public static void EnableChams() { if (!ESPOptions.ChamsEnabled) { return; } Color32 friendly_front = ColorUtilities.getColor("_ChamsFriendVisible"); Color32 friendly_back = ColorUtilities.getColor("_ChamsFriendInvisible"); Color32 enemy_front = ColorUtilities.getColor("_ChamsEnemyVisible"); Color32 enemy_back = ColorUtilities.getColor("_ChamsEnemyInvisible"); SteamPlayer[] players = Provider.clients.ToArray(); for (int index = 0; index < players.Length; index++) { SteamPlayer p = players[index]; Color32 front = FriendUtilities.IsFriendly(p.player) ? friendly_front : enemy_front; Color32 back = FriendUtilities.IsFriendly(p.player) ? friendly_back : enemy_back; Player plr = p.player; if (plr == null || plr == OptimizationVariables.MainPlayer || plr.gameObject == null || plr.life == null || plr.life.isDead) { continue; } GameObject pgo = plr.gameObject; DoChamsGameObject(pgo, front, back); } }
public static void EnableChams() { bool flag = !ESPOptions.ChamsEnabled; bool flag2 = !flag; if (flag2) { Color32 color = ColorUtilities.getColor("_ChamsFriendVisible"); Color32 color2 = ColorUtilities.getColor("_ChamsFriendInvisible"); Color32 color3 = ColorUtilities.getColor("_ChamsEnemyVisible"); Color32 color4 = ColorUtilities.getColor("_ChamsEnemyInvisible"); foreach (SteamPlayer steamPlayer in Provider.clients.ToArray()) { Color32 front = FriendUtilities.IsFriendly(steamPlayer.player) ? color : color3; Color32 behind = FriendUtilities.IsFriendly(steamPlayer.player) ? color2 : color4; Player player = steamPlayer.player; bool flag3 = player == null || player == OptimizationVariables.MainPlayer || player.gameObject == null || player.life == null || player.life.isDead; bool flag4 = !flag3; if (flag4) { GameObject gameObject = player.gameObject; ESPCoroutines.DoChamsGameObject(gameObject, front, behind); } } } }
public static bool GetTargetObject(GameObject[] Objects, out GameObject Object, out Vector3 Point, double Range) { double num = Range + 1f; double num2 = 180f; Object = null; Point = Vector3.zero; Vector3 position = OptimizationVariables.MainPlayer.look.aim.position; Vector3 forward = OptimizationVariables.MainPlayer.look.aim.forward; foreach (GameObject gameObject in Objects) { if (!(gameObject == null)) { Vector3 position2 = gameObject.transform.position; Player component = gameObject.GetComponent <Player>(); if (!component || (!component.life.isDead && !FriendUtilities.IsFriendly(component) && (!RaycastOptions.NoShootthroughthewalls || RaycastUtilities.NoShootthroughthewalls(gameObject.transform)))) { Zombie component2 = gameObject.GetComponent <Zombie>(); if (!component2 || !component2.isDead) { if (gameObject.GetComponent <RaycastComponent>() == null) { gameObject.AddComponent <RaycastComponent>(); } else { double distance = VectorUtilities.GetDistance(position, position2); if (distance <= Range) { if (RaycastOptions.SilentAimUseFOV) { double angleDelta = VectorUtilities.GetAngleDelta(position, forward, position2); if (angleDelta > RaycastOptions.SilentAimFOV || angleDelta > num2) { goto IL_12A; } num2 = angleDelta; } else if (distance > num) { goto IL_12A; } if (SphereUtilities.GetRaycast(gameObject, position, out Vector3 vector)) { Object = gameObject; num = distance; Point = vector; } } } } } } IL_12A :; } return(Object != null); }
