void Spawn(bool skip = false) { int isSafe = Random.Range(0, 2); if (skip) { isSafe = 1; } else { if (isSafe == 0) { int count = 0; for (int i = 1; i < FrogGameMemory.GetInputCount(); i++) { if (indexList[indexList.Count - i] == false) { count++; } } if (count >= FrogGameMemory.GetInputCount() - 1) { isSafe = 1; } } } //isSafe = 1; GameObject ne = Instantiate(terrainPrefab, spawner.position, Quaternion.identity, spawner); if (isSafe == 1) { ne.GetComponent <FrogGameTerrain>().Initialize(true, indexList.Count); indexList.Add(true); } else { ne.GetComponent <FrogGameTerrain>().Initialize(false, indexList.Count); indexList.Add(false); } RefreshTerrain(); }
void Start() { latestIndexTerrain = new int[FrogGameMemory.GetInputCount()]; latestIndex = new bool[FrogGameMemory.GetInputCount()]; latestIndexOffset = 4; latestJumpType = 0; scoreValue = 0; isGameOver = false; isGameOverPrev = false; // for (int i = 0; i < FrogGameMemory.GetInputCount() + 5; i++) { Spawn(true); } GetLatestIndex(); }