예제 #1
0
    public void checkRibbon()
    {
        int[] levelInfo = FugoUtils.getLevelInfo();
        if (GameController.endType == EndType.Level || GameController.endType == EndType.Hidden)
        {
            return;
        }
        Movements.instance.executeWithDelay((Movements.Execute)SoundManager.instance.playPop2, 0.5f);
        ribbon.SetActive(value: true);
        GameObject gameObject = ribbon.transform.Find("LevelName").gameObject;

        if (UISwapper.flipGame)
        {
            ArabicText arabicText = gameObject.GetComponent <ArabicText>();
            if (arabicText == null)
            {
                arabicText = gameObject.AddComponent <ArabicText>();
            }
            arabicText.Text = AutoLanguage.dict["SetCompleteText"].Replace("%@%", GameController.set.SetFullName.ToUpper());
        }
        else
        {
            ribbon.transform.Find("LevelName").GetComponent <Text>().text = AutoLanguage.dict["SetCompleteText"].Replace("%@%", GameController.set.SetFullName.ToUpper());
        }
        ribbon.GetComponent <Image>().color = FugoUtils.HexToColor(GameController.section.FirstSetColor);
        Movements.instance.scale(ribbon, Vector3.zero, Vector3.one, 0.5f);
    }
예제 #2
0
        private void setName()
        {
            int levelNumber = (levelToOpen != -1) ? levelToOpen : PlayerPrefsManager.GetLevel();

            int[] levelInfo = FugoUtils.getLevelInfo(levelNumber);
            if (UISwapper.flipGame)
            {
                ArabicText arabicText = name.gameObject.AddComponent <ArabicText>();
                if (game.mode == GameMode.ADVENTURE)
                {
                    arabicText.Text = set.SetFullName + " ● " + adventureGameId;
                }
                else
                {
                    arabicText.Text = set.SetFullName + " ● " + (levelInfo[2] + 1);
                }
            }
            else
            {
                try
                {
                    if (game.mode == GameMode.ADVENTURE)
                    {
                        name.text = (set.SetFullName + " ● " + adventureGameId).AddSpaces();
                    }
                    else
                    {
                        name.text = (set.SetFullName + " ● " + (levelInfo[2] + 1)).AddSpaces();
                    }
                }
                catch (Exception)
                {
                }
            }
        }
예제 #3
0
 public int getSectionNumber()
 {
     if (levelToOpen == -1)
     {
         return(FugoUtils.getLevelInfo(PlayerPrefsManager.GetLevel())[0]);
     }
     return(FugoUtils.getLevelInfo(levelToOpen)[0]);
 }
예제 #4
0
    public void OpenQuestPopup(string type)
    {
        DisableAll();
        int    index       = FugoUtils.getLevelInfo(PlayerPrefsManager.GetQuestEndLevel() - 1)[0];
        int    index2      = FugoUtils.getLevelInfo(PlayerPrefsManager.GetQuestEndLevel() - 1)[1];
        string setFullName = Games.sections[index].sets[index2].SetFullName;