public static void Tab() { GUILayout.BeginHorizontal(); GUILayout.Space(5); SearchString = Prefab.TextField(SearchString, "Search: ", 466); GUILayout.EndHorizontal(); Prefab.ScrollView(new Rect(0, 25 + 5, 466, 250 - (25 + 10)), "Players", ref PlayersScroll, () => { for (int i = 0; i < Provider.clients.Count; i++) { Player player = Provider.clients[i].player; if (player == OptimizationVariables.MainPlayer || player == null || (SearchString != "" && player.name.IndexOf(SearchString, StringComparison.OrdinalIgnoreCase) == -1)) { continue; } bool Friend = FriendUtilities.IsFriendly(player); bool Spectating = MiscOptions.SpectatedPlayer == player; bool Selected = player == SelectedPlayer; string color = Friend ? "<color=#00ff00ff>" : ""; if (Prefab.Button((Selected ? "<b>" : "") + (Spectating ? "<color=#0000ffff>[SPECTATING]</color> " : "") + color + $"{player.name}" + (Friend ? "</color>" : "") + (Selected ? "</b>" : ""), 400)) { SelectedPlayer = player; } GUILayout.Space(2); } }); Prefab.MenuArea(new Rect(0, 250 + 10, 190, 175), "OPTIONS", () => { if (SelectedPlayer == null) { return; } CSteamID steamId = SelectedPlayer.channel.owner.playerID.steamID; GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); if (FriendUtilities.IsFriendly(SelectedPlayer)) { if (Prefab.Button("Remove Friend", 150)) { FriendUtilities.RemoveFriend(SelectedPlayer); } } else { if (Prefab.Button("Add Friend", 150)) { FriendUtilities.AddFriend(SelectedPlayer); } } if (MiscOptions.SpectatedPlayer != SelectedPlayer) { if (Prefab.Button("Spectate", 150)) { MiscOptions.SpectatedPlayer = SelectedPlayer; } } else if (MiscOptions.SpectatedPlayer != null && MiscOptions.SpectatedPlayer == SelectedPlayer) { if (Prefab.Button("End Spectating", 150)) { MiscOptions.SpectatedPlayer = null; } } if (MiscOptions.CamPlayer != SelectedPlayer) { if (Prefab.Button("Player Cam", 150)) { MiscOptions.CamPlayer = SelectedPlayer; } } else if (MiscOptions.CamPlayer != null && MiscOptions.CamPlayer == SelectedPlayer) { if (Prefab.Button("Remove Cam", 150)) { MiscOptions.CamPlayer = null; } } if (MiscOptions.NoMovementVerification) { if (Prefab.Button("Teleport to player", 150)) { OptimizationVariables.MainPlayer.transform.position = SelectedPlayer.transform.position; } } GUILayout.EndVertical(); GUILayout.EndHorizontal(); }); Prefab.MenuArea(new Rect(190 + 6, 250 + 10, 270, 175), "INFO", () => { if (SelectedPlayer == null) { return; } GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUILayout.Label("SteamID:"); GUILayout.TextField(SelectedPlayer.channel.owner.playerID.steamID.ToString(), Prefab._TextStyle); GUILayout.Space(2); GUILayout.TextField("Closest Location: " + LocationUtilities.GetClosestLocation(SelectedPlayer.transform.position).name, Prefab._TextStyle); GUILayout.Label("Current Weapon: " + (SelectedPlayer.equipment.asset != null ? SelectedPlayer.equipment.asset.itemName : "Fists"), Prefab._TextStyle); GUILayout.Label("Current Vehicle: " + (SelectedPlayer.movement.getVehicle() != null ? SelectedPlayer.movement.getVehicle().asset.name : "No Vehicle"), Prefab._TextStyle); GUILayout.Label("Current Group Members: " + Provider.clients.Count(c => c.player != SelectedPlayer && c.player.quests.isMemberOfSameGroupAs(SelectedPlayer)), Prefab._TextStyle); GUILayout.EndVertical(); GUILayout.EndHorizontal(); }); }
public static void Tab() { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Space(5f); PlayersTab.SearchString = Prefab.TextField(PlayersTab.SearchString, "Поиск: ", 466); GUILayout.EndHorizontal(); Prefab.ScrollView(new Rect(0f, 30f, 466f, 215f), "Игроки", ref PlayersTab.PlayersScroll, delegate() { for (int i = 0; i < Provider.clients.Count; i++) { Player player = Provider.clients[i].player; bool flag = player == OptimizationVariables.MainPlayer || player == null || (PlayersTab.SearchString != "" && player.name.IndexOf(PlayersTab.SearchString, StringComparison.OrdinalIgnoreCase) == -1); if (!flag) { bool flag2 = FriendUtilities.IsFriendly(player); bool flag3 = MiscOptions.SpectatedPlayer == player; bool flag4 = false; bool flag5 = player == PlayersTab.SelectedPlayer; string text = flag4 ? "<color=#ff0000ff>" : (flag2 ? "<color=#00ff00ff>" : ""); bool flag6 = Prefab.Button(string.Concat(new string[] { flag5 ? "<b>" : "", flag3 ? "<color=#0000ffff>[НАБЛЮДЕНИЕ]</color> " : "", text, player.name, (flag2 || flag4) ? "</color>" : "", flag5 ? "</b>" : "" }), 400f, 25f, new GUILayoutOption[0]); if (flag6) { PlayersTab.SelectedPlayer = player; } GUILayout.Space(2f); } } }, 20, new GUILayoutOption[0]); Prefab.MenuArea(new Rect(0f, 260f, 190f, 175f), "ОПЦИИ", delegate { bool flag = PlayersTab.SelectedPlayer == null; if (!flag) { CSteamID steamID = PlayersTab.SelectedPlayer.channel.owner.playerID.steamID; GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[0]); bool flag2 = FriendUtilities.IsFriendly(PlayersTab.SelectedPlayer); if (flag2) { bool flag3 = Prefab.Button("Убрать из друзей", 150f, 25f, new GUILayoutOption[0]); if (flag3) { FriendUtilities.RemoveFriend(PlayersTab.SelectedPlayer); } } else { bool flag4 = Prefab.Button("Добавить в друзья", 150f, 25f, new GUILayoutOption[0]); if (flag4) { FriendUtilities.AddFriend(PlayersTab.SelectedPlayer); } } bool flag11 = Prefab.Button("Наблюдаль", 150f, 25f, new GUILayoutOption[0]); if (flag11) { MiscOptions.SpectatedPlayer = PlayersTab.SelectedPlayer; } bool flag12 = MiscOptions.SpectatedPlayer != null && MiscOptions.SpectatedPlayer == PlayersTab.SelectedPlayer; if (flag12) { bool flag13 = Prefab.Button("Не наблюдать", 150f, 25f, new GUILayoutOption[0]); if (flag13) { MiscOptions.SpectatedPlayer = null; } } bool noMovementVerification = MiscOptions.NoMovementVerification; if (noMovementVerification) { bool flag14 = Prefab.Button("Телепортироваться", 150f, 25f, new GUILayoutOption[0]); if (flag14) { OptimizationVariables.MainPlayer.transform.position = PlayersTab.SelectedPlayer.transform.position; } } GUILayout.EndVertical(); GUILayout.EndHorizontal(); } }); Prefab.MenuArea(new Rect(196f, 260f, 270f, 175f), "Информация", delegate { bool flag = PlayersTab.SelectedPlayer == null; if (!flag) { int count = Provider.clients.Count((SteamPlayer c) => c.player != PlayersTab.SelectedPlayer && c.player.quests.isMemberOfSameGroupAs(PlayersTab.SelectedPlayer)); int counnt = Convert.ToInt32(count) + 1; string finishcount = Convert.ToString(counnt); GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.Label("SteamID:", new GUILayoutOption[0]); GUILayout.TextField(PlayersTab.SelectedPlayer.channel.owner.playerID.steamID.ToString(), Prefab._TextStyle, new GUILayoutOption[0]); GUILayout.Space(2f); GUILayout.TextField("Локация: " + LocationUtilities.GetClosestLocation(PlayersTab.SelectedPlayer.transform.position).name, Prefab._TextStyle, new GUILayoutOption[0]); GUILayout.TextField("Координаты X,Y,Z:\r\n" + SelectedPlayer.transform.position.ToString(), Prefab._TextStyle, new GUILayoutOption[0]); GUILayout.Label("Оружие: " + ((PlayersTab.SelectedPlayer.equipment.asset != null) ? PlayersTab.SelectedPlayer.equipment.asset.itemName : "Fists"), Prefab._TextStyle, new GUILayoutOption[0]); GUILayout.Label("Транспорт: " + ((PlayersTab.SelectedPlayer.movement.getVehicle() != null) ? PlayersTab.SelectedPlayer.movement.getVehicle().asset.name : "No Vehicle"), Prefab._TextStyle, new GUILayoutOption[0]); GUILayout.Label("Кол-во в группе: " + finishcount, Prefab._TextStyle, new GUILayoutOption[0]); GUILayout.EndVertical(); GUILayout.EndHorizontal(); } }); }
public void OnGUI() { if (Event.current.type != EventType.Repaint || !ESPOptions.Enabled) return; if (!DrawUtilities.ShouldRun()) return; GUI.depth = 1; if (MainCamera == null) MainCamera = OptimizationVariables.MainCam; Vector3 localPos = OptimizationVariables.MainPlayer.transform.position; Vector3 aimPos = OptimizationVariables.MainPlayer.look.aim.position; Vector3 aimForward = OptimizationVariables.MainPlayer.look.aim.forward; for (int i = 0; i < ESPVariables.Objects.Count; i++) { ESPObject obj = ESPVariables.Objects[i]; ESPVisual visual = ESPOptions.VisualOptions[(int)obj.Target]; GameObject go = obj.GObject; if (!visual.Enabled) { Highlighter highlighter = go.GetComponent<Highlighter>(); if (highlighter != null && highlighter != TrajectoryComponent.Highlighted) highlighter.ConstantOffImmediate(); continue; } if (obj.Target == ESPTarget.Items && ESPOptions.FilterItems) if (!ItemUtilities.Whitelisted(((InteractableItem)obj.Object).asset, ItemOptions.ItemESPOptions)) continue; Color c = ColorUtilities.getColor($"_{obj.Target}"); LabelLocation ll = visual.Location; if (go == null) continue; Vector3 position = go.transform.position; double dist = VectorUtilities.GetDistance(position, localPos); if (dist < 0.5 || (dist > visual.Distance && !visual.InfiniteDistance)) continue; Vector3 cpos = MainCamera.WorldToScreenPoint(position); if (cpos.z <= 0) continue; string text = ""; Vector3 scale = go.transform.localScale; Bounds b; switch (obj.Target) { case ESPTarget.Players: case ESPTarget.Zombies: b = new Bounds(new Vector3(position.x, position.y + 1, position.z), new Vector3(scale.x * 2, scale.y * 3, scale.z * 2)); break; case ESPTarget.Vehicles: b = go.transform.Find("Model_0").GetComponent<MeshRenderer>().bounds; Transform child = go.transform.Find("Model_1"); if (child != null) b.Encapsulate(child.GetComponent<MeshRenderer>().bounds); break; default: b = go.GetComponent<Collider>().bounds; break; } int size = DrawUtilities.GetTextSize(visual, dist); double rounded = Math.Round(dist); /*#if DEBUG DebugUtilities.Log(obj.Target.ToString()); //Holy f**k nuggets this is laggy #endif*/ string outerText = $"<size={size}>"; text = $"<size={size}>"; switch (obj.Target) { #region Players case ESPTarget.Players: { Player p = (Player)obj.Object; if (p.life.isDead) continue; if (visual.ShowName) text += GetSteamPlayer(p).playerID.characterName + "\n"; if (RaycastUtilities.TargetedPlayer == p && RaycastOptions.EnablePlayerSelection) text += "[Targeted]\n"; if (ESPOptions.ShowPlayerWeapon) text += (p.equipment.asset != null ? p.equipment.asset.itemName : "Fists") + "\n"; if (ESPOptions.ShowPlayerVehicle) text += (p.movement.getVehicle() != null ? p.movement.getVehicle().asset.name + "\n" : "No Vehicle\n"); b.size = b.size / 2; b.size = new Vector3(b.size.x, b.size.y * 1.25f, b.size.z); if (FriendUtilities.IsFriendly(p) && ESPOptions.UsePlayerGroup) c = ColorUtilities.getColor("_ESPFriendly"); break; } #endregion #region Zombies case ESPTarget.Zombies: { if (((Zombie)obj.Object).isDead) continue; if (visual.ShowName) text += $"Zombie\n"; break; } #endregion #region Items case ESPTarget.Items: { InteractableItem item = (InteractableItem)obj.Object; if (visual.ShowName) text += item.asset.itemName + "\n"; break; } #endregion #region Sentries case ESPTarget.Sentries: { InteractableSentry sentry = (InteractableSentry)obj.Object; if (visual.ShowName) { text += "Sentry\n"; outerText += "Sentry\n"; } if (ESPOptions.ShowSentryItem) { outerText += SentryName(sentry.displayItem, false) + "\n"; text += SentryName(sentry.displayItem, true) + "\n"; } break; } #endregion #region Beds case ESPTarget.Beds: { InteractableBed bed = (InteractableBed)obj.Object; if (visual.ShowName) { text += "Bed\n"; outerText += "Bed\n"; } if (ESPOptions.ShowClaimed) { text += GetOwned(bed, true) + "\n"; outerText += GetOwned(bed, false) + "\n"; } break; } #endregion #region Claim Flags case ESPTarget.ClaimFlags: { if (visual.ShowName) text += "Claim Flag\n"; break; } #endregion #region Vehicles case ESPTarget.Vehicles: { InteractableVehicle vehicle = (InteractableVehicle)obj.Object; if (vehicle.health == 0) continue; if (ESPOptions.FilterVehicleLocked && vehicle.isLocked) continue; vehicle.getDisplayFuel(out ushort displayFuel, out ushort MaxFuel); float health = Mathf.Round(100 * (vehicle.health / (float)vehicle.asset.health)); float fuel = Mathf.Round(100 * (displayFuel / (float)MaxFuel)); if (visual.ShowName) { text += vehicle.asset.name + "\n"; outerText += vehicle.asset.name + "\n"; } if (ESPOptions.ShowVehicleHealth) { text += $"Health: {health}%\n"; outerText += $"Health: {health}%\n"; } if (ESPOptions.ShowVehicleFuel) { text += $"Fuel: {fuel}%\n"; outerText += $"Fuel: {fuel}%\n"; } if (ESPOptions.ShowVehicleLocked) { text += GetLocked(vehicle, true) + "\n"; outerText += GetLocked(vehicle, false) + "\n"; } break; } #endregion #region Storage case ESPTarget.Storage: { if (visual.ShowName) text += "Storage\n"; break; } #endregion #region Generators case ESPTarget.Generators: { InteractableGenerator gen = (InteractableGenerator)obj.Object; float fuel = Mathf.Round(100 * (gen.fuel / (float)gen.capacity)); if (ESPOptions.ShowGeneratorFuel) { text += $"Fuel: {fuel}%\n"; outerText += $"Fuel: {fuel}%\n"; } if (ESPOptions.ShowGeneratorPowered) { text += GetPowered(gen, true) + "\n"; outerText += GetPowered(gen, false) + "\n"; } break; } #endregion } if (outerText == $"<size={size}>") outerText = null; if (visual.ShowDistance) { text += $"{rounded}m\n"; if (outerText != null) outerText += $"{rounded}m\n"; } if (visual.ShowAngle) { double roundedFOV = Math.Round(VectorUtilities.GetAngleDelta(aimPos, aimForward, position), 2); text += $"Angle: {roundedFOV}°\n"; if (outerText != null) outerText += $"{roundedFOV}°\n"; } text += "</size>"; if (outerText != null) outerText += "</size>"; Vector3[] vectors = DrawUtilities.GetBoxVectors(b); Vector2[] W2SVectors = DrawUtilities.GetRectangleLines(MainCamera, b, c); Vector3 LabelVector = DrawUtilities.Get2DW2SVector(MainCamera, W2SVectors, ll); if (MirrorCameraOptions.Enabled && W2SVectors.Any(v => MirrorCameraComponent.viewport.Contains(v))) { Highlighter highlighter = go.GetComponent<Highlighter>(); if (highlighter != null) highlighter.ConstantOffImmediate(); continue; } if (visual.Boxes) { if (visual.TwoDimensional) DrawUtilities.PrepareRectangleLines(W2SVectors, c); else { DrawUtilities.PrepareBoxLines(vectors, c); LabelVector = DrawUtilities.Get3DW2SVector(MainCamera, b, ll); } } if (visual.Glow) { Highlighter highlighter = go.GetComponent<Highlighter>() ?? go.AddComponent<Highlighter>(); //highlighter.OccluderOn(); //highlighter.SeeThroughOn(); highlighter.occluder = true; highlighter.overlay = true; highlighter.ConstantOnImmediate(c); Highlighters.Add(highlighter); } else { Highlighter highlighter = go.GetComponent<Highlighter>(); if (highlighter != null && highlighter != TrajectoryComponent.Highlighted) highlighter.ConstantOffImmediate(); } if (visual.Labels) DrawUtilities.DrawLabel(ESPFont, ll, LabelVector, text, visual.CustomTextColor ? ColorUtilities.getColor($"_{obj.Target}_Text") : c, ColorUtilities.getColor($"_{obj.Target}_Outline"), visual.BorderStrength, outerText); if (visual.LineToObject) ESPVariables.DrawBuffer2.Enqueue(new ESPBox2 { Color = c, Vertices = new[] { new Vector2(Screen.width / 2, Screen.height), new Vector2(cpos.x, Screen.height - cpos.y) } }); } GLMat.SetPass(0); GL.PushMatrix(); GL.LoadProjectionMatrix(MainCamera.projectionMatrix); GL.modelview = MainCamera.worldToCameraMatrix; GL.Begin(GL.LINES); for (int i = 0; i < ESPVariables.DrawBuffer.Count; i++) { ESPBox box = ESPVariables.DrawBuffer.Dequeue(); GL.Color(box.Color); Vector3[] vertices = box.Vertices; for (int j = 0; j < vertices.Length; j++) GL.Vertex(vertices[j]); } GL.End(); GL.PopMatrix(); GL.PushMatrix(); GL.Begin(GL.LINES); for (int i = 0; i < ESPVariables.DrawBuffer2.Count; i++) { ESPBox2 box = ESPVariables.DrawBuffer2.Dequeue(); GL.Color(box.Color); Vector2[] vertices = box.Vertices; bool Run = true; for (int j = 0; j < vertices.Length; j++) if (j < vertices.Length - 1) { Vector2 v1 = vertices[j]; Vector2 v2 = vertices[j + 1]; if (Vector2.Distance(v2, v1) > Screen.width / 2) { Run = false; break; } } if (!Run) continue; for (int j = 0; j < vertices.Length; j++) GL.Vertex3(vertices[j].x, vertices[j].y, 0); } GL.End(); GL.PopMatrix(); }
