private void Start() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
public static void MakeSnapshot(FreezeFrame freezeFrame) { GameObject gameObject = GameObject.Find("MainCanvas"); if (gameObject == null) { Debug.LogError("Could not find MainCanvas, did you rename it?"); return; } GameObject gameObject1 = new GameObject(string.Concat(freezeFrame.name, "_SnaphotCamera")); gameObject1.transform.SetParent(null, false); gameObject1.transform.Translate(0f, 0f, -1f); Camera color = gameObject1.AddComponent <Camera>(); RenderTexture renderTexture = new RenderTexture(320, 320, 24); Material material = new Material(Shader.Find("UI/Unlit/Transparent")); material.SetTexture("_MainTex", renderTexture); color.orthographic = true; color.orthographicSize = 100f; color.targetTexture = renderTexture; color.depth = -1f; color.clearFlags = CameraClearFlags.Color; color.backgroundColor = new Color(0f, 0f, 0f, 1f); GameObject gameObject2 = new GameObject(string.Concat(freezeFrame.name, "_DarkRoomCanvas")); Canvas canva = gameObject2.AddComponent <Canvas>(); canva.planeDistance = 500f; canva.renderMode = RenderMode.ScreenSpaceCamera; canva.worldCamera = color; CanvasScaler vector2 = gameObject2.AddComponent <CanvasScaler>(); vector2.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; vector2.referenceResolution = new Vector2(1200f, 900f); vector2.matchWidthOrHeight = 1f; GameObject vector21 = new GameObject(string.Concat(freezeFrame.name, "_Snapshot")); vector21.transform.SetParent(gameObject.transform, false); Image image = vector21.AddComponent <Image>(); vector21.GetComponent <RectTransform>().sizeDelta = new Vector2(320f, 320f); image.material = material; freezeFrame.transform.SetParent(gameObject2.transform, false); color.Render(); }
public static void MakeSnapshot(FreezeFrame freezeFrame) { GameObject gameObject = GameObject.Find("MainCanvas"); if (gameObject == null) { Debug.LogError("Could not find MainCanvas, did you rename it?"); return; } GameObject gameObject2 = new GameObject(freezeFrame.get_name() + "_SnaphotCamera"); gameObject2.get_transform().SetParent(null, false); gameObject2.get_transform().Translate(0f, 0f, -1f); Camera camera = gameObject2.AddComponent <Camera>(); RenderTexture renderTexture = new RenderTexture(320, 320, 24); Material material = new Material(Shader.Find("UI/Unlit/Transparent")); material.SetTexture("_MainTex", renderTexture); camera.set_orthographic(true); camera.set_orthographicSize(100f); camera.set_targetTexture(renderTexture); camera.set_depth(-1f); camera.set_clearFlags(2); camera.set_backgroundColor(new Color(0f, 0f, 0f, 1f)); GameObject gameObject3 = new GameObject(freezeFrame.get_name() + "_DarkRoomCanvas"); Canvas canvas = gameObject3.AddComponent <Canvas>(); canvas.set_planeDistance(500f); canvas.set_renderMode(1); canvas.set_worldCamera(camera); CanvasScaler canvasScaler = gameObject3.AddComponent <CanvasScaler>(); canvasScaler.set_uiScaleMode(1); canvasScaler.set_referenceResolution(new Vector2(1200f, 900f)); canvasScaler.set_matchWidthOrHeight(1f); GameObject gameObject4 = new GameObject(freezeFrame.get_name() + "_Snapshot"); gameObject4.get_transform().SetParent(gameObject.get_transform(), false); Image image = gameObject4.AddComponent <Image>(); gameObject4.GetComponent <RectTransform>().set_sizeDelta(new Vector2(320f, 320f)); image.set_material(material); freezeFrame.get_transform().SetParent(gameObject3.get_transform(), false); camera.Render(); }
public CommonResponse FreezeFrameData(FreezeFrame InputData) { throw new NotImplementedException(); }
void Start() { instance = this; }