private void ProfileManager_OnReciveOnlneFriends(int[] onlineFriendIds) { friendList = FriendsTableAccessor.GetFriendsList(); Debug.Log("FRIENDS COUNT: " + friendList.Count); var friendsProfileDatas = new FriendProfileData[friendList.Count]; for (int i = 0; i < friendList.Count; i++) { var item = friendList[i]; friendsIdMap.Add(item.id, item); var status = Status.Offline; for (int j = 0; j < onlineFriendIds.Length; j++) { status = friendsIdMap.ContainsKey(onlineFriendIds[i]) ? Status.Online : Status.Offline; } friendsProfileDatas[i] = new FriendProfileData { userData = item, status = status }; } OnFriendsRecived(friendsProfileDatas); }
public void AcceptFriend(UserData userData) { var json = JsonConvert.SerializeObject(new AddToFriendsRequest { id = userData.id, request = false }); networkManager.Send(ClientEvents.ADD_TO_FRIENDS_REQUEST, json); friendList.Add(userData); friendsIdMap.Add(userData.id, userData); OnAddToFriends(userData); friendRequests.Dequeue(); FriendsTableAccessor.AddFriend(userData); if (friendRequests.Count > 0) { OnFriendRequest(friendRequests.Dequeue()); } }
public void Perform() { FriendsTableAccessor.AddFriend(new UserData { id = 4, nick = "Unnamed" }); }