        if (type.ToLower() == "offer")
        {
            string newValue = "<color=#FFC687FF>" + setFullName + "</color>";
            if (PlayerPrefsManager.GetLang() == "Arabic" || PlayerPrefsManager.GetLang() == "Hebrew")
            {
                newValue = setFullName;
            }
            if (givenHours > 1)
            {
                questPopup.Find("QuestSection/QuestText").GetComponent <Text>().text = LanguageScript.AdventureQuestText.Split('/')[1].Replace("%@", givenHours.ToString()).Replace("@%", newValue);
            }
            else
            {
                questPopup.Find("QuestSection/QuestText").GetComponent <Text>().text = LanguageScript.AdventureQuestText.Split('/')[0].Replace("%@", givenHours.ToString()).Replace("@%", newValue);
            }
            questPopup.Find("QuestSection").gameObject.SetActive(value: true);
            ArabicController.MakeArabicMenu(questPopup.Find("QuestSection/QuestText"));
        }
        else if (type.ToLower() == "gift")
        {
            questPopup.Find("GiftSection").gameObject.SetActive(value: true);
        }
        else if (type.ToLower() == "info")
        {
            string text = "<color=#FFC687FF>" + setFullName + "</color>";
            if (PlayerPrefsManager.GetLang() == "Arabic" || PlayerPrefsManager.GetLang() == "Hebrew")
            {
                text = setFullName;
            }
            questPopup.Find("InfoSection/QuestSection").GetComponent <Text>().text   = text;
            questPopup.Find("InfoSection/RemainingLevel").GetComponent <Text>().text = LanguageScript.AdventureRemainingText.Replace("%@", (PlayerPrefsManager.GetQuestEndLevel() - PlayerPrefsManager.GetLevel()).ToString());
            TimeSpan ts = DateTime.Parse(PlayerPrefsManager.GetQuestEndTime()) - DateTime.Now;
            questPopup.Find("InfoSection/RemainingTime").GetComponent <Text>().text = LanguageScript.AdventureRemainingTimeText.Replace("%@", FugoUtils.DateFormatterLong(LanguageScript.DayHourText, ts));
            questPopup.Find("InfoSection").gameObject.SetActive(value: true);
            ArabicController.MakeArabicMenu(questPopup.Find("InfoSection/QuestSection"));
            ArabicController.MakeArabicMenu(questPopup.Find("InfoSection/RemainingLevel"));
            ArabicController.MakeArabicMenu(questPopup.Find("InfoSection/RemainingTime"));
        }
        else if (type.ToLower() == "reward")
        {
            questPopup.Find("RewardSection/GemRewardHolder/AmountText").GetComponent <Text>().text = PlayerPrefsManager.GetQuestRewardAmount().ToString();
            ArabicController.MakeArabicMenu(questPopup.Find("RewardSection/GemRewardHolder/AmountText"));
            questPopup.Find("RewardSection").gameObject.SetActive(value: true);
        }
        else if (type.ToLower() == "fail")
        {
            questPopup.Find("FailSection").gameObject.SetActive(value: true);
        }
        MenuController.instance.OpenQuestPopup();
    }
예제 #5
0
 public int getLevelNumber()
 {
     try
     {
         if (levelToOpen == -1)
         {
             return(FugoUtils.getLevelInfo(PlayerPrefsManager.GetLevel() % (PlayerPrefsManager.CountLevels() + 2))[2]);
         }
         return(FugoUtils.getLevelInfo(levelToOpen)[2]);
     }
     catch (Exception)
     {
         return(1);
     }
 }
예제 #6
0
    public void init()
    {
        animTime   = 0.1f;
        instance   = this;
        pointIndex = 0;
        angle      = 0f;
        angleRange = 1.2f;
        ribbon     = base.transform.Find("Ribbon").gameObject;
        positions  = new Vector3[32];
        calculatePositions();
        base.gameObject.SetActive(value: false);
        int levelNumber = PlayerPrefsManager.GetLevel();

        if (GameController.levelToOpen != -1)
        {
            levelNumber = GameController.levelToOpen;
        }
        GameObject gameObject = UnityEngine.Object.Instantiate(lines[FugoUtils.getLevelInfo(levelNumber)[1] % lines.Length]);

        gameObject.transform.SetParent(base.transform);
        gameObject.transform.SetSiblingIndex(1);
        gameObject.transform.localScale    = Vector3.one;
        gameObject.transform.localPosition = Vector3.zero;
        gameObject.name = "Lines";
        points          = new GameObject[gameObject.transform.childCount];
        for (int i = 0; i < gameObject.transform.childCount; i++)
        {
            points[i] = gameObject.transform.GetChild(i).gameObject;
            points[i].SetActive(value: false);
            points[i].name = "point " + i;
        }
        points[0].SetActive(value: true);
        Vector3 localScale = gameObject.transform.localScale;

