public Statfs_t(int Type = default, int Bsize = default, int Frsize = default, array <byte> Pad_cgo_0 = default, ulong Blocks = default, ulong Bfree = default, ulong Files = default, ulong Ffree = default, ulong Bavail = default, Fsid Fsid = default, int Namelen = default, int Flags = default, array <int> Spare = default, array <byte> Pad_cgo_1 = default) { this.Type = Type; this.Bsize = Bsize; this.Frsize = Frsize; this.Pad_cgo_0 = Pad_cgo_0; this.Blocks = Blocks; this.Bfree = Bfree; this.Files = Files; this.Ffree = Ffree; this.Bavail = Bavail; this.Fsid = Fsid; this.Namelen = Namelen; this.Flags = Flags; this.Spare = Spare; this.Pad_cgo_1 = Pad_cgo_1; }
public Statfs_t(uint F_flags = default, uint F_bsize = default, uint F_iosize = default, ulong F_blocks = default, ulong F_bfree = default, long F_bavail = default, ulong F_files = default, ulong F_ffree = default, long F_favail = default, ulong F_syncwrites = default, ulong F_syncreads = default, ulong F_asyncwrites = default, ulong F_asyncreads = default, Fsid F_fsid = default, uint F_namemax = default, uint F_owner = default, ulong F_ctime = default, array <sbyte> F_fstypename = default, array <sbyte> F_mntonname = default, array <sbyte> F_mntfromname = default, array <sbyte> F_mntfromspec = default, array <byte> Pad_cgo_0 = default, array <byte> Mount_info = default) { this.F_flags = F_flags; this.F_bsize = F_bsize; this.F_iosize = F_iosize; this.F_blocks = F_blocks; this.F_bfree = F_bfree; this.F_bavail = F_bavail; this.F_files = F_files; this.F_ffree = F_ffree; this.F_favail = F_favail; this.F_syncwrites = F_syncwrites; this.F_syncreads = F_syncreads; this.F_asyncwrites = F_asyncwrites; this.F_asyncreads = F_asyncreads; this.F_fsid = F_fsid; this.F_namemax = F_namemax; this.F_owner = F_owner; this.F_ctime = F_ctime; this.F_fstypename = F_fstypename; this.F_mntonname = F_mntonname; this.F_mntfromname = F_mntfromname; this.F_mntfromspec = F_mntfromspec; this.Pad_cgo_0 = Pad_cgo_0; this.Mount_info = Mount_info; }
public Statfs_t(uint Version = default, uint Type = default, ulong Flags = default, ulong Bsize = default, ulong Iosize = default, ulong Blocks = default, ulong Bfree = default, long Bavail = default, ulong Files = default, long Ffree = default, ulong Syncwrites = default, ulong Asyncwrites = default, ulong Syncreads = default, ulong Asyncreads = default, array <ulong> Spare = default, uint Namemax = default, uint Owner = default, Fsid Fsid = default, array <sbyte> Charspare = default, array <byte> Fstypename = default, array <byte> Mntfromname = default, array <byte> Mntonname = default) { this.Version = Version; this.Type = Type; this.Flags = Flags; this.Bsize = Bsize; this.Iosize = Iosize; this.Blocks = Blocks; this.Bfree = Bfree; this.Bavail = Bavail; this.Files = Files; this.Ffree = Ffree; this.Syncwrites = Syncwrites; this.Asyncwrites = Asyncwrites; this.Syncreads = Syncreads; this.Asyncreads = Asyncreads; this.Spare = Spare; this.Namemax = Namemax; this.Owner = Owner; this.Fsid = Fsid; this.Charspare = Charspare; this.Fstypename = Fstypename; this.Mntfromname = Mntfromname; this.Mntonname = Mntonname; }
public Statfs_t(long Type = default, long Bsize = default, long Frsize = default, ulong Blocks = default, ulong Bfree = default, ulong Files = default, ulong Ffree = default, ulong Bavail = default, Fsid Fsid = default, long Namelen = default, long Flags = default, array <long> Spare = default) { this.Type = Type; this.Bsize = Bsize; this.Frsize = Frsize; this.Blocks = Blocks; this.Bfree = Bfree; this.Files = Files; this.Ffree = Ffree; this.Bavail = Bavail; this.Fsid = Fsid; this.Namelen = Namelen; this.Flags = Flags; this.Spare = Spare; }
