//追加から
    public void FullWindow_furniture(int id, Sprite sprite)
    {
        furniture_ID_temp = id;

        FurnitureGrid furnituregrid = new FurnitureGrid();

        furnituregrid.set_category_ID(category_ID_temp);
        furnituregrid.set_furniture_ID(id);
        furnituregrid.Status(furnituregrid.category_ID(), furnituregrid.furniture_ID());

        infomation(furnituregrid);

        //m_FullIcon.gameObject.GetComponent<RectTransform>().localScale = new Vector3(2.0f, 2.0f, 1.0f);
        //m_FullIcon.gameObject.GetComponent<RectTransform>().localPosition += new Vector3(-200.0f, 0, 0);
        m_FullIcon.sprite = sprite;

        Destroy(furnituregrid);
    }