        if (localScale.x < 0f)
        {
        }
        setColors();
        calculatePartial();
    }
예제 #7
0
    private IEnumerator PlayButtonThread()
    {
        SoundManager.instance.Click();
        int[] levelIndex = new int[3];
        try
        {
            levelIndex = FugoUtils.getLevelInfo();
        }
        catch (Exception)
        {
        }
        GameController.levelToOpen = -1;
        GameController.daily       = false;
        try
        {
            BeforeGameFadeOut(Games.sections[levelIndex[0]].sets[levelIndex[1]]);
        }
        catch (Exception)
        {
        }
        yield return(new WaitForSeconds(0.2f));

        SceneManager.LoadScene("GameNew");
    }
예제 #8
0
    public void GiveQuest()
    {
        PlayerPrefsManager.SetLastQuestTime(DateTime.Now.ToString("yy-MM-dd"));
        StopAllCoroutines();
        questButton.localScale = Vector3.one;
        int firstLevelOfNextSet = FugoUtils.GetFirstLevelOfNextSet();
        int num  = firstLevelOfNextSet - PlayerPrefsManager.GetLevel();
        int num2 = FugoUtils.getLevelInfo()[0];

        int[] array = new int[5]
        {
            30,
            40,
            50,
            60,
            0
        };
        int[] array2 = new int[5]
        {
            40,
            60,
            0,
            0,
            0
        };
        PlayerPrefsManager.SetQuestEndLevel(firstLevelOfNextSet);
        if (num <= 6)
        {
            FugoUtils.ShuffleArray(array);
            giftAmount = array[0];
            PlayerPrefsManager.SetQuestRewardAmount(75);
            if (num2 > 13)
            {
                givenHours = 3;
            }
            else if (num2 > 7)
            {
                givenHours = 2;
            }
            else
            {
                givenHours = 1;
            }
        }
        else
        {
            FugoUtils.ShuffleArray(array2);
            giftAmount = array2[0];
            PlayerPrefsManager.SetQuestRewardAmount(100);
            if (num2 > 13)
            {
                givenHours = 3;
            }
            else if (num2 > 7)
            {
                givenHours = 2;
            }
            else
            {
                givenHours = 1;
            }
        }
        OpenQuestPopup("offer");
    }
예제 #9
0
        private void tempStart()
        {
            int num = 0;

            if (daily)
            {
                DateTime now = DateTime.Now;
                section   = Games.dailyPuzzles;
                set       = section.sets[now.Month - 1];
                game      = set.levels[now.Day - 1];
                game.mode = GameMode.DAILY;
            }
            else
            {
                num = ((levelToOpen != -1) ? levelToOpen : PlayerPrefsManager.GetLevel());
                int[] levelInfo = FugoUtils.getLevelInfo(num);
                if (mode == GameMode.ADVENTURE)
                {
                    section = Games.GetSection(adventureSectionId);
                    set     = section.getHiddenSet(adventureSetId);
                    UnityEngine.Debug.Log(adventureGameId + "   " + adventureSetId + "   " + adventureSectionId);
                    Adventure adventure = Games.adventure = new Adventure(section, set, set.getLevelsWithID(adventureGameId));
                    if (slidePos == 0)
                    {
                        Games.adventure.curPos = 0;
                    }
                    else
                    {
                        Games.adventure.curPos = slidePos - 1;
                    }
                    game       = Games.adventure.Levels[Games.adventure.curPos];
                    game.setId = int.Parse(adventureSetId);
                    game.mode  = GameMode.ADVENTURE;
                    UnityEngine.Debug.Log(game.part);
                    if (game.adventure.Width == -1)
                    {
                        calculateSize();
                    }
                }
                else
                {
                    section = Games.sections[levelInfo[0]];
                    set     = section.sets[levelInfo[1]];
                    game    = set.levels[levelInfo[2]];
                }
                UnityEngine.Debug.Log("game name " + UISwapper.flipGame);
                name.gameObject.SetActive(value: true);
            }
            string path = "BGImages/" + set.bgImage;

