/// <summary>Initializes a new instance of the <see cref="FrogHome" /> class.</summary> /// Precondition: none /// Postcondition: this.Sprite = new FrogHomeSprite, and the sprite is collapsed public FrogHome() { Sprite = new FrogHomeSprite { Visibility = Visibility.Collapsed }; this.IsFilled = false; }
/// <summary> /// Remove the frog from the home. /// </summary> public void RemoveFrog() { this.HasFrog = false; var oldX = X; var oldY = Y; Sprite = new FrogHomeSprite(); X = oldX; Y = oldY; }
/// <summary> /// Initializes a new instance of the <see cref="FrogHome" /> class. /// </summary> public FrogHome() { Sprite = new FrogHomeSprite(); }
/// <summary> /// Initializes a new instance of the <see cref="FrogHome" /> class. /// Precondition: none /// Postcondition: A frog home object is created /// </summary> public FrogHome() { Sprite = new FrogHomeSprite { Visibility = Visibility.Collapsed }; }