public string RealExecute(FungeContext fungeContext) { var n = fungeContext.GetTopStackTopValues(1)[0]; if (n == 0) { fungeContext.MoveCurrentThread(); return(null); } if (n < 0) { return("k command behavior not specified when n is negative"); } var nextPos = fungeContext.CurrentThread.CurrentPosition; while (true) { nextPos += fungeContext.CurrentThreadDeltaVector; var nextCommand = fungeContext.GetCellValue(nextPos); if (nextCommand == ';' || nextCommand == ' ') { continue; } var command = _commands.Find(c => c.Name == nextCommand); for (int i = 0; i < n; i++) { command?.Execute(fungeContext); } return(null); } }
public string RealExecute(FungeContext fungeContext) { fungeContext.MoveCurrentThread(); var fetched = fungeContext.GetCellValue(fungeContext.CurrentThread.CurrentPosition); fungeContext.PushToTopStack(fetched); return(null); }
public string RealExecute(FungeContext fungeContext) { var value = fungeContext.GetTopStackTopValues(1)[0]; fungeContext.ModifyCell(fungeContext.CurrentThread.CurrentPosition + fungeContext.CurrentThreadDeltaVector, value); fungeContext.MoveCurrentThread(); return(null); }
public string RealExecute(FungeContext fungeContext) { do { fungeContext.MoveCurrentThread(); } while (fungeContext.GetCellValue(fungeContext.CurrentThread.CurrentPosition) != Name); return(null); }
public string NextStep() { string res = null; foreach (var thread in _executionContext.Threads) { _executionContext.CurrentThread = thread; res = ICommand.Notick; while (res == ICommand.Notick) { var commandName = _executionContext.GetCellValue(_executionContext.CurrentThread.CurrentPosition); var command = _commandProducer.GetCommand(commandName); res = command.Execute(_executionContext); _executionContext.MoveCurrentThread(); } } Ticks++; _executionContext.Threads = _executionContext.SpawnedThreads.Concat(_executionContext.Threads.Where(t => t.Alive)).ToList(); _executionContext.SpawnedThreads.Clear(); return(res); }