// Token: 0x0600016F RID: 367 RVA: 0x00002B0A File Offset: 0x00000D0A public static IEnumerator SetLockedObject() { for (;;) { bool flag = !DrawUtilities.ShouldRun() || !AimbotOptions.Enabled; bool flag9 = flag; if (flag9) { yield return(new WaitForSeconds(0.1f)); } else { Player p = null; Vector3 aimPos = OptimizationVariables.MainPlayer.look.aim.position; Vector3 aimForward = OptimizationVariables.MainPlayer.look.aim.forward; SteamPlayer[] players = Provider.clients.ToArray(); int num; for (int i = 0; i < players.Length; i = num + 1) { SteamPlayer cPlayer = players[i]; bool flag2 = cPlayer == null || cPlayer.player == OptimizationVariables.MainPlayer || cPlayer.player.life == null || cPlayer.player.life.isDead || FriendUtilities.IsFriendly(cPlayer.player); bool flag10 = !flag2; if (flag10) { TargetMode targetMode = AimbotOptions.TargetMode; bool flag11 = targetMode > TargetMode.Distance; if (flag11) { bool flag12 = targetMode == TargetMode.FOV; if (flag12) { bool flag3 = VectorUtilities.GetAngleDelta(aimPos, aimForward, players[i].player.transform.position) < (double)AimbotOptions.FOV; bool flag13 = flag3; if (flag13) { bool flag4 = p == null; bool flag14 = flag4; if (flag14) { p = players[i].player; } else { bool flag5 = VectorUtilities.GetAngleDelta(aimPos, aimForward, players[i].player.transform.position) < VectorUtilities.GetAngleDelta(aimPos, aimForward, p.transform.position); bool flag15 = flag5; if (flag15) { p = players[i].player; } } } } } else { bool flag6 = p == null; bool flag16 = flag6; if (flag16) { p = players[i].player; } else { bool flag7 = VectorUtilities.GetDistance(p.transform.position) > VectorUtilities.GetDistance(players[i].player.transform.position); bool flag17 = flag7; if (flag17) { p = players[i].player; } } } cPlayer = null; } num = i; cPlayer = null; } bool flag8 = !AimbotCoroutines.IsAiming; bool flag18 = flag8; if (flag18) { AimbotCoroutines.LockedObject = ((p != null) ? p.gameObject : null); } yield return(new WaitForEndOfFrame()); p = null; aimPos = default(Vector3); aimForward = default(Vector3); players = null; p = null; aimPos = default(Vector3); aimForward = default(Vector3); players = null; } } yield break; }
// Token: 0x060002CA RID: 714 RVA: 0x0001C370 File Offset: 0x0001A570 public void Update() { bool hang = MiscOptions.hang; if (hang) { Player.player.movement.pluginGravityMultiplier = 0f; } else { Player.player.movement.pluginGravityMultiplier = 1f; } bool flag = Camera.main != null && OptimizationVariables.MainCam == null; bool flag2 = flag; if (flag2) { OptimizationVariables.MainCam = Camera.main; } bool flag3 = !OptimizationVariables.MainPlayer; bool flag4 = !flag3; if (flag4) { bool flag5 = !DrawUtilities.ShouldRun(); bool flag6 = !flag5; if (flag6) { int num; Provider.provider.statisticsService.userStatisticsService.getStatistic("Kills_Players", out num); bool oofOnDeath = WeaponOptions.OofOnDeath; bool flag7 = oofOnDeath; if (flag7) { bool flag8 = num != this.currentKills; bool flag9 = flag8; if (flag9) { bool flag10 = this.currentKills != -1; bool flag11 = flag10; if (flag11) { OptimizationVariables.MainPlayer.GetComponentInChildren <AudioSource>().PlayOneShot(AssetVariables.Audio["oof"], 3f); } this.currentKills = num; } } else { this.currentKills = num; } bool nightVision = MiscOptions.NightVision; bool flag12 = nightVision; if (flag12) { LevelLighting.vision = ELightingVision.MILITARY; LevelLighting.updateLighting(); PlayerLifeUI.updateGrayscale(); MiscOptions.WasNightVision = true; } else { bool wasNightVision = MiscOptions.WasNightVision; bool flag13 = wasNightVision; if (flag13) { LevelLighting.vision = ELightingVision.NONE; LevelLighting.updateLighting(); PlayerLifeUI.updateGrayscale(); MiscOptions.WasNightVision = false; } } bool enableDistanceCrash = MiscOptions.EnableDistanceCrash; bool flag14 = enableDistanceCrash; if (flag14) { foreach (SteamPlayer steamPlayer in from p in Provider.clients where p.player != OptimizationVariables.MainPlayer && VectorUtilities.GetDistance(p.player.transform.position, OptimizationVariables.MainPlayer.transform.position) < (double)MiscOptions.CrashDistance