private void GameFormSDL_KeyDownActions(SDL.SDL_KeyboardEvent e) { if ((e.keysym.sym == SDL.SDL_Keycode.SDLK_RETURN) && ((e.keysym.mod & SDL.SDL_Keymod.KMOD_ALT) != 0)) { FullscreenToggle?.Invoke(this, EventArgs.Empty); } }
private void GameFormSDL_KeyDownActions(SDL.SDL_KeyboardEvent e) { var altReturn = (e.keysym.sym == SDL.SDL_Keycode.SDLK_RETURN) && ((e.keysym.mod & SDL.SDL_Keymod.KMOD_ALT) != 0); var altEnter = (e.keysym.sym == SDL.SDL_Keycode.SDLK_KP_ENTER) && ((e.keysym.mod & SDL.SDL_Keymod.KMOD_ALT) != 0); if (altReturn || altEnter) { FullscreenToggle?.Invoke(this, EventArgs.Empty); } }
private void GameFormSDL_KeyDownActions(KeyboardEvent e) { var altReturn = ((KeyCode)e.Keysym.Sym == KeyCode.KReturn) && (((Keymod)e.Keysym.Mod & Keymod.KmodAlt) != 0); var altEnter = ((KeyCode)e.Keysym.Sym == KeyCode.KKPEnter) && (((Keymod)e.Keysym.Mod & Keymod.KmodAlt) != 0); if (altReturn || altEnter) { FullscreenToggle?.Invoke(this, EventArgs.Empty); } }
/// <summary> /// Raises the FullScreenToggle event /// </summary> /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param> private void OnFullscreenToggle(EventArgs e) { FullscreenToggle?.Invoke(this, e); }
public void UpdateGame() { try { if (KeyboardState.IsKeyDown(Keys.Escape)) { this.Close(); Forms.Application.Exit(); } if (KeyboardState.IsKeyPressed(Keys.F3)) { DrawDebug = !DrawDebug; } if (KeyboardState.IsKeyPressed(Keys.E)) { CursorGrappedToggle.ButtonDown(); } else { CursorGrappedToggle.ButtonUp(); } if (KeyboardState.IsKeyDown(Keys.F11)) { FullscreenToggle.ButtonDown(); } else { FullscreenToggle.ButtonUp(); } // Day/night if (KeyboardState.IsKeyDown(Keys.I)) { Player.World.Sky.SkyColour += 0.002f; Player.World.Sky.SkyColour.ClampInstance(0.1f, 1.0f); } if (KeyboardState.IsKeyDown(Keys.K)) { Player.World.Sky.SkyColour -= 0.002f; Player.World.Sky.SkyColour.ClampInstance(0.1f, 1.0f); } // this does work but // Block block = Player.Chunk.GetBlockAt(GridLatch.MTWGetWorldBlock(Player.World, Player.Position)); // doesnt really... rip //if (MouseState.IsButtonDown(MouseButton.Left)) //{ // Block block = Player.Chunk.GetBlockAt(GridLatch.MTWGetWorldBlock(Player.World, Player.Position)); // if (block != null) // block.BreakNaturally(); //} Player.World.Update(); } catch (Exception exception) { CrashReport start = new CrashReport(exception, "Game Loop", "Exception in game loop"); throw exception; //ShutdownGame(); } }