public FriendInformation(string recv_user, string req_user) { recieved_user_id = recv_user; friend_id = Guid.NewGuid().ToString(); requested_user_id = req_user; friend_status = FriendStatus.PENDING; }
public Friend ChangeFriendStatus(int userId, FriendStatus status) { // TODO: Write code to test all the new functions in UsersManager and FriendsRepository return(Operation(() => { CheckIsUserAuthenticated(); CheckDoesUserExist(userId); if (!serverManager.DoesFriendExist(LoggedUser.Id, userId)) { throw new Exception("No such friendship exists"); } var friend = serverManager.GetExistingFriend(LoggedUser.Id, userId); if (!friend.IsChangePossible(status, LoggedUser.Id)) { throw new Exception("Friend status change is not possible"); } // Updating the database with the changed status serverManager.ChangeFriendStatus(friend, status); // Notifying the other user the friend status has changed var friendUserId = friend.UserId1 != LoggedUser.Id ? friend.UserId1 : friend.UserId2; NotifyUserFriendStatusChanged(friendUserId, friend, LoggedUser); return friend; })); }
public void SetStatus(FriendStatus friendStatus) { _friendStatus = friendStatus; switch (friendStatus) { case FriendStatus.Normal: button.GetComponentInChildren <Text>().text = "Select"; break; case FriendStatus.OnFight: button.GetComponentInChildren <Text>().text = "Fight"; break; case FriendStatus.OnHold: button.GetComponentInChildren <Text>().text = "Accept"; break; case FriendStatus.OnSelect: button.GetComponentInChildren <Text>().text = "UnSelect"; break; default: throw new ArgumentOutOfRangeException(nameof(friendStatus), friendStatus, null); } }
public FriendInfo(ObjectGuid accountGuid, SocialFlag flags, string note) { WowAccountGuid = accountGuid; Status = FriendStatus.Offline; Flags = flags; Note = note; }
public static void updateStatus(string steamid, FriendStatus status, string modname = null) { foreach (var friendBrowser in Browsers.Find(m => m.user != null && m.friendlist != null && m.friendlist.Any(x => x.id == steamid))) { lock (friendBrowser.friendlist) { var friend = friendBrowser.friendlist.Find(f => f.id == steamid); if (friend.status != status || friend.modname != modname) { List <String> fields = new List <string>(); if (status != friend.status) { friend.status = status; fields.Add("status"); } if (modname != null && modname != friend.modname) { friend.modname = modname; fields.Add("modname"); } TransmitFriendUpdate(friend, fields.ToArray()); } } } }
protected override void InternalParse() { Output.AppendLine("Mask: " + (SocialFlag)Reader.ReadUInt32()); int size = Reader.ReadInt32(); Output.AppendLine("Friends Count: " + size); for (int i = 0; i < size; ++i) { Output.AppendLine(); Output.AppendLine("Player GUID: " + Reader.ReadGuid()); SocialFlag sflag = (SocialFlag)Reader.ReadUInt32(); Output.AppendFormatLine("Social Flag: {0} ({0:D})", sflag); Output.AppendLine("Note: " + Reader.ReadCString()); if ((sflag & SocialFlag.Friend) != 0) { FriendStatus second = (FriendStatus)Reader.ReadByte(); Output.AppendLine("Friend Status: " + second); if ((byte)second > 0) { Output.AppendFormatLine("Area: {0:D} {0}", (Zones)Reader.ReadUInt32()); Output.AppendLine("Level: " + Reader.ReadUInt32()); Output.AppendFormatLine("Class: {0:D} {0}", (Classes)Reader.ReadUInt32()); } } } if (!Reader.IsRead) Output.AppendLine("Bot Check ARC4 Key: " + Reader.ReadBytes(16).ToHexString()); }
public ActionResult UpdateFriend(int id, int status) { var service = CreateFriendService(); var model = service.GetFriendListModel(id); FriendStatus newStatus = FriendStatus.Pending; if(status == 1) { newStatus = FriendStatus.Accepted; } else if (status == 2) { newStatus = FriendStatus.Declined; } if (service.PostUpdateFriend(model, newStatus)) { TempData["SaveResult"] = "You are connected"; return RedirectToAction("Index"); }; ModelState.AddModelError("", "Sorry something went wrong. Please try again."); return View(model); }
