public void Show(float scaleFactor, bool isMine, bool isSubscribed, Vector2 position, Action deleteCallback, Action subscribeCallback, Action unsubscribeCallback, Action cancelCallback) { this.deleteCallback = deleteCallback; this.subscribeCallback = subscribeCallback; this.unsubscribeCallback = unsubscribeCallback; this.cancelCallback = cancelCallback; this.isMine = isMine; this.isSubscribed = isSubscribed; this.position = position; if (!initialized) { sideMargin *= scaleFactor; topMargin *= scaleFactor; margin *= scaleFactor; buttonSize *= scaleFactor; hMargin *= scaleFactor; offset *= scaleFactor; guiStyleButton.fontSize = (int)(guiStyleButton.fontSize * scaleFactor); guiStyleButton.padding.left = (int)(guiStyleButton.padding.left * scaleFactor); initialized = true; } buttonCount = (isMine) ? 3 : 2; show = true; shield = this.gameObject.AddComponent<FresviiGUIPopUpShield>(); shield.guiDepth = guiDepth + 1; shield.Enable(OnCanceled); }
public void Show(string[] buttons, Vector2 position, float scaleFactor, string postFix, int guiDepth, Color bgNormal, Color bgActive, Color textColor, Action<string> callback) { this.buttons = buttons; this.position = position; this.buttonSize *= scaleFactor; this.trianglePosition *= scaleFactor; this.callback = callback; this.bgNormal = bgNormal; this.bgActive = bgActive; this.textColor = textColor; guiStyleButton.fontSize = (int)(guiStyleButton.fontSize * scaleFactor); guiStyleButton.padding.left = (int)(guiStyleButton.padding.left * scaleFactor); guiStyleButton.normal.textColor = this.textColor; this.textureBg = FresviiGUIManager.Instance.resourceManager.LoadTextureFromResource(FresviiGUIConstants.ResouceTextureFolderName + "/" + FresviiGUIConstants.PopUpBalloonButtonBackgroundName + postFix, false); this.textureBaloonTriangle = FresviiGUIManager.Instance.resourceManager.LoadTextureFromResource(FresviiGUIConstants.ResouceTextureFolderName + "/" + FresviiGUIConstants.PopUpBalloonButtonTriangle + postFix, false); shield = this.gameObject.AddComponent<FresviiGUIPopUpShield>(); this.guiDepth = guiDepth; shield.Enable(OnCanceled, EventType.MouseUp, this.guiDepth + 1); if (Application.platform == RuntimePlatform.IPhonePlayer) { guiStyleButton.font = null; } buttonSelected = new bool[buttons.Length + 1]; show = true; iTween.ValueTo(this.gameObject, iTween.Hash("from", 0.0f, "to", 1.0f, "time", tweenDuration, "onupdatetarget", this.gameObject, "onupdate", "OnUpdateAlpha")); }