public void Add(ulong x, ulong y, ulong z, byte c) { ulong f = Fuse(x, y, z); if (Voxels.ContainsKey(f)) { Voxels[f] = c; } else { Voxels.Add(f, c); Full.Add(f); } }
public void Add(IPowerHistoryEntry entry) { Full.Add(entry); Last.Add(entry); }