/// <summary> /// 切换角色状态 /// </summary> /// <param name="status">状态类型</param> /// <param name="beForce">是否强制切换</param> /// <returns>切换是否成功</returns> public bool ChangeStatus(E_CharacterFsmStatus status, bool beForce = false, System.Action onCompelte = null, params object[] objs) { bool result = fsm.ChangeStatus((int)status, beForce, objs); if (result) { CurStatus = status; var fsmStatus = fsm.GetStatus((int)status); fsmStatus.OnComplete = onCompelte; } return(result); }