예제 #1
0
 public Statfs_t(int Type = default, int Bsize = default, int Frsize = default, array <byte> Pad_cgo_0 = default, ulong Blocks = default, ulong Bfree = default, ulong Files = default, ulong Ffree = default, ulong Bavail = default, Fsid Fsid = default, int Namelen = default, int Flags = default, array <int> Spare = default, array <byte> Pad_cgo_1 = default)
 {
     this.Type      = Type;
     this.Bsize     = Bsize;
     this.Frsize    = Frsize;
     this.Pad_cgo_0 = Pad_cgo_0;
     this.Blocks    = Blocks;
     this.Bfree     = Bfree;
     this.Files     = Files;
     this.Ffree     = Ffree;
     this.Bavail    = Bavail;
     this.Fsid      = Fsid;
     this.Namelen   = Namelen;
     this.Flags     = Flags;
     this.Spare     = Spare;
     this.Pad_cgo_1 = Pad_cgo_1;
 }
예제 #2
0
 public Statfs_t(uint F_flags = default, uint F_bsize = default, uint F_iosize = default, ulong F_blocks = default, ulong F_bfree = default, long F_bavail = default, ulong F_files = default, ulong F_ffree = default, long F_favail = default, ulong F_syncwrites = default, ulong F_syncreads = default, ulong F_asyncwrites = default, ulong F_asyncreads = default, Fsid F_fsid = default, uint F_namemax = default, uint F_owner = default, ulong F_ctime = default, array <sbyte> F_fstypename = default, array <sbyte> F_mntonname = default, array <sbyte> F_mntfromname = default, array <sbyte> F_mntfromspec = default, array <byte> Pad_cgo_0 = default, array <byte> Mount_info = default)
 {
     this.F_flags       = F_flags;
     this.F_bsize       = F_bsize;
     this.F_iosize      = F_iosize;
     this.F_blocks      = F_blocks;
     this.F_bfree       = F_bfree;
     this.F_bavail      = F_bavail;
     this.F_files       = F_files;
     this.F_ffree       = F_ffree;
     this.F_favail      = F_favail;
     this.F_syncwrites  = F_syncwrites;
     this.F_syncreads   = F_syncreads;
     this.F_asyncwrites = F_asyncwrites;
     this.F_asyncreads  = F_asyncreads;
     this.F_fsid        = F_fsid;
     this.F_namemax     = F_namemax;
     this.F_owner       = F_owner;
     this.F_ctime       = F_ctime;
     this.F_fstypename  = F_fstypename;
     this.F_mntonname   = F_mntonname;
     this.F_mntfromname = F_mntfromname;
     this.F_mntfromspec = F_mntfromspec;
     this.Pad_cgo_0     = Pad_cgo_0;
     this.Mount_info    = Mount_info;
 }
 public Statfs_t(uint Version = default, uint Type = default, ulong Flags = default, ulong Bsize = default, ulong Iosize = default, ulong Blocks = default, ulong Bfree = default, long Bavail = default, ulong Files = default, long Ffree = default, ulong Syncwrites = default, ulong Asyncwrites = default, ulong Syncreads = default, ulong Asyncreads = default, array <ulong> Spare = default, uint Namemax = default, uint Owner = default, Fsid Fsid = default, array <sbyte> Charspare = default, array <byte> Fstypename = default, array <byte> Mntfromname = default, array <byte> Mntonname = default)
 {
     this.Version     = Version;
     this.Type        = Type;
     this.Flags       = Flags;
     this.Bsize       = Bsize;
     this.Iosize      = Iosize;
     this.Blocks      = Blocks;
     this.Bfree       = Bfree;
     this.Bavail      = Bavail;
     this.Files       = Files;
     this.Ffree       = Ffree;
     this.Syncwrites  = Syncwrites;
     this.Asyncwrites = Asyncwrites;
     this.Syncreads   = Syncreads;
     this.Asyncreads  = Asyncreads;
     this.Spare       = Spare;
     this.Namemax     = Namemax;
     this.Owner       = Owner;
     this.Fsid        = Fsid;
     this.Charspare   = Charspare;
     this.Fstypename  = Fstypename;
     this.Mntfromname = Mntfromname;
     this.Mntonname   = Mntonname;
 }
예제 #4
0
 public Statfs_t(long Type = default, long Bsize = default, long Frsize = default, ulong Blocks = default, ulong Bfree = default, ulong Files = default, ulong Ffree = default, ulong Bavail = default, Fsid Fsid = default, long Namelen = default, long Flags = default, array <long> Spare = default)
 {
     this.Type    = Type;
     this.Bsize   = Bsize;
     this.Frsize  = Frsize;
     this.Blocks  = Blocks;
     this.Bfree   = Bfree;
     this.Files   = Files;
     this.Ffree   = Ffree;
     this.Bavail  = Bavail;
     this.Fsid    = Fsid;
     this.Namelen = Namelen;
     this.Flags   = Flags;
     this.Spare   = Spare;
 }
