public void addFrameSectionToXMLList(FrameSection frameSection) { FrameSectionForXML newElement = new FrameSectionForXML(frameSection.GetName(), frameSection.GetMaterialName(), (int)frameSection.GetFrameSectionType(), frameSection.GetDimensions()); elementsListsForXML.frameSectionForXMLList.Add(newElement); saveToXML(); }
public void propFrameGetSectProps(FrameSection section) { string message = "VRE to SAPTranslator: propFrameGetSectProps(" + section.GetName() + ")"; sendString(message); section.SectProps = readPropFrameGetSectProps(); }
/// <summary> /// Add a new FrameSection to the list of FrameSections /// Also tells SAP Translator to set the FrameSection's "SectProps" property (currently commented-out) /// </summary> public int addFrameSection(FrameSection frameSection) { if (findFrameSection(frameSection.GetName()) == null) { frameSections.Add(frameSection); if (frameSections.Count == 1) { SetCurrentFrameSection(frameSection.GetName()); } //sapTranslatorIpcHandler.propFrameGetSectProps(frameSection); myXmlController.GetComponent <xmlController>().addFrameSectionToXMLList(frameSection); return(1); } else { return(0); } }
/// <summary> /// Deletes a frame section /// </summary> public void deleteFrameSection(string name) { FrameSection targetFrameSection = findFrameSection(name); if (targetFrameSection != null) { frameSections.Remove(targetFrameSection); myXmlController.GetComponent <xmlController>().deleteFrameSectionFromXMLList(name); string sapTranslatorCommand = "VRE to SAPTranslator: propFrameDelete(" + targetFrameSection.GetName() + ")"; // arguments: (name) sapTranslatorIpcHandler.enqueueToOutputBuffer(sapTranslatorCommand); } if (frameSections.Count == 0) { //int success = addFrameSection(defaultFrameSection); } }
/// <summary> /// Main constructor for defining a frame object /// Takes in the frames endpoints, the correct frame prefab for the section, the frame section, and the frames name /// </summary> public Frame(Vector3 start, Vector3 end, GameObject framePrefab, FrameSection section, string frameName) { sectionPropertyName = section.GetName(); frameObject = MonoBehaviour.Instantiate(framePrefab); trans = frameObject.transform; frameTrans = trans.Find("frame"); releaseStartTrans = trans.Find("startRelease"); releaseEndTrans = trans.Find("endRelease"); startPos = start; endPos = end; release = new FrameRelease(); setRelease(); frameObject.GetComponent <FrameBehavior>().setMyFrame(this); frameHighlighter = frameObject.GetComponent <highlighter>(); // scale the frame depending on the section type if (section.type == FrameSectionType.I) { frame_iBeamController controller = frameObject.GetComponent <frame_iBeamController>(); float[] arr = section.GetDimensions(); controller.SetDimensions(arr[0], arr[1], arr[2], arr[3], arr[4], arr[5]); } else if (section.type == FrameSectionType.Pipe) { frame_PipeController controller = frameObject.GetComponent <frame_PipeController>(); float[] arr = section.GetDimensions(); controller.SetDimensions(arr[0], arr[1]); } else if (section.type == FrameSectionType.Tube) { frame_TubeController controller = frameObject.GetComponent <frame_TubeController>(); float[] arr = section.GetDimensions(); controller.SetDimensions(arr[0], arr[1], arr[2], arr[3]); } else { Debug.LogError("Invalid frame section type passed to createFrame in Frame Class"); } setName(frameName); }
public void deleteFrameSectionFromXMLList(FrameSection frameSection) { deleteFrameSectionFromXMLList(frameSection.GetName()); }
public void setSectionProperty(FrameSection section) { sectionPropertyName = section.GetName(); }