private void FriendDetailInfo_Tapped(object sender, TappedRoutedEventArgs e)
 {
     _ = new FriendDetailInfo
     {
         UserID       = FriendID,
         UserName     = FriendName,
         UserDescribe = FriendDescribe,
         UserPhoto    = FriendPhoto
     }.ShowAsync();
 }
예제 #2
0
    private void _ME(ModuleEvent <Module_Chat> e)
    {
        switch (e.moduleEvent)
        {
        case Module_Chat.EventChatRecWordMes:
            if (!word_mes.isOn)
            {
                return;
            }
            ScChatRoomMessage wordmes = e.msg as ScChatRoomMessage;
            string[]          info    = wordmes.tag.Split('/');
            if (info.Length < 5)
            {
                return;
            }
            SetClone(false, wordmes.type, wordmes.content, wordmes.sendId, info);
            SetTipTxtShow(OpenWhichChat.WorldChat);
            break;

        case Module_Chat.EventChatRecSysMes:
            if (!sys_mes.isOn)
            {
                return;
            }
            string sysmes = e.param1.ToString();
            SysAdd(sysmes);
            SetTipTxtShow(OpenWhichChat.SysChat);
            break;

        case Module_Chat.EventChatRecUnionMes:
            if (!m_unionBtn.isOn)
            {
                return;
            }
            ScChatGroup union = e.msg as ScChatGroup;
            AddUnionMes(union);
            SetTipTxtShow(OpenWhichChat.UnionChat);
            break;

        case Module_Chat.EventChatRecTeamMes:
            RecieveMsg(e.msg as ScChatPrivate);
            break;

        case Module_Chat.EventChatSendTeamMes:
            SendPrivateMsg(e.msg as CsChatPrivate);
            break;

        case Module_Chat.EventChatChangeRoom:
            int result = Util.Parse <int>(e.param1.ToString());
            ChangeRoom(result);
            break;

        case Module_Chat.EventChatRoomList:
            roomchange_btn.interactable = true;
            roomchange_btn_txt.text     = moduleChat.RoomChatNum.ToString();
            room_all.text = moduleChat.Chat_list.Count.ToString();
            break;

        case Module_Chat.EventChatPlayerDetails:
            var playerInfo = e.msg as PPlayerInfo;
            FriendDetailInfo playerDetail = m_detailPlane.GetComponentDefault <FriendDetailInfo>();
            playerDetail.IsfriendDetails(playerInfo, true, SetInvate);
            m_detailPlane.gameObject.SetActive(true);
            break;

        case Module_Chat.EventChatWindowHide:
            if (actived)
            {
                Hide(true);
            }
            break;
        }
    }