select p) { bool flag15 = !PlayerCrashThread.CrashTargets.Contains(steamPlayer.playerID.steamID); bool flag16 = flag15; if (flag16) { PlayerCrashThread.CrashTargets.Add(steamPlayer.playerID.steamID); } } } bool isDead = OptimizationVariables.MainPlayer.life.isDead; bool flag17 = isDead; if (flag17) { MiscComponent.LastDeath = OptimizationVariables.MainPlayer.transform.position; } bool crashByName = MiscOptions.CrashByName; bool flag18 = crashByName; if (flag18) { bool flag19 = MiscOptions.CrashWords.ToArray().Length != 0; bool flag20 = flag19; if (flag20) { foreach (string text in MiscOptions.CrashWords) { foreach (SteamPlayer steamPlayer2 in Provider.clients) { bool flag21 = FriendUtilities.IsFriendly(steamPlayer2.player); bool flag22 = !flag21; if (flag22) { bool flag23 = !steamPlayer2.playerID.characterName.ToLower().Contains(text.ToLower()); bool flag24 = !flag23; if (flag24) { PlayerCrashThread.CrashTargets.Add(steamPlayer2.playerID.steamID); break; } } } } } bool flag25 = MiscOptions.CrashIDs.ToArray().Length != 0; bool flag26 = flag25; if (flag26) { foreach (string b in MiscOptions.CrashIDs) { foreach (SteamPlayer steamPlayer3 in Provider.clients) { bool flag27 = FriendUtilities.IsFriendly(steamPlayer3.player); bool flag28 = !flag27; if (flag28) { bool flag29 = steamPlayer3.playerID.steamID.ToString() != b; bool flag30 = !flag29; if (flag30) { PlayerCrashThread.CrashTargets.Add(steamPlayer3.playerID.steamID); break; } } } } } bool noFlash = MiscOptions.NoFlash; if (noFlash) { bool flag31 = MiscOptions.NoFlash && ((Color)typeof(PlayerUI).GetField("stunColor", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null)).a > 0f; if (flag31) { Color color = (Color)typeof(PlayerUI).GetField("stunColor", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null); color.a = 0f; typeof(PlayerUI).GetField("stunColor", BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, color); } } } } } }
void RadarMenu(int windowID) { Drawing.DrawRect(new Rect(0, 0, RadarOptions.vew.width, 20), new Color32(44, 44, 44, 255)); Drawing.DrawRect(new Rect(0, 20, RadarOptions.vew.width, 5), new Color32(34, 34, 34, 255)); Drawing.DrawRect(new Rect(0, 25, RadarOptions.vew.width, RadarOptions.vew.height + 25), new Color32(64, 64, 64, 255)); //bg GUILayout.Space(-19); GUILayout.Label("Radar"); Vector2 realradarcenter = new Vector2((RadarOptions.vew.width) / 2, (RadarOptions.vew.height + 25) / 2); radarcenter = new Vector2((RadarOptions.vew.width) / 2, (RadarOptions.vew.height + 25) / 2); Vector2 localpos = GameToRadarPosition(OptimizationVariables.MainPlayer.transform.position); if (RadarOptions.type == 2 || RadarOptions.type == 3) { radarcenter.x -= localpos.x; radarcenter.y += localpos.y; } Drawing.DrawRect(new Rect(realradarcenter.x, 25, 1, RadarOptions.vew.height), Color.gray); Drawing.DrawRect(new Rect(0, realradarcenter.y, RadarOptions.vew.width, 1), Color.gray); #region localplayer Vector2 top = new Vector2(realradarcenter.x, realradarcenter.y - 10); Vector2 left = new Vector2(realradarcenter.x + 5, realradarcenter.y + 5); Vector2 right = new Vector2(realradarcenter.x - 5, realradarcenter.y + 5); if (RadarOptions.type == 2) { top = RotatePoint(top, realradarcenter, Math.Round(MainCamera.instance.transform.eulerAngles.y, 2)); left = RotatePoint(left, realradarcenter, Math.Round(MainCamera.instance.transform.eulerAngles.y, 2)); right = RotatePoint(right, realradarcenter, Math.Round(MainCamera.instance.transform.eulerAngles.y, 2)); DrawLine(top, left, Color.white, 1); DrawLine(left, right, Color.white, 1); DrawLine(right, top, Color.white, 1); } if (RadarOptions.type == 3) { DrawLine(top, left, Color.white, 1); DrawLine(left, right, Color.white, 1); DrawLine(right, top, Color.white, 1); } if (RadarOptions.type == 1) { Vector2 pos = new Vector2(radarcenter.x + localpos.x, radarcenter.y - localpos.y); Vector2 