예제 #1
0
 void Awake()
 {
     DontDestroyOnLoad(gameObject);
     if (GameObject.FindGameObjectsWithTag("FadeManager").Length > 1)
     {
         Destroy(gameObject);
     }
     main = this;
 }
예제 #2
0
 void Start()
 {
     locations = GameObject.FindGameObjectsWithTag("kf");
     firsttime = true;
     i         = 0;
     fader     = gameObject.AddComponent <FullscreenFade>();
     //fader.initFadeImage();
     fader.triggerFadeIn();
     //StartCoroutine(DoPause());
 }
예제 #3
0
파일: LevelManager.cs 프로젝트: Juutis/AKJ8
    void Start()
    {
        FullscreenFade fsPrefab = Resources.Load <FullscreenFade>("FullscreenFade");

        fullscreenFade = Instantiate(fsPrefab, transform);
        fullscreenFade.Initialize();
        MapGenerator mapGeneratorPrefab = Resources.Load <MapGenerator>("MapGenerator");

        MapGenerator       = Instantiate(mapGeneratorPrefab);
        generalLevelConfig = Resources.Load <GeneralLevelConfig>("LevelConfigs/GeneralLevelConfig");
        HUD = GameObject.FindGameObjectWithTag("Respawn");
        HUD.SetActive(false);
        LoadBaseLevel();
        player.LoadCursor();
        GetMenu().ShowStart("\"Zarguuf! Come down into the cellar. We have prepared a challenge for you!\"");
        //LoadNextLevel();
    }
예제 #4
0
    void OnMouseUp()
    {
        FullscreenFade dissolve = FullscreenFade.DoFade(null, MyGradientColors.colorKeys, MyGradientColors.alphaKeys);

        dissolve.gameObject.AddComponent <FlipMesh>();
    }
예제 #5
0
 public void Fade()
 {
     FullscreenFade.BetweenLevels(DissolveColor);
 }