public Statfs_t(uint Bsize = default, int Iosize = default, ulong Blocks = default, ulong Bfree = default, ulong Bavail = default, ulong Files = default, ulong Ffree = default, Fsid Fsid = default, uint Owner = default, uint Type = default, uint Flags = default, uint Fssubtype = default, array <sbyte> Fstypename = default, array <sbyte> Mntonname = default, array <sbyte> Mntfromname = default, array <uint> Reserved = default) { this.Bsize = Bsize; this.Iosize = Iosize; this.Blocks = Blocks; this.Bfree = Bfree; this.Bavail = Bavail; this.Files = Files; this.Ffree = Ffree; this.Fsid = Fsid; this.Owner = Owner; this.Type = Type; this.Flags = Flags; this.Fssubtype = Fssubtype; this.Fstypename = Fstypename; this.Mntonname = Mntonname; this.Mntfromname = Mntfromname; this.Reserved = Reserved; }
public Statfs_t(uint Type = default, uint Bsize = default, ulong Blocks = default, ulong Bfree = default, ulong Bavail = default, ulong Files = default, ulong Ffree = default, Fsid Fsid = default, uint Namelen = default, uint Frsize = default, uint Flags = default, array <uint> Spare = default, array <byte> _ = default) { this.Type = Type; this.Bsize = Bsize; this.Blocks = Blocks; this.Bfree = Bfree; this.Bavail = Bavail; this.Files = Files; this.Ffree = Ffree; this.Fsid = Fsid; this.Namelen = Namelen; this.Frsize = Frsize; this.Flags = Flags; this.Spare = Spare; this._ = _; }
public Statvfs_t(uint Flag = default, uint Bsize = default, uint Frsize = default, uint Iosize = default, ulong Blocks = default, ulong Bfree = default, ulong Bavail = default, ulong Bresvd = default, ulong Files = default, ulong Ffree = default, ulong Favail = default, ulong Fresvd = default, ulong Syncreads = default, ulong Syncwrites = default, ulong Asyncreads = default, ulong Asyncwrites = default, Fsid Fsidx = default, uint Fsid = default, uint Namemax = default, uint Owner = default, array <uint> Spare = default, array <byte> Fstypename = default, array <byte> Mntonname = default, array <byte> Mntfromname = default) { this.Flag = Flag; this.Bsize = Bsize; this.Frsize = Frsize; this.Iosize = Iosize; this.Blocks = Blocks; this.Bfree = Bfree; this.Bavail = Bavail; this.Bresvd = Bresvd; this.Files = Files; this.Ffree = Ffree; this.Favail = Favail; this.Fresvd = Fresvd; this.Syncreads = Syncreads; this.Syncwrites = Syncwrites; this.Asyncreads = Asyncreads; this.Asyncwrites = Asyncwrites; this.Fsidx = Fsidx; this.Fsid = Fsid; this.Namemax = Namemax; this.Owner = Owner; this.Spare = Spare; this.Fstypename = Fstypename; this.Mntonname = Mntonname; this.Mntfromname = Mntfromname; }
public Statfs_t(long Spare2 = default, long Bsize = default, long Iosize = default, long Blocks = default, long Bfree = default, long Bavail = default, long Files = default, long Ffree = default, Fsid Fsid = default, uint Owner = default, int Type = default, int Flags = default, array <byte> Pad_cgo_0 = default, long Syncwrites = default, long Asyncwrites = default, array <sbyte> Fstypename = default, array <sbyte> Mntonname = default, long Syncreads = default, long Asyncreads = default, short Spares1 = default, array <sbyte> Mntfromname = default, short Spares2 = default, array <byte> Pad_cgo_1 = default, array <long> Spare = default) { this.Spare2 = Spare2; this.Bsize = Bsize; this.Iosize = Iosize; this.Blocks = Blocks; this.Bfree = Bfree; this.Bavail = Bavail; this.Files = Files; this.Ffree = Ffree; this.Fsid = Fsid; this.Owner = Owner; this.Type = Type; this.Flags = Flags; this.Pad_cgo_0 = Pad_cgo_0; this.Syncwrites = Syncwrites; this.Asyncwrites = Asyncwrites; this.Fstypename = Fstypename; this.Mntonname = Mntonname; this.Syncreads = Syncreads; this.Asyncreads = Asyncreads; this.Spares1 = Spares1; this.Mntfromname = Mntfromname; this.Spares2 = Spares2; this.Pad_cgo_1 = Pad_cgo_1; this.Spare = Spare; }