            game.set          = set;
            background.sprite = Resources.Load <Sprite>(path);
            background.gameObject.SetActive(value: true);
            newGame(game);
            if (UISwapper.flipGame)
            {
                StartCoroutine(ArabicText.fixAllNextFrame());
            }
            name.color = HeaderColor;
            Color headerColor = HeaderColor;

            headerColor.a = 0f;
            name.color    = headerColor;
        }
예제 #10
0
 private void loadGame(int id)
 {
     int[] levelInfo = FugoUtils.getLevelInfo(id);
 }
예제 #11
0
    public static GameObject getLevel(int level)
    {
        GameObject original  = Resources.Load <GameObject>("Prefabs/BoardTemplate");
        GameObject original2 = Resources.Load <GameObject>("Prefabs/DebugCell");

        int[]      levelInfo  = FugoUtils.getLevelInfo(level);
        Section    section    = Games.sections[levelInfo[0]];
        LevelSet   levelSet   = section.sets[levelInfo[1]];
        Level      level2     = levelSet.levels[levelInfo[2]];
        float      num        = FugoUtils.boardHeight;
        float      num2       = num * FugoUtils.getBoardRatio();
        GameObject gameObject = UnityEngine.Object.Instantiate(original);
        Transform  transform  = gameObject.transform.Find("Board");
        float      val        = 7.5f / (float)level2.width;
        float      val2       = num / 100f / (float)level2.height;
        float      num3       = Math.Min(val, val2);
        float      num4       = 100f * num3;
        float      val3       = num2 / (float)level2.width;
        float      val4       = num / (float)level2.height;

        num4 = Math.Min(val3, val4);
        float num5 = num2 - (float)level2.width * num4;
        float num6 = num - (float)level2.height * num4;

        UnityEngine.Debug.Log(num + "  " + level2.height + "   " + cellSize);
        num5 *= 0.5f;
        num6 *= 0.5f;
        RectTransform component = transform.GetComponent <RectTransform>();

        UnityEngine.Debug.Log("board size  " + component.sizeDelta);
        Vector2 sizeDelta = component.sizeDelta;

        sizeDelta.y         = FugoUtils.adBoardHeight;
        component.sizeDelta = sizeDelta;
        Vector2 anchoredPosition = component.anchoredPosition;

        anchoredPosition.y         = -100f;
        component.anchoredPosition = anchoredPosition;
        List <Word> words = level2.words;

        foreach (Word item in words)
        {
            int length = item.length;
            int x      = item.X;
            int y      = item.Y;
            for (int i = 0; i < length; i++)
            {
                GameObject gameObject2 = UnityEngine.Object.Instantiate(original2);
                gameObject2.GetComponent <Image>().color = FugoUtils.HexToColor(levelSet.InGameSelectedLetterBGColor);
                gameObject2.transform.Find("Text").GetComponent <Text>().color = FugoUtils.HexToColor(levelSet.InGameSelectedLetterColor);
                gameObject2.transform.Find("Text").GetComponent <Text>().text  = item.word[i].ToString();
                RectTransform component2 = gameObject2.GetComponent <RectTransform>();
                gameObject2.transform.SetParent(transform.transform);
                component2.anchorMin         = Vector2.up;
                component2.anchorMax         = Vector2.up;
                component2.pivot             = Vector2.up;
                component2.sizeDelta         = Vector2.one * num4;
                component2.anchoredPosition  = Vector2.right * x * num4 + Vector2.down * y * num4;
                component2.anchoredPosition += Vector2.down * num6 + Vector2.right * num5;
                if (item.orientation == Orientation.HORIZONTAL)
                {
                    component2.anchoredPosition += Vector2.right * i * num4;
                }
                else
                {
                    component2.anchoredPosition += Vector2.down * i * num4;
                }
                gameObject2.transform.localScale = Vector3.one;
            }
        }
        return(gameObject);
    }
예제 #12
0
    public void createBoard()
    {
        logLevelStart();
        bonus = null;
        scale = base.transform.Find("Scale");
        Vector2 sizeDelta = cellTemp.GetComponent <RectTransform>().sizeDelta;

