/// <summary> /// /// </summary> /// <param name="serializedData">0 - gameobjects, 1 - components</param> /// <param name="system"></param> /// <param name="serializer"></param> public static void Load(string[] serializedData, FullSaveSystem system, fsSerializer serializer) { SaveLoader.system = system; SaveLoader.serializer = serializer; gameobjectsByInstanceID.Clear(); allGameObjects = new List <GameObject>(); List <GameObjectData> gameObjects = new List <GameObjectData>(); serializer.TryDeserialize(fsJsonParser.Parse(serializedData[0]), ref gameObjects); // Clean up all existing gos SavedGameObject[] targets = GameObject.FindObjectsOfType <SavedGameObject>(); for (int i = targets.Length - 1; i >= 0; i--) { GameObject.DestroyImmediate(targets[i].gameObject); } GameObjectDeserialization(gameObjects); ComponentDeserialization(serializedData[1]); GameObjectActivation(); }
private void Awake() { saveSystem = GetComponent <FullSaveSystem>(); path = Application.persistentDataPath + "/test/save.json"; }