/** 邀请入群 */ public void inviteRoleGroup(long groupID, long targetID) { if (!me.role.checkRoleConditions(_config.joinConditions, true)) { me.warnLog("邀请入群时,condition不满足"); return; } if (groupID > 0) { PlayerRoleGroup roleGroup = getRoleGroup(groupID); if (roleGroup == null) { me.warnLog("邀请入群时,找不到群", groupID); return; } if (roleGroup.isFull()) { me.warnLog("邀请入群时,人数已满", groupID); return; } if (!RoleGroupTitleType.canOperateApply(roleGroup.getSelfData().title)) { Ctrl.warnLog("邀请入群时,邀请者没有权限", groupID, roleGroup.getSelfData().title); return; } if (roleGroup.getMember(targetID) != null) { me.warnLog("邀请入群时,已在群中", groupID); return; } } else { if (!_config.canInviteCreate) { me.warnLog("邀请入群直接创建时,不支持直接邀请创建"); return; } if (_config.eachPlayerGroupNum != 1) { me.warnLog("邀请入群直接创建时,必须为单一群"); return; } if (isRoleGroupFull()) { me.warnLog("邀请入群直接创建时,已达到数目限制"); return; } } me.send(FuncInviteRoleGroupRequest.create(_funcID, groupID, targetID)); }
/// <summary> /// 创建实例 /// </summary> public static FuncInviteRoleGroupRequest create(int funcID, long groupID, long playerID) { FuncInviteRoleGroupRequest re = (FuncInviteRoleGroupRequest)BytesControl.createRequest(dataID); re.funcID = funcID; re.groupID = groupID; re.playerID = playerID; return(re); }