void intoFubenBack(int missionLevel) { //判断玩家是否有足够的存储空间 if (FuBenManagerment.Instance.isStoreFull()) { return; } UiManager.Instance.openWindow <EmptyWindow> ((win) => { EventDelegate.Add(win.OnStartAnimFinish, () => { //如果是英雄之章 HeroRoadIntoFPort port = FPortManager.Instance.getFPort("HeroRoadIntoFPort") as HeroRoadIntoFPort; //发阵形 port.intoRoad(HeroRoadManagerment.Instance.currentHeroRoad.sample.sid, ArmyManager.Instance.activeID, (isFight) => { UserManager.Instance.self.costPoint(1, MissionEventCostType.COST_CHV); if (!isFight) { //进副本保存队伍 FuBenIntoFPort.intoMission(mission.sid, missionLevel, -1); } else { MaskWindow.instance.setServerReportWait(true); GameManager.Instance.battleReportCallback = GameManager.Instance.intoBattle; //直接战斗等后台推战报 } }); }); }); }
public void intoFubenBack(int missionLevel) { //判断玩家是否有足够的存储空间 if (FuBenManagerment.Instance.isStoreFull()) { return; } if (m_sid == 0) { throw new Exception(this.GetType() + " m_sid is 0!"); } MissionSample sample = MissionSampleManager.Instance.getMissionSampleBySid(m_sid); int type = ChapterSampleManager.Instance.getChapterSampleBySid(sample.chapterSid).type; if (type == ChapterType.HERO_ROAD) { UiManager.Instance.switchWindow <EmptyWindow> ((win) => { EventDelegate.Add(win.OnStartAnimFinish, () => { //如果是英雄之章 HeroRoadIntoFPort port = FPortManager.Instance.getFPort("HeroRoadIntoFPort") as HeroRoadIntoFPort; //发阵形 port.intoRoad(HeroRoadManagerment.Instance.currentHeroRoad.sample.sid, ArmyManager.Instance.activeID, (isFight) => { UserManager.Instance.self.costPoint(1, MissionEventCostType.COST_CHV); if (!isFight) { //进副本保存队伍 FuBenIntoFPort.intoMission(m_sid, missionLevel); } else { MaskWindow.instance.setServerReportWait(true); GameManager.Instance.battleReportCallback = GameManager.Instance.intoBattle; //直接战斗等后台推战报 } // UiManager.Instance.backGroundWindow.hideAllBackGround (); }); }); }); } else if (type == ChapterType.WAR) { FuBenManagerment.Instance.tmpStorageVersion = StorageManagerment.Instance.tmpStorageVersion; (FPortManager.Instance.getFPort("FuBenWarAttackFPort") as FuBenWarAttackFPort).attackBoss(m_sid, () => { //直接战斗等后台推战报 MaskWindow.instance.setServerReportWait(true); GameManager.Instance.battleReportCallback = GameManager.Instance.intoBattleNoSwitchWindow; MissionInfoManager.Instance.saveMission(m_sid, 1); }); } else { FuBenIntoFPort port = FPortManager.Instance.getFPort("FuBenIntoFPort") as FuBenIntoFPort; //特殊情况,在新手指引中,进入指定副本 if (GuideManager.Instance.guideSid == GuideGlobal.SPECIALSID1) { port.intoFuben(GuideGlobal.SECOND_MISSION_SID, missionLevel, ArmyManager.Instance.getActiveArmy().armyid, FuBenIntoFPort.intoMission); return; } Mission mission = MissionInfoManager.Instance.getMissionBySid(m_sid); if (mission.getChapterType() == ChapterType.PRACTICE) { MissionInfoManager.Instance.saveMission(m_sid, missionLevel); port.intoPracticeFuben(m_sid, missionLevel, ArmyManager.Instance.getActiveArmy().armyid, continueIntoMission); } else { port.intoFuben(m_sid, missionLevel, ArmyManager.Instance.getActiveArmy().armyid, FuBenIntoFPort.intoMission); } } }