public static void AlwaysUpdate(GameWindow window, GameTime gameTime) { background.Update(window, 200f, gameTime); InputHandler.Update(gameTime); MouseHandler.Update(); UpdateTick(); if (DebuggerIsActive) { double x = 2; x = Math.Pow(x, 20); int usage = ((int)GC.GetTotalMemory(false) / (int)x); window.Title = $"Simpsons - Development - Build (0.2.0) - {frameCounter.FormattedFPS()} - {usage}MB"; } }