        cellSize = sizeDelta.x;
        float num = 1336f / (float)Screen.height;

        width = (float)Screen.width * num / cellSize;
        Vector2 sizeDelta2 = scale.parent.GetComponent <RectTransform>().sizeDelta;

        height = sizeDelta2.y / cellSize;
        if (levelToOpen == PlayerPrefsManager.GetLevel())
        {
            levelToOpen = -1;
        }
        if (levelToOpen == -1)
        {
            info = FugoUtils.getLevelInfo();
        }
        else
        {
            info = FugoUtils.getLevelInfo(levelToOpen);
        }
        DateTime now = DateTime.Now;

        if (daily)
        {
            sec   = Games.dailyPuzzles;
            set   = sec.sets[now.Month - 1];
            level = set.levels[now.Day - 1];
        }
        else
        {
            sec   = Games.sections[info[0]];
            set   = sec.sets[info[1]];
            level = set.levels[info[2]];
        }
        ParticleAnimationManager.instance.PlayAnimation(set);
        Cell.cellColor   = set.InGameTileColor;
        Cell.strokeColor = set.InGameSelectedLetterBGColor;
        nextSet          = (set.levels.Count - 1 == info[2] && (levelToOpen == -1 || levelToOpen == PlayerPrefsManager.GetLevel()));
        nextSec          = (sec.sets.Count - 1 == info[1] && (levelToOpen == -1 || levelToOpen == PlayerPrefsManager.GetLevel()) && nextSet);
        if (nextSet)
        {
            GameMenuController.instance.setGoldAmount(25);
        }
        if (nextSec)
        {
            GameMenuController.instance.setGoldAmount(100);
        }
        cellBGColor = FugoUtils.HexToColor(set.InGameSelectedLetterBGColor);
        board       = new GameObject[level.width, level.height];
        background.SetActive(value: true);
        string path   = "BGImages/" + set.bgImage;
        Sprite sprite = Resources.Load <Sprite>(path);

        background.GetComponent <Image>().sprite = sprite;
        background.transform.Find("Blur").gameObject.SetActive(value: false);
        if (PlayerPrefsManager.IsBlueMode())
        {
            background.SetActive(value: false);
        }
        if (levelToOpen != -1)
        {
            int[] levelInfo  = FugoUtils.getLevelInfo();
            int[] levelInfo2 = FugoUtils.getLevelInfo(levelToOpen);
            UnityEngine.Debug.Log(levelInfo[1]);
            UnityEngine.Debug.Log(levelInfo2[1]);
            blur = (levelInfo[1] == levelInfo2[1]);
        }
        else
        {
            blur = true;
        }
        if (blur)
        {
            background.transform.Find("Blur").gameObject.SetActive(value: true);
        }
        else
        {
            background.transform.Find("Blur").gameObject.SetActive(value: true);
            FugoUtils.ChangeAlpha(background.transform.Find("Blur").GetComponent <Image>(), 0f);
            BlurControl.instance.enableBlur();
        }
        if (daily)
        {
            background.transform.Find("Blur").gameObject.SetActive(value: false);
        }
        name.GetComponent <Text>().text  = set.SetFullName + " ● " + (info[2] + 1);
        name.GetComponent <Text>().color = FugoUtils.HexToColor(set.InGameHeaderColor);
        float a = width / (float)level.width;
        float b = height / (float)level.height;

