); if (t != null && t.furniture != null && t.furniture.FurnitureType == furn.FurnitureType) { spriteName += "W"; } if (FurnitureSprites.ContainsKey(spriteName) == false) { Debug.LogError("GetSpriteForFurniture -- No sprites with name: " + spriteName); return(null); } return(FurnitureSprites[spriteName]); }
/// <summary> /// 解析物品信息 /// </summary> void ParseItemJson() { itemList = new List <Item>(); //文本为在Unity里面是 TextAsset类型 TextAsset itemText = Resources.Load <TextAsset>("Items"); string itemsJson = itemText.text;//物品信息的Json格式 //Debug.Log(itemsJson); JSONObject j = new JSONObject(itemsJson); foreach (JSONObject temp in j.list) { string typeStr = temp["type"].str; Item.ItemType type = (Item.ItemType)System.Enum.Parse(typeof(Item.ItemType), typeStr);// //下面的事解析这个对象里面的公有属性 int id = (int)(temp["id"].n); string name = temp["name"].str; string description = temp["description"].str; int capacity = (int)(temp["capacity"].n); int buyPrice = (int)(temp["buyPrice"].n); int sellPrice = (int)(temp["sellPrice"].n); string sprite = temp["sprite"].str; Item item = null; switch (type) { case Item.ItemType.Consumable: int tvChange = (int)(temp["tvChange"].n); int hvChange = (int)(temp["hvChange"].n); item = new Consumable(id, name, type, description, capacity, buyPrice, sellPrice, sprite, tvChange, hvChange); break; case Item.ItemType.Furnitures: // int tvAdjust = (int)(temp["tvAdjust"].n); int hvAdjust = (int)(temp["hvAdjust"].n); item = new Furnitures(id, name, type, description, capacity, buyPrice, sellPrice, sprite, tvAdjust, hvAdjust); break;; } itemList.Add(item); //Debug.Log(item); } }
public void PlaceFurniture(string FurnitureType, Tile t) { //Debug.Log("PlaceFurniture"); if (FurniturePrototypes.ContainsKey(FurnitureType) == false) { Debug.LogError("FurniturePrototypes doesn't contain a proto for key : " + FurnitureType); return; } Furnitures furn = Furnitures.PlaceInstance(FurniturePrototypes[FurnitureType], t); if (furn == null) { return; } if (cbFurnitureCreated != null) { cbFurnitureCreated(furn); } }
public HouseInfoViewModel(House house, HouseRights rights) { HouseRights = rights; var region = house.Region; HouseID = house.ID; RegionName = region.Name; RegionID = region.ID; OwnerName = house.Citizen.Entity.Name; CountryName = Persistent.Countries.GetById(region.CountryID.Value).Entity.Name; CountryID = region.CountryID.Value; Avatar = Images.HousePlaceholder.VM; foreach (var f in house.HouseFurnitures.ToList()) { Furnitures.Add(new HouseFurnitureInfoViewModel(f)); } ConditionPercent = (int)house.Condition; Condition = (double)house.Condition; ConditionColor = ColorInterpolator .Lerp( Condition / 100.0, Color.Red, Color.Orange, Color.Green).ToHex(); if (house.SellHouse != null) { SellPrice = house.SellHouse.Price; PriceSymbol = Persistent.Countries.GetCountryCurrency(house.Region.CountryID.Value).Symbol; } prepareMenu(); }
void CreateFurniturePrototypes() { FurniturePrototypes = new Dictionary <string, Furnitures>(); FurniturePrototypes.Add("Woodwall", Furnitures.CreatePrototype("Woodwall", 0, 1, 1, true)); }