 public Statfs_t(uint Bsize = default, int Iosize = default, ulong Blocks = default, ulong Bfree = default, ulong Bavail = default, ulong Files = default, ulong Ffree = default, Fsid Fsid = default, uint Owner = default, uint Type = default, uint Flags = default, uint Fssubtype = default, array <sbyte> Fstypename = default, array <sbyte> Mntonname = default, array <sbyte> Mntfromname = default, array <uint> Reserved = default)
 {
     this.Bsize       = Bsize;
     this.Iosize      = Iosize;
     this.Blocks      = Blocks;
     this.Bfree       = Bfree;
     this.Bavail      = Bavail;
     this.Files       = Files;
     this.Ffree       = Ffree;
     this.Fsid        = Fsid;
     this.Owner       = Owner;
     this.Type        = Type;
     this.Flags       = Flags;
     this.Fssubtype   = Fssubtype;
     this.Fstypename  = Fstypename;
     this.Mntonname   = Mntonname;
     this.Mntfromname = Mntfromname;
     this.Reserved    = Reserved;
 }
 public Statfs_t(uint Type = default, uint Bsize = default, ulong Blocks = default, ulong Bfree = default, ulong Bavail = default, ulong Files = default, ulong Ffree = default, Fsid Fsid = default, uint Namelen = default, uint Frsize = default, uint Flags = default, array <uint> Spare = default, array <byte> _ = default)
 {
     this.Type    = Type;
     this.Bsize   = Bsize;
     this.Blocks  = Blocks;
     this.Bfree   = Bfree;
     this.Bavail  = Bavail;
     this.Files   = Files;
     this.Ffree   = Ffree;
     this.Fsid    = Fsid;
     this.Namelen = Namelen;
     this.Frsize  = Frsize;
     this.Flags   = Flags;
     this.Spare   = Spare;
     this._       = _;
 }
 public Statvfs_t(uint Flag = default, uint Bsize = default, uint Frsize = default, uint Iosize = default, ulong Blocks = default, ulong Bfree = default, ulong Bavail = default, ulong Bresvd = default, ulong Files = default, ulong Ffree = default, ulong Favail = default, ulong Fresvd = default, ulong Syncreads = default, ulong Syncwrites = default, ulong Asyncreads = default, ulong Asyncwrites = default, Fsid Fsidx = default, uint Fsid = default, uint Namemax = default, uint Owner = default, array <uint> Spare = default, array <byte> Fstypename = default, array <byte> Mntonname = default, array <byte> Mntfromname = default)
 {
     this.Flag        = Flag;
     this.Bsize       = Bsize;
     this.Frsize      = Frsize;
     this.Iosize      = Iosize;
     this.Blocks      = Blocks;
     this.Bfree       = Bfree;
     this.Bavail      = Bavail;
     this.Bresvd      = Bresvd;
     this.Files       = Files;
     this.Ffree       = Ffree;
     this.Favail      = Favail;
     this.Fresvd      = Fresvd;
     this.Syncreads   = Syncreads;
     this.Syncwrites  = Syncwrites;
     this.Asyncreads  = Asyncreads;
     this.Asyncwrites = Asyncwrites;
     this.Fsidx       = Fsidx;
     this.Fsid        = Fsid;
     this.Namemax     = Namemax;
     this.Owner       = Owner;
     this.Spare       = Spare;
     this.Fstypename  = Fstypename;
     this.Mntonname   = Mntonname;
     this.Mntfromname = Mntfromname;
 }
 public Statfs_t(long Spare2 = default, long Bsize = default, long Iosize = default, long Blocks = default, long Bfree = default, long Bavail = default, long Files = default, long Ffree = default, Fsid Fsid = default, uint Owner = default, int Type = default, int Flags = default, array <byte> Pad_cgo_0 = default, long Syncwrites = default, long Asyncwrites = default, array <sbyte> Fstypename = default, array <sbyte> Mntonname = default, long Syncreads = default, long Asyncreads = default, short Spares1 = default, array <sbyte> Mntfromname = default, short Spares2 = default, array <byte> Pad_cgo_1 = default, array <long> Spare = default)
 {
     this.Spare2      = Spare2;
     this.Bsize       = Bsize;
     this.Iosize      = Iosize;
     this.Blocks      = Blocks;
     this.Bfree       = Bfree;
     this.Bavail      = Bavail;
     this.Files       = Files;
     this.Ffree       = Ffree;
     this.Fsid        = Fsid;
     this.Owner       = Owner;
     this.Type        = Type;
     this.Flags       = Flags;
     this.Pad_cgo_0   = Pad_cgo_0;
     this.Syncwrites  = Syncwrites;
     this.Asyncwrites = Asyncwrites;
     this.Fstypename  = Fstypename;
     this.Mntonname   = Mntonname;
     this.Syncreads   = Syncreads;
     this.Asyncreads  = Asyncreads;
     this.Spares1     = Spares1;
     this.Mntfromname = Mntfromname;
     this.Spares2     = Spares2;
     this.Pad_cgo_1   = Pad_cgo_1;
     this.Spare       = Spare;
 }