public FriendListView() { // Create the controller controller = new FriendListController(); // Handlers for external events controller.FriendListStateChanged += new FriendListController.ExternalEventHandler(OnFriendListStateChanged); controller.ThisUserStateChanged += new FriendListController.ExternalEventHandler(OnThisUserStateChanged); // Register the controller handlers to the service controller.RegisterHandlers(); // Initialize Component InitializeComponent(); // Set the parent and display the window SetMdiParent(); ShowForm(); // Handlers for internal events this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.FriendListView_FormClosing); addFriendTextBox.Enter += new System.EventHandler(this.addFriendTextBox_Enter); addFriendTextBox.KeyDown += new System.Windows.Forms.KeyEventHandler(this.addFriendTextBox_KeyDown); addFriendTextBox.Leave += new System.EventHandler(this.addFriendTextBox_Leave); }
public ResponseFront Connexion([FromBody] RequestFrontUtilisateur request) { User user = new User(); int idAccount = bdd.RetrieveUserId(request); user = bdd.RetrieveUser(idAccount); user.friendList = FriendListController.RetrieveFriendList(idAccount); user.gameList = bdd.RetrieveUserGameList(idAccount); //Morceau pour re générer token /*log.Info("Génération d'un nouveau token client"); * tokenClient = GenerateToken.generationToken(CONST.TOKEN_SIZE); * * * log.Info("Fin de génération d'un nouveau token client");*/ if (user.nickname == null) { responseFront.hasError = true; responseFront.error = "Pas d'utilisateur correspond à se token"; return(responseFront); } log.Info("Récupération des informations du joueur " + user.nickname); responseFront.response = user; return(responseFront); }
private void OnEnable() { if (Instance != null && Instance != this) { Destroy(this.gameObject); } else { Instance = this; } Invoke("GetFriends", 2f); }