예제 #1
0
    void OnDestroy()
    {
        Game.terminate();

        RealTimeRAProcessCenter.terminate();

        FrameRecording.terminate();

        SceneViews.terminate();
    }
예제 #2
0
파일: Main.cs 프로젝트: CookiRui/script
    void OnDestroy()
    {
        LogicEvent.remove(this);

#if FRAME_RECORDING
        FrameRecording.terminate();
#endif

#if !SCENEEDITOR_TOOL
        LuaProxy.terminate();
#endif

        SceneViews.terminate();

        RealTimeRAProcessCenter.terminate();

        Profiler.terminate();

        Game.terminate();

        Debuger.Close();
    }