/// <summary> /// Raises the <see cref="FrameStart"/> event. /// </summary> protected virtual void OnFrameStart() => FrameStart?.Invoke(this);
protected virtual void OnFrameStart(RenderTimer timer) { FrameStart?.Invoke(this, new FrameStageEventArgs(timer)); }
private void OnFrameStart(T frame) { FrameStart?.Invoke(this, frame); }