        scaleAmount  = Mathf.Min(a, b);
        scaleAmount *= 0.9f;
        cellSize    *= scaleAmount;
        offsetX      = Vector2.up * ((float)level.height - height) * cellSize * 0.5f * scaleAmount;
        offsetY      = Vector2.left * ((float)level.width - width) * cellSize * 0.5f * scaleAmount;
        offsetX      = Vector2.left * cellSize * level.width * 0.5f + Vector2.right * cellSize * 0.5f;
        offsetY      = Vector2.up * cellSize * level.height * 0.5f + Vector2.down * cellSize * 0.5f;
        for (int i = 0; i < level.width; i++)
        {
            for (int j = 0; j < level.height; j++)
            {
                GameObject gameObject = UnityEngine.Object.Instantiate(cellTemp);
                gameObject.transform.SetParent(scale);
                gameObject.transform.localPosition = Vector3.zero;
                gameObject.transform.SetAsFirstSibling();
                gameObject.SetActive(value: false);
                RectTransform component = gameObject.GetComponent <RectTransform>();
                component.anchoredPosition  = (Vector3.right * i + Vector3.down * j) * cellSize;
                component.anchoredPosition += offsetX + offsetY;
                board[i, j] = gameObject;
                gameObject.transform.localScale            = Vector3.one;
                gameObject.transform.Find("BG").localScale = Vector3.zero;
                gameObject.transform.Find("BG/Text").GetComponent <Text>().color = FugoUtils.HexToColor(set.InGameHintColor);
                component.sizeDelta = Vector2.one * cellSize;
                Cell component2 = gameObject.GetComponent <Cell>();
                component2.x = i;
                component2.y = j;
            }
        }
        GameObject[,] array = board;
        int length  = array.GetLength(0);
        int length2 = array.GetLength(1);

        for (int k = 0; k < length; k++)
        {
            for (int l = 0; l < length2; l++)
            {
                GameObject gameObject2 = array[k, l];
                if (gameObject2.activeSelf)
                {
                }
            }
        }
        bool flag = false;

        foreach (Word word in level.words)
        {
            if (word.bonus)
            {
                flag  = true;
                bonus = word;
            }
            try
            {
                placeWord(word);
            }
            catch (Exception)
            {
            }
        }
        if (flag)
        {
            Movements.instance.executeWithDelay((Movements.Execute)TutorialController.instance.openBonus, 0.5f);
        }
        byte[] bytes = Encoding.Default.GetBytes(SystemInfo.deviceUniqueIdentifier);
        int    seed  = PlayerPrefsManager.GetLevel() + BitConverter.ToInt32(bytes, 0);

        UnityEngine.Random.InitState(seed);
        UnityEngine.Random.InitState(DateTime.Now.Millisecond);
        Movements.instance.executeWithDelay((Movements.Execute)WheelController.instance.newGame, 0.55f);
        MapController.instance.setColors();
        if (daily && PlayerPrefsManager.IsItFirstDaily())
        {
            Movements.instance.executeWithDelay((Movements.Execute)TutorialController.instance.openDaily, 1.5f);
        }
        if (levelToOpen == -1)
        {
            if (PlayerPrefsManager.GetLevel() == 1)
            {
                WheelController.running = false;
                UnityEngine.Debug.Log("tutorial1");
                Movements.instance.executeWithDelay((Movements.Execute)TutorialController.instance.openFirst, 1.5f);
            }
            if (PlayerPrefsManager.GetLevel() == 3)
            {
                WheelController.running = false;
                UnityEngine.Debug.Log("tutorial2");
                Movements.instance.executeWithDelay((Movements.Execute)TutorialController.instance.openSecond, 1.5f);
            }
            if (PlayerPrefsManager.GetLevel() == 5)
            {
                WheelController.running = false;
                UnityEngine.Debug.Log("tutorial3");
                Movements.instance.executeWithDelay((Movements.Execute)TutorialController.instance.openThird, 1.5f);
            }
        }
    }