private string GetDesignerFuelLabel() { FuelTankData modifier = base.Part.GetModifier <FuelTankData> (); if (modifier != null) { return(FuelTankScript.GetAmountLabel(modifier.Script)); } return(string.Empty); }
public void UpdateFuel() { if (Game.InDesignerScene) { FuelTankScript modifier = base.PartScript.GetModifier <FuelTankScript> (); if (modifier != null) { float fuelPercentage = Data.FuelPercentage; modifier.Data.CalculateInitialFuel(Data.Capacity * 1000f, fuelPercentage); } } }