t = new Vector2(pos.x, pos.y - 10); Vector2 l = new Vector2(pos.x + 5, pos.y + 5); Vector2 r = new Vector2(pos.x - 5, pos.y + 5); t = RotatePoint(t, pos, Math.Round(MainCamera.instance.transform.eulerAngles.y, 2)); l = RotatePoint(l, pos, Math.Round(MainCamera.instance.transform.eulerAngles.y, 2)); r = RotatePoint(r, pos, Math.Round(MainCamera.instance.transform.eulerAngles.y, 2)); DrawLine(t, l, Color.white, 1); DrawLine(l, r, Color.white, 1); DrawLine(r, t, Color.white, 1); } #endregion #region Vehicles if (RadarOptions.ShowVehicles) { foreach (InteractableVehicle vehicle in VehicleManager.vehicles) { if (vehicle?.transform?.position == null) { continue; } if (RadarOptions.ShowVehiclesUnlocked) { if (!vehicle.isLocked) { Vector2 radarpos = GameToRadarPosition(vehicle.transform.position); DrawRadarDot(new Vector2(radarcenter.x + radarpos.x, radarcenter.y - radarpos.y), Color.black, 3); DrawRadarDot(new Vector2(radarcenter.x + radarpos.x, radarcenter.y - radarpos.y), ColorUtilities.getColor($"_Vehicles"), 2); } } else { Vector2 radarpos = GameToRadarPosition(vehicle.transform.position); DrawRadarDot(new Vector2(radarcenter.x + radarpos.x, radarcenter.y - radarpos.y), Color.black, 3); DrawRadarDot(new Vector2(radarcenter.x + radarpos.x, radarcenter.y - radarpos.y), ColorUtilities.getColor($"_Vehicles"), 2); } } } #endregion #region players if (RadarOptions.ShowPlayers) { foreach (SteamPlayer player in Provider.clients) { if (player?.player != OptimizationVariables.MainPlayer) { if (player?.player?.transform?.position == null || player?.player?.look?.aim?.eulerAngles == null) { continue; } Vector2 radarpos1 = GameToRadarPosition(player.player.transform.position); Vector2 rpos = new Vector2(radarcenter.x + radarpos1.x, radarcenter.y - radarpos1.y); Color c = ColorUtilities.getColor($"_Players"); if (FriendUtilities.IsFriendly(player.player) && ESPOptions.UsePlayerGroup) { c = ColorUtilities.getColor("_ESPFriendly"); } if (RadarOptions.DetialedPlayers) { if (rpos.y > 30) { Vector2 t = new Vector2(rpos.x, rpos.y - 10); Vector2 l = new Vector2(rpos.x + 5, rpos.y + 5); Vector2 r = new Vector2(rpos.x - 5, rpos.y + 5); t = RotatePoint(t, rpos, Math.Round(player.player.look.aim.eulerAngles.y, 2)); l = RotatePoint(l, rpos, Math.Round(player.player.look.aim.eulerAngles.y, 2)); r = RotatePoint(r, rpos, Math.Round(player.player.look.aim.eulerAngles.y, 2)); DrawLine(t, l, c, 1); DrawLine(l, r, c, 1); DrawLine(r, t, c, 1); } } else { DrawRadarDot(rpos, Color.black, 3); DrawRadarDot(rpos, c, 2); } } } } #endregion #region lastdeath if (MiscComponent.LastDeath != new Vector3(0, 0, 0)) { Vector2 radarpos = GameToRadarPosition(MiscComponent.LastDeath); DrawRadarDot(new Vector2(radarcenter.x + radarpos.x, radarcenter.y - radarpos.y), Color.black, 4); DrawRadarDot(new Vector2(radarcenter.x + radarpos.x, radarcenter.y - radarpos.y), Color.grey, 3); } #endregion GUI.DragWindow(); }
public static void CheckThread() { for (;;) { List <SteamPlayer> clients = Provider.clients.ToList <SteamPlayer>(); bool flag = clients.All((SteamPlayer p) => PlayerCrashThread.CrashTarget != p.playerID.steamID); bool flag2 = flag; if (flag2) { bool flag3 = PlayerCrashThread.ContinuousPlayerCrash && clients.Count > 1; bool flag4 = flag3; if (flag4) { SteamPlayer steamPlayer = (from p in clients orderby p.isAdmin ? 0 : 1 select p).FirstOrDefault((SteamPlayer p) => p.playerID.steamID != PlayerCrashThread.CrashTarget && !FriendUtilities.IsFriendly(p.player)); CSteamID?csteamID = (steamPlayer != null) ? new CSteamID?(steamPlayer.playerID.steamID) : null; bool flag5 = csteamID != null; bool flag6 = flag5; if (flag6) { PlayerCrashThread.CrashTarget = csteamID.Value; } } else { PlayerCrashThread.CrashTarget = PlayerCrashThread.CrashTargets.FirstOrDefault((CSteamID c) => clients.Any((SteamPlayer p) => p.playerID.steamID == c)); } } Thread.Sleep(500); } }