public async Task <IActionResult> PutSession(int id, Session session) { if (id != session.SessionId) { return(BadRequest()); } _context.Entry(session).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!SessionExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutPlayer(int id, Player player) { if (id != player.PlayerId) { return(BadRequest()); } _context.Entry(player).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PlayerExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }