public void RefreshListView() { foreach (Transform child in listContent) { GameObject.Destroy(child.gameObject); } for (int i = 0; i < friendReceiveInfo.Count; i++) { UserFriend friend = userFriends.Find(x => x.nickname_friend == friendReceiveInfo[i].nickname); FriendReceiveItem listItem = Instantiate(friendReceiveItem); listItem.Initialize(friendReceiveInfo[i], friend, this); listItem.transform.SetParent(listContent, false); } for (int i = 0; i < friendListInfo.Count; i++) { UserFriend friend = userFriends.Find(x => x.nickname_friend == friendListInfo[i].nickname); FriendListItem listItem = Instantiate(friendListItem); listItem.Initialize(friendListInfo[i], friend, this); listItem.transform.SetParent(listContent, false); } }