//[MenuItem("版本发布/拷贝AssetBundle到StreamingAssets目录")] /*public static void CopyAssets() * { * FullVersionResource.CopyAssets(); * }*/ // 整包版本。 public static void CreateFullVersion(string pathPlatform = "", string pathPackage = "", bool development = false, bool autoConnectProfiler = false, bool isApk = true) { /*FullVersionResource.CopyAssets(); * if (ConstantData.EnablePatch) { * FullVersionResource.InitPatch(); * }*/ FullVersionResource.Build(pathPlatform, pathPackage, development, autoConnectProfiler, isApk); IGGDebug.Log(PlayerSettings.productName + "游戏发布完成"); OpenApp(); }
// 整包版本。 public static void CreateFullVersion(string pathPlatform = "", string pathPackage = "", bool development = false, bool autoConnectProfiler = false, bool isBattleDebug = false, bool isApk = true) { FullVersionResource.CopyAssets(); if (ConfigDataHelper.EnablePatch) { FullVersionResource.InitPatch(); } FullVersionResource.Build(pathPlatform, pathPackage, development, autoConnectProfiler, isBattleDebug, isApk); UnityEngine.Debug.Log(PlayerSettings.productName + "游戏发布完成"); }