예제 #1
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 internal static int GdipSetImageAttributesGamma(HandleRef imageattr, ColorAdjustType type, bool enableFlag, float gamma) => GdipSetImageAttributesGamma_ptr.Delegate(imageattr, type, enableFlag, gamma);
예제 #2
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 internal static int GdipGetFontCollectionFamilyCount(HandleRef fontCollection, out int numFound) => GdipGetFontCollectionFamilyCount_ptr.Delegate(fontCollection, out numFound);
예제 #3
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 internal static int GdipCloneFontFamily(HandleRef fontfamily, out IntPtr clonefontfamily) => GdipCloneFontFamily_ptr.Delegate(fontfamily, out clonefontfamily);
예제 #4
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 internal static int GdipScaleTextureTransform(HandleRef brush, float sx, float sy, MatrixOrder order) => GdipScaleTextureTransform_ptr.Delegate(brush, sx, sy, order);
예제 #5
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 internal static int GdipGetTextureWrapMode(HandleRef brush, out int wrapMode) => GdipGetTextureWrapMode_ptr.Delegate(brush, out wrapMode);
예제 #6
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 internal static int GdipGetTextureTransform(HandleRef brush, HandleRef matrix) => GdipGetTextureTransform_ptr.Delegate(brush, matrix);
예제 #7
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 internal static int GdipMultiplyTextureTransform(HandleRef brush, HandleRef matrix, MatrixOrder order) => GdipMultiplyTextureTransform_ptr.Delegate(brush, matrix, order);
예제 #8
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 internal static int GdipSetImageAttributesWrapMode(HandleRef imageattr, int wrapmode, int argb, bool clamp) => GdipSetImageAttributesWrapMode_ptr.Delegate(imageattr, wrapmode, argb, clamp);
예제 #9
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 internal static int GdipGetImageAttributesAdjustedPalette(HandleRef imageattr, HandleRef palette, ColorAdjustType type) => GdipGetImageAttributesAdjustedPalette_ptr.Delegate(imageattr, palette, type);
예제 #10
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 internal static int GdipSetImageAttributesOutputChannelColorProfile(HandleRef imageattr, ColorAdjustType type, bool enableFlag, string colorProfileFilename) => GdipSetImageAttributesOutputChannelColorProfile_ptr.Delegate(imageattr, type, enableFlag, colorProfileFilename);
예제 #11
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 internal static int GdipSetImageAttributesRemapTable(HandleRef imageattr, ColorAdjustType type, bool enableFlag, int mapSize, HandleRef map) => GdipSetImageAttributesRemapTable_ptr.Delegate(imageattr, type, enableFlag, mapSize, map);
예제 #12
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 internal static int GdipSetImageAttributesOutputChannel(HandleRef imageattr, ColorAdjustType type, bool enableFlag, ColorChannelFlag flags) => GdipSetImageAttributesOutputChannel_ptr.Delegate(imageattr, type, enableFlag, flags);
예제 #13
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 internal static int GdipSetImageAttributesColorKeys(HandleRef imageattr, ColorAdjustType type, bool enableFlag, int colorLow, int colorHigh) => GdipSetImageAttributesColorKeys_ptr.Delegate(imageattr, type, enableFlag, colorLow, colorHigh);
예제 #14
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 internal static int GdipSetImageAttributesNoOp(HandleRef imageattr, ColorAdjustType type, bool enableFlag) => GdipSetImageAttributesNoOp_ptr.Delegate(imageattr, type, enableFlag);
예제 #15
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 internal static int GdipCreateTexture2I(HandleRef bitmap, int wrapmode, int x, int y, int width, int height, out IntPtr texture) => GdipCreateTexture2I_ptr.Delegate(bitmap, wrapmode, x, y, width, height, out texture);
예제 #16
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 internal static int GdipGetImageDecoders(int numDecoders, int size, IntPtr decoders) => GdipGetImageDecoders_ptr.Delegate(numDecoders, size, decoders);
예제 #17
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 internal static int GdipCreateTextureIAI(HandleRef bitmap, HandleRef imageAttrib, int x, int y, int width, int height, out IntPtr texture) => GdipCreateTextureIAI_ptr.Delegate(bitmap, imageAttrib, x, y, width, height, out texture);
예제 #18
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 internal static int GdipGetImageEncodersSize(out int numEncoders, out int size) => GdipGetImageEncodersSize_ptr.Delegate(out numEncoders, out size);
예제 #19
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 internal static int GdipResetTextureTransform(HandleRef brush) => GdipResetTextureTransform_ptr.Delegate(brush);
예제 #20
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 internal static int GdipGetImageEncoders(int numEncoders, int size, IntPtr encoders) => GdipGetImageEncoders_ptr.Delegate(numEncoders, size, encoders);
예제 #21
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 internal static int GdipTranslateTextureTransform(HandleRef brush, float dx, float dy, MatrixOrder order) => GdipTranslateTextureTransform_ptr.Delegate(brush, dx, dy, order);
예제 #22
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 internal static int GdipCreateSolidFill(int color, out IntPtr brush) => GdipCreateSolidFill_ptr.Delegate(color, out brush);
예제 #23
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 internal static int GdipRotateTextureTransform(HandleRef brush, float angle, MatrixOrder order) => GdipRotateTextureTransform_ptr.Delegate(brush, angle, order);
예제 #24
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 internal static int GdipGetSolidFillColor(HandleRef brush, out int color) => GdipGetSolidFillColor_ptr.Delegate(brush, out color);
예제 #25
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 internal static int GdipGetTextureImage(HandleRef brush, out IntPtr image) => GdipGetTextureImage_ptr.Delegate(brush, out image);
예제 #26
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 internal static int GdipCreateTexture(HandleRef bitmap, int wrapmode, out IntPtr texture) => GdipCreateTexture_ptr.Delegate(bitmap, wrapmode, out texture);
예제 #27
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 internal static int GdipGetFontCollectionFamilyList(HandleRef fontCollection, int numSought, IntPtr[] gpfamilies, out int numFound) => GdipGetFontCollectionFamilyList_ptr.Delegate(fontCollection, numSought, gpfamilies, out numFound);
예제 #28
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 internal static int GdipCreateTextureIA(HandleRef bitmap, HandleRef imageAttrib, float x, float y, float width, float height, out IntPtr texture) => GdipCreateTextureIA_ptr.Delegate(bitmap, imageAttrib, x, y, width, height, out texture);
예제 #29
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 internal static int GdipNewInstalledFontCollection(out IntPtr fontCollection) => GdipNewInstalledFontCollection_ptr.Delegate(out fontCollection);
예제 #30
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 internal static int GdipSetImageAttributesThreshold(HandleRef imageattr, ColorAdjustType type, bool enableFlag, float threshold) => GdipSetImageAttributesThreshold_ptr.Delegate(imageattr, type, enableFlag, threshold);