예제 #1
0
 public override void Recycle()
 {
     if (currentObj != null)
     {
         FreeUrl url = FreeResourceUtil.Convert(_particleName);
         currentObj.SetActive(false);
         FreePrefabLoader.ReturnGameObject(currentObj, new AssetInfo(url.BuddleName, url.AssetName));
     }
 }
예제 #2
0
        public void load()
        {
            var mat = new Material(Shader.Find("ProBuilder/Diffuse Vertex Color"));

            if (depthMode == 0 || depthMode == 1)
            {
                mat.SetInt("_ZTest", (int)CompareFunction.LessEqual);
            }
            else
            {
                mat.SetInt("_ZTest", (int)CompareFunction.Always);
            }
            if (depthMode == 0 || depthMode == 2)
            {
                mat.SetInt("_ZWrite", 1);
            }
            else
            {
                mat.SetInt("_ZWrite", 0);
            }

            material = mat;

            if (!string.IsNullOrEmpty(_modelName))
            {
                FreeUrl url = FreeResourceUtil.Convert(_modelName);
                FreeGlobalVars.Loader.LoadAsync(url.BuddleName, url.AssetName,
                                                (sprite) =>
                {
                    var meshObj = (GameObject)sprite;
                    meshObj.transform.parent = gameObject.transform;

                    meshObj.transform.localPosition    = Vector3.zero;
                    meshObj.transform.localScale       = new Vector3(1, 1, 1);
                    meshObj.transform.localEulerAngles = new Vector3(0, 0, 0);

                    var meshRender = meshObj.GetComponentInChildren <MeshRenderer>();
                    meshRender.shadowCastingMode = ShadowCastingMode.Off;
                    this.meshRender          = meshRender;
                    this.meshRender.material = mat;

                    url = FreeResourceUtil.Convert(_textureName);
                    FreeGlobalVars.Loader.LoadAsync(url.BuddleName, url.AssetName,
                                                    (modelTexture) =>
                    {
                        Texture2D texture = (Texture2D)modelTexture;
                        this.meshRender.material.mainTexture = texture;
                    });
                });
            }
            else
            {
                var go        = gameObject;
                var spriteObj = new GameObject("Sprite");
                spriteObj.transform.parent = go.transform;

                spriteObj.transform.localPosition    = Vector3.zero;
                spriteObj.transform.localScale       = new Vector3(1, -1, 1);
                spriteObj.transform.localEulerAngles = new Vector3(90, 270, 0);

                var spriteRender = spriteObj.AddComponent <SpriteRenderer>();
                meshRender = spriteRender;

                FreeUrl url = FreeResourceUtil.Convert(_textureName);
                FreeGlobalVars.Loader.LoadAsync(url.BuddleName, url.AssetName,
                                                (sprite) =>
                {
                    Texture2D texture = (Texture2D)sprite;
                    var width         = texture.width;
                    var height        = texture.height;
                    (meshRender as SpriteRenderer).sprite = Sprite.Create(texture, new Rect(0, 0, width, height),
                                                                          new Vector2(0.5f, 0.5f), 100f, 0, SpriteMeshType.FullRect);
                    if (width > height)
                    {
                        var scale = meshRender.transform.localScale;
                        scale.x   = ((float)(height) / width);
                        meshRender.transform.localScale = scale;
                    }
                    else
                    {
                        var scale = meshRender.transform.localScale;
                        scale.y   = -((float)(width) / height);
                        meshRender.transform.localScale = scale;
                    }
                });
            }
        }