// ------------------------------------------------------------------------------------------- /// <summary> /// Initialization function. /// </summary> public static void init() { if (initialized) { return; } initialized = true; AudioManager.Init(Camera.main); GameObject go = new GameObject(); go.name = "Core"; go.AddComponent <Dispatcher>(); tweens = new TweenManager(); queue = new FunctionQueue(); _onUpdate += () => { }; }
public /*cname*/ c_c1/*/cname*/ (FunctionExit exit, FunctionQueue queue, EventQueue eventqueue) : base(exit, queue, eventqueue) { entry = /*centry*/ fn_start /*/centry*/; /*varinit*/ /*cvarscope*/ g /*/cvarscope*/["/*cvarname*/x/*/cvarname*/"] = /*cvarvalue*/ 1 /*/cvarvalue*/; /*/varinit*/ lock (i) { if (!_isInitialised) { _isInitialised = true; NodeNames = new Dictionary <string, string>(); IncomingTransitions = new Dictionary <string, Dictionary <string, bool> >(); OutgoingTransitions = new Dictionary <string, Dictionary <string, bool> >(); /*nodename*/ NodeNames.Add("/*cnodecodename*/x/*/cnodecodename*/", "/*cnoderealname*/x/*/cnoderealname*/"); /*/nodename*/ /*transition*/ if (!OutgoingTransitions.ContainsKey("/*cnodestartname*/x/*/cnodestartname*/")) { OutgoingTransitions.Add("/*cnodestartname*/x/*/cnodestartname*/", new Dictionary <string, bool>()); } OutgoingTransitions["/*cnodestartname*/x/*/cnodestartname*/"].Add("/*cnodeendname*/x/*/cnodeendname*/", true); if (!IncomingTransitions.ContainsKey("/*cnodeendname*/x/*/cnodeendname*/")) { IncomingTransitions.Add("/*cnodeendname*/x/*/cnodeendname*/", new Dictionary <string, bool>()); } IncomingTransitions["/*cnodeendname*/x/*/cnodeendname*/"].Add("/*cnodestartname*/x/*/cnodestartname*/", true); /*/transition*/ /*gvarinit*/ /*cvarscope*/ g /*/cvarscope*/["/*cvarname*/x/*/cvarname*/"] = /*cvarvalue*/ 1 /*/cvarvalue*/; /*/gvarinit*/ } } }
public iliClass(FunctionExit exit, FunctionQueue queue, EventQueue eventqueue) { l = new Hashtable(); i = new Hashtable(); i["exit"] = exit; if (queue == null) { queue = go_to; q = new Queue(); i["slave"] = false; } else { i["slave"] = true; } i["queue"] = queue; i["eventqueue"] = eventqueue; }
public void init(FunctionExit exit, FunctionQueue queue, EventQueue eventqueue) { i["exit"] = exit; i["queue"] = queue; i["eventqueue"] = eventqueue; }