public void SetFriendStatus(FriendStatus friendStatus) { deactivateAllElements(); switch (friendStatus) { case FriendStatus.None: goToNoneState(); break; case FriendStatus.Self: break; case FriendStatus.OutgoingInvite: goToPendingState(); break; case FriendStatus.IncomingInvite: IncomingRequestContainer.SetActive(value: true); break; case FriendStatus.Friend: goToFriendsState(); break; } }
static private string ST(string friendname, FriendStatus stat) { if (stat == FriendStatus.Online) { return("Online: ".T(EDTx.JournalEntry_Online) + friendname); } else if (stat == FriendStatus.Offline) { return("Online: ".T(EDTx.JournalEntry_Offline) + friendname); } else if (stat == FriendStatus.Lost) { return("Unfriended: ".T(EDTx.JournalEntry_Unfriended) + friendname); } else if (stat == FriendStatus.Declined) { return("Declined: ".T(EDTx.JournalEntry_Declined) + friendname); } else if (stat == FriendStatus.Requested) { return("Requested Friend: ".T(EDTx.JournalEntry_RequestedFriend) + friendname); } else if (stat == FriendStatus.Added) { return("Added Friend: ".T(EDTx.JournalEntry_AddedFriend) + friendname); } else { return("??"); } }
public IList <Friend> Search(RegisteredUser user, string friend, FriendStatus status, int limit) { ICriteria crit = NHibernateSession.Current.CreateCriteria(typeof(Friend)); crit.SetFetchMode("User", FetchMode.Join); crit.Add(Restrictions.Eq("BasicUser.Id", user.Id)); crit.Add(Expression.Not(Expression.Eq("Status", FriendStatus.Denied))); if (status != FriendStatus.All) { crit.Add(Expression.Eq("Status", status)); } Disjunction d = new Disjunction(); if (!string.IsNullOrEmpty(friend)) { ICriteria critUser = crit.CreateCriteria("User"); d.Add(Expression.Like("FirstName", friend, MatchMode.Anywhere)); d.Add(Expression.Like("LastName", friend, MatchMode.Anywhere)); d.Add(Expression.Like("EmailAddress", friend, MatchMode.Anywhere)); critUser.Add(d); } if (limit > 0) { crit.SetMaxResults(limit); } return(crit.List <Friend>()); }
protected override void ParseBody(ByteBuffer buf) { #if DEBUG Client.LogManager.Log(ToString() + " " + Utils.Util.ToHex(buf.ToByteArray())); #endif // 当前好友列表位置 Finished = buf.Get() == QQGlobal.QQ_POSITION_ONLINE_LIST_END; Position = 0; //只要还有数据就继续读取下一个friend结构 OnlineFriends = new List <FriendStatus>(); while (buf.HasRemaining()) { //int QQ = buf.GetInt(); FriendStatus entry = new FriendStatus(); //if(Client.QQUser.Friends.Get(QQ)!=null) // entry = Client.QQUser.Friends.Get(QQ).FriendStatus;//new FriendStatus(); entry.Read(buf); // 添加到List OnlineFriends.Add(entry); // 如果还有更多好友,计算position if (!Finished) { Position = Math.Max(Position, entry.QQ); } } Position++; }
public async Task <ActionResult <FriendStatus> > GetFriendStatus([FromBody] DualIdModel model) { var token = ExtractHeader(HttpContext, "Authorization", ',', 1); var claims = new List <BusinessModels.UserAccessControl.UserClaimModel>(); claims.Add(new BusinessModels.UserAccessControl.UserClaimModel("Id", model.UserId.ToString())); var accessPolicy = _authorizationPolicyManager.ConfigureCustomPolicy(new List <string>() { "user_profile.friends_list.status:read" }, claims); if (!_authorizationResolutionManager.Authorize(token, accessPolicy)) { return(StatusCode(403)); } try { string status = await _friendListManager.GetFriendStatusUserIdAsync(model.UserId, model.FriendId); FriendStatus friendStatus = new FriendStatus(); friendStatus.Status = status; return(Ok(friendStatus)); } catch { return(StatusCode(404)); } }
public static FriendStatus GetFriendshipStatus(int thisUser, int thatUser) { FriendStatus status = new FriendStatus() { ThisUser = thisUser, ThatUser = thatUser }; if (GetThisUsersFriendsIds(thisUser).Contains(thatUser) == true) { status.RequestStatusType = FriendRequestStatusType.Friends; } else { var allRequests = GetActiveFriendRequestsForUser(thisUser).OrderByDescending(q => q.InsertDate); if (allRequests != null && allRequests.Count() > 0) { if (allRequests.FirstOrDefault(q => q.RequestSentToUserID == thisUser) != null) { status.RequestStatusType = FriendRequestStatusType.TheyRequested; } else { status.RequestStatusType = FriendRequestStatusType.Requested; } } } return(status); }
public FriendInformation(string recv_user, string req_user, string f_id, FriendStatus status) { recieved_user_id = recv_user; friend_id = f_id; requested_user_id = req_user; friend_status = status; }
public FindUsersModel(FriendStatus status) { Status = status; ButtonColor = GetColorForButton(); ButtonText = GetTextForButton(); }
private void updateFriendStatus() { if (findUserItem != null) { FriendStatus friendStatus = FriendsDataModelService.GetFriendStatus(handle); findUserItem.SetFriendStatus(friendStatus); } }
public Result<List<int>> GetListFriendName(int myId, FriendStatus? status) { var repo = Repo.Instance; using (var db = repo.OpenConnectionFromPool()) { return repo.GetFriendNameList(db, myId, status.HasValue ? Helper.GetDescription(status.Value) : string.Empty); } }
internal Friend(string gamertag, Xuid onlineXuid, FriendRequestStatus requestStatus, FriendStatus friendStatus, string richPresence, uint titleId) : base(gamertag, onlineXuid) { this.RequestStatus = requestStatus; this.FriendState = friendStatus; this.RichPresence = richPresence; this.TitleId = titleId; }
public Friend(string _userID, string _userAccount, string _userNickName, string _processID, FriendStatus _status) { userID = _userID; userAccount = _userAccount; userNickName = _userNickName; processID = _processID; status = _status; }
public void OnKidnapped() { GetComponent <NPC>().StateMachine.Play("Idle"); headAnimator.State = HeadAnimator.AnimationState.Idle; Status = FriendStatus.Kidnapped; aiPath.canMove = false; }
/// <summary> /// Creates a new <see>FriendUser</see>. /// </summary> /// <param name="index">The 0-based index of the user's location.</param> /// <param name="accountName">The account name of the friend.</param> /// <param name="status">The friend's current status.</param> /// <param name="locationType">The friend's current location information.</param> /// <param name="product">The product with which the friend is currently logged on, otherwise <see langword="null" />.</param> /// <param name="location">The name of the friend's current location.</param> public FriendUser(int index, string accountName, FriendStatus status, FriendLocation locationType, Product product, string location) { m_index = index; m_acctName = accountName; m_status = status; m_location = locationType; m_product = product; m_locationName = location; }
public List <Friend> GetFriends(FriendStatus status, int friendCount) { return(Operation(() => { CheckIsUserAuthenticated(); return serverManager.GetFriendsOfUserByStatus(LoggedUser.Id, status, friendCount).ToList(); })); }
private void button3_Click(object sender, EventArgs e) { var n = new FriendStatus { Name = textBox7.Text }; textBox7.Clear(); this.FriendStatusList.Add(n); }
public List<SimpleCustomerAccount> GetSimpleFriendList(int myId, FriendStatus? status) { var repo = Repo.Instance; using (var db = repo.OpenConnectionFromPool()) { return repo.GetSimpleFriendList(db, myId, status.HasValue ? Helper.GetDescription(status.Value) : string.Empty).Data; } }
public void PresenceDataUpdated(FriendStatus friendStatus, PresenceData presenceData) { playerWorld = presenceData.World; if (friendStatus == FriendStatus.Friend) { bool flag = isPresenceDataValidForJump(presenceData); JumpToFriendButton.SetActive(flag); InactiveJumpToFriendButton.SetActive(!flag); } }
void OnInteract() { switch (Status) { case FriendStatus.Kidnapped: Status = FriendStatus.FollowingPlayer; aiPath.canMove = true; break; } }
public static Friend Convert(JsonData jsonData) { string userID = string.Empty; if (jsonData.JsonDataContainsKey(JsonKey.friendID)) { userID = jsonData[JsonKey.friendID].ToString(); } string userAccount = string.Empty; if (jsonData.JsonDataContainsKey(JsonKey.account)) { userAccount = jsonData[JsonKey.account].ToString(); } string userNickName = string.Empty; if (jsonData.JsonDataContainsKey(JsonKey.nickname)) { userNickName = jsonData[JsonKey.nickname].ToString(); } string processID = string.Empty; if (jsonData.JsonDataContainsKey(JsonKey.processID)) { processID = jsonData[JsonKey.processID].ToString(); } FriendStatus status; if (jsonData.JsonDataContainsKey(JsonKey.friendStatus)) { switch (jsonData[JsonKey.friendStatus].ToString()) { case "completed": status = FriendStatus.Completed; break; case "requested": status = FriendStatus.Requested; break; case "pending": status = FriendStatus.Pending; break; default: status = FriendStatus.None; Debug.LogError(jsonData[JsonKey.friendStatus].ToString() + "Status를 찾을 수 없음"); break; } } else { status = FriendStatus.None; } return(new Friend(userID, userAccount, userNickName, processID, status)); }
