private string GetDesignerFuelLabel()
        {
            FuelTankData modifier = base.Part.GetModifier <FuelTankData> ();

            if (modifier != null)
            {
                return(FuelTankScript.GetAmountLabel(modifier.Script));
            }
            return(string.Empty);
        }
예제 #2
0
 public void UpdateFuel()
 {
     if (Game.InDesignerScene)
     {
         FuelTankScript modifier = base.PartScript.GetModifier <FuelTankScript> ();
         if (modifier != null)
         {
             float fuelPercentage = Data.FuelPercentage;
             modifier.Data.CalculateInitialFuel(Data.Capacity * 1000f, fuelPercentage);
         }
     }
 }