public bool CheckFriendship(int MemberId, int FriendId, FriendStatus Status) { string sql = "select * from Friends where MemberId={0} and FriendId={1} and Status={2}"; sql = string.Format(sql, MemberId, FriendId, (int)Status); DataTable friends = DBUtils.GetDataSet(sql, cte.lib).Tables[0]; if (friends.Rows.Count > 0) { return(true); } return(false); }
public static string ToDomainString(FriendStatus status) { switch (status) { case FriendStatus.Approved: return(GSFriendStatus.APPROVED); case FriendStatus.Denied: return(GSFriendStatus.DENIED); case FriendStatus.Banned: return(GSFriendStatus.BANNED); default: return(GSFriendStatus.PENDING); } }
private FriendStatus updateFriendStatus() { FriendStatus = FriendsDataModelService.GetFriendStatus(Handle); if (DetailsController != null) { DetailsController.SetFriendStatus(FriendStatus); } if (ActionListController != null) { ActionListController.SetFriendStatus(FriendStatus); } return(FriendStatus); }
private void setUpFindUserItem() { if (findUserItem != null) { FriendStatus friendStatus = FriendsDataModelService.GetFriendStatus(handle); findUserItem.SetPlayer(handle); findUserItem.SetFriendStatus(friendStatus); findUserItem.SetName(dataEntityCollection.GetComponent <DisplayNameData>(handle).DisplayName); findUserItem.SetPreloaderActive(isActive: true); findUserItem.SetAvatarIconActive(isActive: false); return; } throw new MissingReferenceException("Find user result prefab not found"); }
private void LogBIJoinIgloo() { string tier = "player"; if (!isLocalPlayer) { PlayerCardController componentInParent = GetComponentInParent <PlayerCardController>(); if (componentInParent != null) { FriendStatus friendStatus = componentInParent.FriendStatus; tier = ((friendStatus != FriendStatus.Friend) ? "other" : "friend"); } } Service.Get <ICPSwrveService>().Action("igloo", "visit", tier, "playercard"); }
protected override float UpdateWeighting() { float result = 0f; FriendStatus friendStatus = FriendsDataModelService.GetFriendStatus(request.Data.PenguinHandle); if (friendStatus == FriendStatus.Friend) { result = Data.FriendWeighting; } else if (friendStatus == FriendStatus.IncomingInvite || friendStatus == FriendStatus.OutgoingInvite) { result = Data.PendingFriendWeighting; } return(result); }
public Dictionary<string, object> GetFriendList(string myUsername, FriendStatus? status) { var repo = Repo.Instance; using (var db = repo.OpenConnectionFromPool()) { List<string> lstFriendname = repo.GetFriendNameList(db, myUsername, status.HasValue ? Helper.GetDescription(status.Value) : string.Empty).Data; if (lstFriendname != null && lstFriendname.Any()) { Dictionary<string, object> result = new Dictionary<string, object>(); foreach (var username in lstFriendname) { var user = repo.GetCustomerByUserName(db, username).Data; result.Add(user.username, new { status = Helper.GetDescription(status.Value), bio = user.bio, account = user.username, uid = user.id, locale = !string.IsNullOrEmpty(user.locale) ? user.locale : "en", gender = user.gender, cover = user.GetValidCoverUrl(), inviter = user.inviter_username, vip = user.vip, avatar = user.GetValidAvatarUrl(), country_code = user.country_code, country_name = user.country_name, is_venvici_member = user.is_venvici_member, nickname = user.nickname, email = user.email }); } return result; } return null; } }
public Result<List<string>> GetListFriendName(string myUsername, FriendStatus? status) { var repo = Repo.Instance; using (var db = repo.OpenConnectionFromPool()) { return repo.GetFriendNameList(db, myUsername, status.HasValue ? Platform.Utility.Helper.GetDescription(status.Value) : string.Empty); } }